Sitting Duck,
Thanks for asking some good questions about ATI setups...it forced me to try a few new things. Like you said, when configuring graphics cards, there are a lot of buttons to push, and it's not always clear what impact each one or combination of them will have. Several days ago, my BHaH setup was very cranky (probably my fault) and I was just about to order parts for a new PC, mostly due to stuttering. I have to laugh at some of the posts complaining of low FPS, when in fact, FPS of 25-30 is perfectly acceptable. It's stuttering that's the major immersion killer, and s-s-s-stuttering was one of the major problems with CFS3 when it came out, especially on the PCs of the time. When I started playing Phase 2 and CFS3 several months ago on a newer machine, I had no problems with stuttering at all, but BHaH is a whole different animal, and I was disappointed that my 3GHz machine was choking. But I was willing to invest the time to fix the problem even if it required an investment of $1200 on new components.
One of my mistakes was to ignore the recommended CFS3Config Overrides and Texture Info settings for ATI cards (Those recommendation were supposed to fix low FPS, but I wasn't having a low FPS problem, my problem was stuttering). Anyway, last night I added Catalyst A.I. on "Advanced" and Adaptive AA on "Quality", and everything looked great on low slider settings, but I was still having serious stutters. But then I set the recommended overrides and texture info, and the game was smooth as a baby's bottom, with 30-60 FPS (26 avg) in 10 plane furrballs right above the airfield at 1600X1200 resolution and 3-4-3-3-4-1 sliders. My frame rate cap is now set to 60 (Note: the one override that I did NOT apply was "Disable Terrain Texture Ring Blend").
To answer your other question, I use Edge filtering. See the following discussion as to why:
http://enthusiast.hardocp.com/article.html...oZW50aHVzaWFzdA== "The Edge-detect CFAA filter is unique because it uses the stream processors to carry out its workload, and does not consume memory bandwidth or memory space. The filter uses an edge detect algorithm that delivers 12X and 24X CFAA modes with the same memory footprint as 4X AA and 8X AA respectively." The article goes on to say that one shoudln't use Narrow-Tent or Wide-Tent due to blurring, and I found this to be true in BHaH.
Bottom line is to use Edge detect. It looks the best and causes the least reduction in FPS.
Cheers