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      Upcoming changes to our Downloads   12/27/2024

      In preparation for the upcoming changes to our download section, access to free downloads will be removed tonight 27 December 2024 at midnight server time. All paid subscription accounts will not be affected and full access to your downloads will be available.

"Slick"

JUNIOR MEMBER
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About "Slick"

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  • Gender
    Male
  • Location
    10DME East of KCRQ
  • Interests
    FAA licensed pilot (Private)
    Virtual Squadron Activity:
    ACM Training Officer/AF XO 58th "Wildcards" (Feb-Apr '96)
    CO 366TFW (Apr '96-Jan '98) Ret.
    CO 12TFS (Jan '98-Jun '98) Ret.)

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  1. renaming the AircraftObject.ini did the the trick. All controllers are now functioning fine. Thanks for the assist guys! Slick
  2. Thanks for the response Raven. I'm looking for the control.ini.. I can't find it in a existing WOV folder Can you point me to it (Flight, Controls, ?) I realize that it will be within a .cat file Thanks
  3. So I finally got around to (6-years later) installing YAP1 into a fresh and patched (Oct08) install of WOV (I also have additional installs of WOV patched and modded that run flawlessly) . My problem is that other than basic flight controls; I cannot get the YAP modded install to recognize assigned button commands from my controllers; I select a function in the YAP "customize" menu, assign a controller button to the event/command; once I start a mission and push the assigned buttoned; let's say landing gear raise/lower; the assigned button activates a different function. I've attempted to import one my "functional" WOV controller config files into the YAP install, though for some reason the YAP install will let me select the config file (ie "Slicks Controller") it does not recognize/assign those buttons to the appropriate functions once the YAP modded install starts. I'm somewhat familiar with extracting and working with .ini files. Is this a .ini fix or? Though the ability to play YAP modded WOV won't make or break my day, the topic title is annoying the hell out of me. Thanks for assistance, Slick Win7 Generic Madcatz Stick. Saitek ProFlight Throttle Quadrant CH Pro Pedals USB 31 Button Interface etc..
  4. Gee Whiz...

    Flight sims brought what as a kid (I'm now 45) what I could only day-dream and fantasize about doing to a more "personal" and achievable level. Though I did obtain a private-pilot license (SEL/IFR), and still fly on occasion, I can honestly say that I enjoy the challenge of shooting an ILS approach into Aspen Colorado, flying a Cessna 421 in FS2004, more than I enjoy cruising around So Cal in a real Bonanza. Due to the complexity (and realism) of modern day sims, I’ve been given the opportunity to get a "small taste" of what heroes like Rickenbacker, Boyington, Preddy, Olds, and the thousands of others that strapped into a cockpit of a fighter aircraft must have experienced. The best thing about the evolution of flight simulation is that the real world pilots of today (and tomorrow), can train in a "virtual" world to better prepare for challenges that they may someday encounter in the real world. (On a more personal note; the friendship and camaraderie that I experienced over 8 years ago flying Fighters Anthology with a bunch of guys (that I never met in person) wasn't virtual, it was "real"). Slick
  5. Gee Whiz...

    BTW; Thanks for the great site Erik! -S- Slick
  6. Gee Whiz...

    Gee thanks Erik... Only 2,105 to go to catch up... LOL! Slick
  7. I first heard this about 10-years ago... and it still cracks me up! Listen to F-4's of the 557 TFS flying a interdiction mission in '67 putting "bombs on target"! You'll need to have Real Player installed to listen. Enjoy! Slick SHARKBAIT21 <-----Click
  8. Here's a nice piece of reading... http://www.keytlaw.com/F-4/burns.htm Slick
  9. Does anyone know how and/or what .ini or (?) file to change to stop the cockpit (and mirrors) from lighting up when going into Afterburner? It's a real drag in low light conditions. And is there a .ini line to delete/change to completely get rid of the on screen speech text such as "SAM LAUNCH" and "You numaone fighter pilot... Me love you long time"... Thanks in advance, Slick
  10. Gee Whiz...

    Yeah I remember when Mig Alley Ace came out, begging family and friends to fly co-op missions with me... somehow most just didn't seem to grasp the thrill of ACM team work (or just didn't care...). I had been flying Jane's U.S. Navy fighters for a year or so when FA and JOGC came out... Now those truly were the good old days. Squads hanging out and chatting in the Jane's lobby.... flying 2v2 and 4v4 engagements with other squads, not to mention going IP and flying missions with your squad mates til all hours of the morning. At the hieght of my o/l days we had 20 dedicated and highly trained pilots in 4-squadrons that comprised the 366th(V) Fighter Wing. Regards, Slick
  11. I purchased WOV within a week of its release back in ’04. This sim was GREAT! Excellent graphics (The ‘Nam era birds visually looked good), the learning curve wasn’t as steep as Falcon 4.0 nor as elementary as Jane’s USAF, “and” I've always had a high interest in the Vietnam air war.. As with most PC combat pilots; I perused thru the manual on the way home from the store and had the sim loaded within minutes of arriving home. What followed was weeks of flying Route Pack missions, adding a/c and pits and changing the .ini’s to suit my style, in time I had my HOTAS system dialed in for optimum ACM. That was 4-years ago. Back then, in my haste to “Kill MiGs” and “put good bombs on target” I missed a part of the big picture of flying a combat sortie in SEA. Due to the info boxes providing me flight information (airspeed, altitude, heading, and throttle settings), and air controllers giving me intercepts and bogey dope, I rarely spent time navigating, getting to know the battlefield, and “managing” the bird on the flight to and from the assigned objective. In their simplest form most flight sims can be tuned down to near “arcade” level game play (drop a quarter in and see how many bad guys you can kill without getting killed), In the “as real as you can get” level some sims can be set to require a very high level of proficiency, requiring the pc pilot to undergo a training curriculum on par with real world flight ops; also requiring hours of dedicated study and logging flight hours on training sorties to acquire even basic proficiency. (I was a Falcon 4.0 Online IP for Hasbro after they acquired it from Microprose; the bean counters at Hasbro figured that it would probably be easier to train purchasers to fly it than “dumb” the sim down (or refund it) as 99% of the purchasers were “drop a quarter in and shoot em up” types, and you just couldn’t do that with F4.0) Back to “now time”. With WOV re-installed and my HOTAS temporarily dialed in enough to allow me to fly and counter most threats I departed Da Nang around 20:00hrs as Lead of a F-4 two-ship fragged as armed recon up around Hanoi, “my” mission was to fly the F-4 and get a feel for her avionics and flight systems in a “low-threat” environment while getting to know the lay of the badlands north of the DMZ. I spent the majority of the flight north alternating between sight-seeing off the coast of North Vietnam, monitoring engine instruments, and observing the correlation between the wet compass, HSI, Altimeter, and Air Speed Indicator compared to the soon to be gone aircraft “data box” in the lower left corner of my screen. The flight north was relatively uneventful; a SAM site tried us near Vinh Son and though “2” was screaming “SAM LAUNCH”! “SAM AIRBORNE”! We easily maneuvered around the “TNT telephone pole”. One of the interesting things about the flight was comparing the in-flight map (M) to Streak Eagle’s “Wings Over Vietnam Enhanced Planning Map” (which can be found in the Downloads SF/WO*/FE Maps/Terrain Mods > Planning Maps section here at Combat Ace). Steve’s map is a converted WAC chart covering Vietnam, Laos, Thailand, and areas of Southern China (No Fly Zone), Steve added grids (latitude and longitude) that correlate to the grids on the WOV in-flight map (M) allowing you to compare looking out of the cockpit terrain views to map topography. The majority of actual '72 era air bases are where they are supposed to be and can be navigated to by grid coordinates. With the lack of TACANS in WOV Vietnam the ability to short and long range navigate using map coordinates is extremely helpful and adds to over-all situational awareness. Thanks again Steve! I’ve always tended to fly WOV at relatively high throttle settings (get there, kill the target and get back, as there’s cold beer waiting at the squadron club!) and altitudes that minimize SAM and AAA threats for a specific area. As in the real world you require less power (fuel burn) at higher altitudes to maintain a specific airspeed. On the return trip we headed off shore to get out of the range of NV air defenses and climbed to FL25 (25,000’) leveled, set wing leveler a/p, and set the power to about 20% (In the near future I’m going to learn to control airspeed in WOV by fuel flow not power settings) which yielded a TAS of approx 375knts and very low fuel consumption. I set a course for Khe San figuring that once I was near the DMZ that I’d turn west to about 240 and shoot an approach into Korat. We did a “touch and go” at Korat and curious to find just what was out there in the WOV world I looked up the cooridinates for Cam Rahn Bay, turned south-east and climbed to FL20. As we neared coordinates 30-Lat and 70-Lon I started a slow descent, dropping out of the overcast at 5,000’ near 27-Lat, the approach and runway lights of Cam Rahn Bay Air Base came into view. I shot a nice approach, landed and taxied to the ramp. Total flight time was about 2.5hrs without firing a single shot, though I did accidentally punch the wing tanks off up near Kep Air Base (who knows they may have landed on the O’ club there) The moral to this incredibly long post; “Learn to fly it”; Though the name of the game is air combat, thoroughly understanding your weapons delivery platform and the environment that you are operating it in, as well as having your controllers and key assignment set-up correctly, not only enhances the immersion experience, it increases the realism and the feel of flying (Not to mention survivability!) in a combat environment. -S- Slick
  12. Gee Whiz...

    My "member#" is in the 5,000's (Out of 30 or 40 thousand) and I'm still a classified as a "New Member"? Hey ref! What gives? "I remember the good ol days flying F-15 Strike Eagle (By Microprose NOT Janes) and Mig Alley Ace (Another Microprose Title "and" one of the first flight sims where you could fly H2H or Co-op) on my C-64... Yeah nowadays you young whipper-snappers have it easy... try visually I.d.'ing a target consisting of unshaded polygons! "Sticks" were new technology, throttles were the "+" and "-" keys, and rudder control was wishful thinking... (Above: A F-15C from the 58TFS closing on and acquiring a BVR lock on a Mig 23 (couldn't you tell?) God bless Maj. John W. ("Wild Bill") Stealey! "Slick"
  13. I just dusted off the stick, throttle, and pedals and I'm in the process of reinstalling WOV ('need a Phantom Phix). I've got the basics completed; fresh install, both WOV patches (The "DX9_.dll not found" gave me a bit of trouble until I installed the latest version of DX) and I'm in the process of installing the add-ons (Thanks StreakEagle and the rest of you guys for keeping it real-istic). My questions are: 1. Does anyone know what's going on with YAP? It looks like it's well worth the Yen though when I try to access the "buy it" link at their site it shows so sorry, come back later. 2. The Shoot 1.6.4 program looks like just the ticket for managing the F-4's "office" (I can now tell the GIB to handle the mundane tasks of radar operation, target acquisition, as well as securing our billets when we need to divert to another base :) ). Are there any tips or tricks to installing and operating Shoot 1.6.4? I'm running XP Pro with MS SP2 installed. Thanks in advance! "Slick"
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