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Creaghorn

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Files posted by Creaghorn

  1. Improved Effectstrailersmoke

    the previous posted no-tracer and withtracer effectfiles work quite well, but the trailersmoke effect file (the version where the bullets leave a trail of white smoke behind) was too unvisible.
     
    JFM was so kind to send me a picture of Rudolph Berthold shooting trailersmoke bullets, thank you JFM! they are indeed very white and rather good visible. so i created an improved version of the effectfile where it matches the look in the pic quite good. it also takes a bit longer to fade away.
     
    for anybody who wants to try it, here is the improved effectfile ready for download.
     
    please first copy the original effectfile and paste it somewhere on your rig where it's save. then copy this effect version and paste it into
     
    C:\OBDSoftware\CFSWW1 Over Flanders Fields
     
    it's not an own creation though. i combined an existing OBD file with Rabu's version of smoketrail and tweaked it a bit. so credit should go to them.
     
    Hellshade was so kind to make a short vid, so everybody can take a look at it before trying. please note that no matter which HD version you look at, youtube vids always have a loss of quality, so it's best to watch it fullscreen. in the sim it looks much better of course.
     
    here it is

     
    thank you hellshade! (btw. the last seconds are very breathtaking. good job)
     
    original content are owned by OBD.
     
    have fun
     
    creaghorn
     
     

    193 downloads

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  2. Realistic Tracers and Effects

    hello all,
     
    just a reminder for you and some improvements. that mod makes killing a lot harder!
     
    now you can choose between 3 versions of bullets, as close to the real thing as possible.
     
     
     
    effectsnotracer:
     
    you don't see anything. no bullet and no smoketrail. just the muzzle from your gun. that's the typical M.G. with ordinary bullets. very hard for deflectionshooting. you have to get really close and aim good. typical usage in early airwar.
     
     
     
    effectstrailersmoke:
     
    no visible bullets, but quite visible smoketrail. (little bit like in flyboys). the smoke helps you to adjust your aim, but not too much, but more like it was in real. typical usage in airwar maybe from 1917 on.
     
     
     
    effectswithtracers:
     
    modified tracers. no more throwing tennisballs at the enemy but closer to how real tracerbullets look like. maybe comparable with the tracers in "crossing the line". since trailersmoke bullets and tracerbullets were not the same (currently they are) with tracers the smoketrail is reduced. it is visible though, especially on bad weather, but not as good as with trailersmoke bullets. usage probably from spring 1917 on in airwar.
     
    of course you can use any version at any time :-)
     
    to use any of the effects, just throw it into
     
    C:\OBDSoftware\CFSWW1 Over Flanders Fields
     
    please back up first the original effect file.
     
     
     
    the improved tracer dds.files drop into
     
    C:\OBDSoftware\CFSWW1 Over Flanders Fields\effects\fxtextures
     
    please also back up first the original files
     
     
     
     
    as a sidenote:
     
    all 3 versions of the effect files have reduced visible effects when far away. from closer on you can see bulletholes and canvas ripped off etc. but no dust and particles which give you a very arcadish indicator if you hit the enemy or not and which makes you adjust easily. intention is not to take away eyecandy but to make shooting down a lot tougher as it really was.
     
    to see how the mod will look like, please take a look at this video, made by Hellshade. thank you very much again for your support, Hellshade!

     
     
    all original content belong to OBD software.
     
    have fun
     
    Creaghorn
     
     

    200 downloads

       (0 reviews)

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  3. Small Nieuport silence fix and other stuff for users of Sound Tweak II

    only for users of soundtweak II!!!
     
    small fix of nieuport silence (at least in campaign it works now. in QC i haven't tried) and other minor tweaks.
     
    drop all four off_merc_rpm files into C:\Programme\CFSWW1 Over Flanders Fields\aircraft\Alb_DIII_early_Sqd\sound.
    that's an original mercedes albatros engine you'll hear when in the cockpit.
     
    all other soundfiles drop into C:\Programme\CFSWW1 Over Flanders Fields\sounds (improved original sopwith engines)
     
    the sounds xml-file drop into C:\Programme\CFSWW1 Over Flanders Fields.
     
    when dropping into the apropriate folders, and it asks you to overwrite, just go ahead.
    please backup first any file you overwrite. just in case.
     
    original content belong to OBD software.
     
     

    180 downloads

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  4. Sound Tweak II. 100% improvement

    Here is soundtweak II. for more realism.
     
    contents are new sounds for AI flown aircraft with original engines of the apropriate planes and doppler-effect. right now only a few AI engine sounds are standing for many different aircraft. now you are going to hear the right engine for the right type with doppler effects.
    there are now 7 different AI-engines for each type, wich are randomly generated in a formation. so you'll hear the same aicrafts and same engine types around you, but in 7 different patterns, so the strange sound when all engines are synchronized is definitely gone!!! every aircraft sounds now differently!!! now you'll feel like really beeing there. i also softened a little bit AI engines, because feedback said it was a bit too loud.
    furthermore i tweaked the soundfile to have the effect that when an aicraft gets closer you'll hear it louder and vice versa. currently it's wether on or off, as before.
    also you'll hear now flak bursts the louder the nearer it is, and softer the further away it is.
    additionally i tweaked the air explosion files (when an aicraft is burning and exloding). the explosion itself is the very same. now you'll have additionally some broken engine, overrides etc. very immersive.
    additionally the frontambience is now also dependent of distance. the closer and lower you come to the frontlines, the louder it gets!!!
     
     
    contents are:
    7 patterns of Inline-scouts (albatros etc.)
    Inline-twoseaters
    7patterns of Sopwith camels
    7 patterns of other Sopwith engines, besides the camel (pup, tripe, strutter etc.)
    7 patterns for Nieuport versions
    7 patterns of flying Spads
    7 patterns of Se5's
    7 patterns of Fokker rotaries
     
    sound-effect file drop into C:\Programme\CFSWW1 Over Flanders Fields
    wav-files drop into C:\Programme\CFSWW1 Over Flanders Fields\sounds
     
    the engine files won't replace anything, the explosionfiles will replace it, so please back up first the original ones. same goes for the sound-effect file. please save the original before replacing.
    there's no need for the first version. this version now includes everything as before, but much improved.
    as a suggestion, my sound sliders are set
    engine (own engine) 80
    effects(AI-engines, explosions, guns etc.) 100
    Cockpit (own guns etc.) 70
     
    all original content belongs to OBD software
     
    have fun.
     
    Creaghorn
     
     

    687 downloads

       (0 reviews)

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  5. Sound Tweak

    Here a soundtweak for more realism if the devs don't mind
     
    contents are new sounds for AI flown aircraft with original engines of the apropriate planes and doppler-effect. right now only a few AI engine sounds are standing for many different aircraft. now you are going to hear the right engine for the right type.
    furthermore i tweaked the soundfile to have the effect that when an aicraft gets closer you'll hear it louder and vice versa. currently it's wether on or off.
    also you'll hear now flak bursts the louder the nearer it is, and softer the further away it is.
    additionally i tweaked the air explosion files (when an aicraft is burning and exloding). the explosion itself is the very same. now you'll have additionally some broken engine, overrides etc.
     
     
    contents are:
    Inline-scouts (albatros etc.)
    Inline-twoseaters
    Sopwith camel
    Other Sopwith engines, besides the camel (pup, tripe, strutter etc.)
    DH2
    Various Nieuport versions
    Spad
    Se5
    Fokker rotaries
     
    sound-effect file drop into C:\Programme\CFSWW1 Over Flanders Fields
    wav-files drop into C:\Programme\CFSWW1 Over Flanders Fields\sounds
     
    the engine files won't replace anything, the explosionfiles will replace it, so please back up first the original ones. same goes for the sound-effect file. please save the original before replacing.
     
    all original contents belong to OBD software
     
    Creaghorn
     
     

    132 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Creaghorns Homebrew

    for anybody who wants to try the various mods and tweaks i made for my homebrew

    344 downloads

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