We're continually asked to release a beta, but if we had something at beta level we'd be laughing. :)
It's an understandable fault, but most gamers seem to believe that every stage of game development before gold status is beta and that developers are holding-out on them for the purposes of masochistic self-destruction.
At this point we are so far from what a full beta would contain (i.e EVERY features of the release build) it's not funny, far from funny infact. Hence the need to release the target range/taster/teaser to generate funds and publisher interest to make a full release possible.
A taster would also solve one of our greatest problems; that we don't have the man-power or financial resources to properly 'pimp' CH to a wider audience, A taster in the hands of a few hundred hardcore fans would rapidly solve that problem. Once a product is out on the market a larger more active community form and subsequently the players promote the product via screenshots, videos, word of mouth, articles etc for free. :)
Just as you say Jedimaster, fewer features, but all working correctly, that's the aim. Hopefully the features we include will be impressive enough that people feel that it was A) worth the money and B) worth future support.
Cheers