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Everything posted by ChampionsVA56
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When building NAVAL UNITS......are there any restrictions/maximums to how big the unit can be, how many carriers,how many naval units you can create,max number of ships.......etc. Are there any settings that affect these and can be adusted? I sometimes have 2 ships occupy the same space in a naval unit and futher added ships do not appear. Is this a bug? Anyone......ANYONE....Bueller?
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How can one crank up the mission rate so you fly a mission every other/few days instead of weeks/months between missions on a campaign? I'm assuming these are the key entries. Anyone have any bits of wisedom in this area and wanna share? [CampaignData] StartDate=03/02/1965 StartDateDeviation=0 EndDate=11/01/1968 RunCampaignBeforePlayerStart=FALSE ForceWithInitiative=1 NavalCampaign=TRUE MaxMissions=50 <-----------------------------------------------------? NormalMissionRate=180 <-----------------------------------------------------? NormalMissionRateDeviation=10 <-----------------------------------------------------? OffensiveMissionRate=30 <-----------------------------------------------------? OffensiveMissionRateDeviation=15 <-----------------------------------------------------? StartScreen=CampaignStart4.bmp StartText= CampaignBaseScreen=CampaignStart4.bmp CampaignEndWinScreen=CampaignEndWin2.bmp CampaignEndLoseScreen=CampaignEndLose2.bmp CampaignEndStallScreen=CampaignEndWin2.bmp CampaignEndKIAScreen=CampaignEndLose2.bmp CampaignEndWinText=wovRTEnd.txt CampaignEndLoseText=wovRTEnd.txt CampaignEndStallText=wovRTEnd.txt
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Yep...thats what I was trying to do....HOWEVER...even after merging NA in....I still can get naval units to work at Yankee Station. I have the NavalCampaign=TRUE statement in, a VIetnamSEA_WATER.bmp and the NavalMap=TRUE statement........still no dice. The campaign will start up but places my carrier squadrons at land bases....oh well........maybe someday.
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No DICE. You sure I don't need SF2NA installed to use naval unit entries? I don't have NA.......just SF2V with the gold package. I was able to use Wrench's target layout idea to get the surface ships there....but now all i have is STATIONARY ships with carriers moving around them.......not exactly what I wanted. Any suggestions on how to edit the movements.ini to make the ships (convoy) move would be appreciated. Maybe I'll just stick to making planes and skins.......this is not my area.
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Well....I'd like to get some ships to be near the carriers on Yankee station. That would mean moving along with the carriers. I tried adding a naval unit after the carrier units in the Rolling Thunder Campaign (below) and making sure I had a VietnamSEA_Water.bmp file and the Naval Map=TRUE comment in the ini. Still no luck. I suppose I could fool the game by telling it that a destroyer is a carrier and setting up a bogus catapult for a helo or something. There's gotta be an easier way....Champ [NavalUnit001] UnitName=Long Beach SAG ForceID=1 Nation=USN RandomChance=100 MaxObjects=5 Experience=100 Morale=100 Supply=100 Intelligence=30 StartPosition=600000.00,610000.00 ObjectivePosition=600000.00,610000.00 HomePortPosition=600000.00,610000.00 MinFleetSpeed=10.289 Ship[01].Type=CGN-9 Ship[01].Name=USS Long Beach Ship[01].Number=9 Ship[01].Texture=USNGrey1 Ship[02].Type=Atlanta Ship[02].Name=USS Tucson Ship[02].Number=98 Ship[02].Texture=USNGrey1 Ship[03].Type=Fletcher Ship[03].Name=USS Fletcher Ship[03].Number=623 Ship[03].Texture=USNGrey1 Ship[04].Type=Fletcher Ship[04].Name=USS O'Bannon Ship[04].Number=450 Ship[04].Texture=USNGrey1
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View File New MainScreen for SF2V (Vietnam) A new MainScreen for you to view on SF2V. This features the F-105 Thunderchief and some colorful images. Readme file includes simple installation details. Image size is 1920x1080 for widescreen monitors. ENJOY...!!! Submitter ChampionsVA56 Submitted 09/09/2012 Category Menus
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View File F-47N Thunderbolt Superpack for SF2 This is basically RussoUK2004's recent P-47N in post-WW2 form. I have given the flight model and ground handling a much needed boost. A set of new and AUTHENTIC skins covering the late 1940's and early 50's is included. This is when the P-47N became the F-47N and was handed down to Air Guard squadrons (ANG) and a few third world nations. Squadrons included in this package: USAF/ANG- 199th FS, Territory of Hawaii ANG,Hickam Field 332nd FG, Lockbourne Field,Ohio 37th FS, Dow AFB,Maine 128th FS, Georgia ANG, Dobbins AFB. 118th FS,Connecticut ANG,Bradley Field 147th FS, Pennsylvania ANG,Pittsburgh Airport 198th FS, Puerto Rico ANG, Isla Verde Airport 101st FS, MAssachusetts ANG,Logan Airport 142nd FS,Delaware ANG,NEw Castle Airport ROCAF(Taiwan)- 46th FS 26th FS 11th FG Other- Nicaragua(FAN) Guatemala (FAG) Yep, thats 14 new skins for your Thunderbolt!! Please view the read-me file for installation and of course CREDITS. Tested on SFV2 merged with all other SF2 titles and expansion packs. Submitter ChampionsVA56 Submitted 09/03/2012 Category P-47
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Version 1.0
718 downloads
This is basically RussoUK2004's recent P-47N in post-WW2 form. I have given the flight model and ground handling a much needed boost. A set of new and AUTHENTIC skins covering the late 1940's and early 50's is included. This is when the P-47N became the F-47N and was handed down to Air Guard squadrons (ANG) and a few third world nations. Squadrons included in this package: USAF/ANG- 199th FS, Territory of Hawaii ANG,Hickam Field 332nd FG, Lockbourne Field,Ohio 37th FS, Dow AFB,Maine 128th FS, Georgia ANG, Dobbins AFB. 118th FS,Connecticut ANG,Bradley Field 147th FS, Pennsylvania ANG,Pittsburgh Airport 198th FS, Puerto Rico ANG, Isla Verde Airport 101st FS, MAssachusetts ANG,Logan Airport 142nd FS,Delaware ANG,NEw Castle Airport ROCAF(Taiwan)- 46th FS 26th FS 11th FG Other- Nicaragua(FAN) Guatemala (FAG) Yep, thats 14 new skins for your Thunderbolt!! Please view the read-me file for installation and of course CREDITS. Tested on SFV2 merged with all other SF2 titles and expansion packs.
