Looking for some help gents.
I know this is an old thread, but wasn't sure where to post it,. and also what to name the artifact I'm getting on my install of Wov 1 for searching.
On the information side, this is a fresh install of WOV 1.
What was added so far:
1.) VietnamSEA_Tile_Repaint_v1.0
2.) Green_Hell_2
3.) Rescaled_Green_Hell_2_Trees
4.) Shimmering_buildings_fix
The VIETNAMSEA_DATA_INI is modified according to the readme in Bananimal download.
[AlphaObjectTextureMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=TRUE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
//NO_CULL
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=2.000000
BlendOp=BLEND_SRC_ALPHA
//BLEND_DST_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=False
//FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE
Now everything looks fantastic compared to the original, so I would hate to have to give these mods up/delete.
What is showing in game is hard to explain...so hopefully these pics will help. One are these white slivers and the other from the pit of the F4D shows up as squares.
Really Really would appreciate any advice.
Thanks...DaveS