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Rapadelic

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Everything posted by Rapadelic

  1. Wrench, i just downloaded your Terrain Flags looking for 2 flags for use on my terrain. I found one, the NATO flag, but i could also use a Romanian flag wich isn't in the pack. Could you please do one when you have time ? Obviously i'll give u credit for it
  2. If you want my opinion, i'd say to go ahead with the model, im sure in the mean time someone will volunteer for the ini work, after all , i don't think we're the ONLY ones on this forum wanting a B-2....
  3. I know that. No B-2 SO FAR But who knows.....Maybe someday, on a sunny day, someone wakes up saying : Today i'll do the B-2
  4. I think we should lobby for the "Spirit"
  5. Well actually i was thinking laying the dam over water just like you do with bridges.....and since the water level is 0 all the pieces would be on the same level....well it's a shame i have to let go to this target area....and i was also thinking of making The Palace of the Parliament, wich is the second biggest administrative building in the world after the Pentagon....it would have been a nice landmark :yes:
  6. Well you didn't say exactly just how old is your PC (i mean specs) , so i assume you're having a hard time with SF1 ? I asked you SF1 or SF2 for a reason, these games have different minimum requirements. For SF1 with all graphic options maxed out a mid level rig should do the job. Something with at least 2.4 Ghz processor and a videocard with at least 256 MB vram. And RAM.....well you know....the more the better. I dunno about SF2, im still playing SF1 but i guess at least 512 mb Vram seeing that new terrains now have 1024x1024 textures.
  7. You're talking about SF1 or SF2 ?
  8. So i take it that nobody cand lend me a dam ? In that case switch to pland B, but i still need your help though..... Plan B means, modelling the dam myself, but the problem is i don't have 3DSmax, so i will do the modelling in Blender.When im done i can export the model to .3DS or COLLADA (dae), but someone has to import the model in max and convert it to LOD. So Wrench can you lend a hand on this one ?
  9. I tried this with the seasoned ANW terrain. I copied the ANW_environmentsystem to the winterfolder and replaced rain effect with blizzard. Unfortunately, it seems the game still reads the main environmentsystem so no blizzard even in winter.....maybe the ini needs to be renamed ? On a side note, desert terrains like Israel, Libya, DS don't have specific inclement weather.....obviously it would be wrong to have rain or blizzard on a desert map, so i was thinking....would it be posibile for those terrains to make a specific "inclement" like for example.........a sandstorm ?
  10. Thanks that's really cool ! Problem is, it's not a "different" weather type, it replaces the standard inclement, and that means it will replace another mod of Stary's, the new Thunderstorm mod ! Can't we have them both i mean? As separate weather types ? Choosing between 2 mods made by Stary is a real torture :yes:
  11. Exactly. We have clear weather, cloudy,rainy whatever. But what about snow ? Anyone tried to mod this ? And now that we have 4 seasoned terrains i think a snowy weather would be very cool. 4 seasoned Germany, 4 seasoned american North-West, North Cape, Bering Straits, these terrains could all benefit from falling snow ! Now i dunno anything about how to do this, but it should be a variation of the Inclement weather, where instead of raindrops you have....snow :yes: Well anyway, what do you think about this ?
  12. Sorry So is there a dam terrain object ? I promise it'll blow up nicely
  13. Is there a Dam groundobject ? Since im now doing target placement i would really need a Dam so i can recreate the Iron Gates dam on the Danube. Besides realism it would also provide for a nice bombing target for the Red side Is there anywhere such a thing ? Thanks
  14. Okay i think i need a little help from Wrench here. Im using some objects from Israel2 terrain but im having difficulties locating the texture for the following objects : Hauptquartier1 Hauptquartier2 Flachdach Reactor Funkgebäude Usually textures are named just like the LOD for easy recognition but in this case it seems its different. So cand you please tell me the textures associated with those LOD's ? Thanks in advance.
  15. Update. Right now im pretty much done with the terrain work. Roads done, rivers done, cities done, airfields done, manual tiling done. Now target placement.
  16. Hmmm today i did a little experiment. I noticed that all the road tiles are considered R Grass in the texturelist. Out of curiosity, i replaced R Grass with G Field on all the road tiles. When i clicked Transition Texture.......most of my road network is almost intact now ! There are still potholes here and there, but compared with my last screenshot, it's waaay better. Any idea why ? Btw, i tried uploading a new screenshot to compare it woth my last one but it sais that i've used 2.37 mb of my 2 mb upload qutoa. What's up with that ? Actually if i remember, yesterday my upload quota was just 1 mb.....Anyway, what do you think ?
  17. 1- You mean the 3 way roads? The intersection ? 2- You can also manually place transition tiles? If so, what happends when i click Transition Tiles ? As far as i've seen, a transition tile "links" 2 different tiles in order to make them appear seamless, so a transition tile sits somwhere in between those 2 tiles. So how im supposed to place one ? 3- Why is linking roads a nightamare ? I mean i saw that roads have intersection so linking them is pretty easy i think.......actually linking rivers is pretty nasty since i don't see any river-intersection tiles.... 4- LAST ONE :yes: What exactly did you do in your screenshot ? Is it the same thing you did to the road tiles ? Painting them to be more visible ?
  18. Oh boy, i'm about to have a seizure! Good thing i have a backup. Why is it that Transition Texture f***s up all my manual tiling ? Chunks of road are missing for example! :helpme:
  19. Hi. I think i heard somwhere on this forum ppl talking about a NY terrain or maybe a terrain that cover the east side of US , New York included. Is there such terrain ? Thanks in advance.
  20. Also, when should i start placing roads and rivers? Before setting "Transition Tiles" or after ? Is there a problem if i start placing them with transition tiles already set ? Thanks in advance.
  21. Problem solved Can you tell me wich method is best for placind ground objects ? The one with DEBUG mode you explained in other thread or the one where you place object inside TE via Edit Texture Map List ? Im getting closer to that chapter and im unsure as how to proceed....
  22. So what should i do? I mean if i delete those 2 textures, the buildings disappear but if i keep them i'll have buildings with the entrance door on the roof or something like that. I don't have this prob when playing on Germany map, so there must be something that i'm missing
  23. Yes, i have partially resolved this one , by simply copying all the files from GermanyCE (i'm using WOE + NF4). I say partially because even though my cities have buildings again, the texturing is a little weird, like windows on the rooftop. Basically, im using the same terrain_data and terrain_types and the same files from the Germany terrain,for compatibility of course, otherwise i'm missing things on the map, .....it seems this texturing prob is connected with 2 textures, namely CE_City1 and CE_City_outskirts.....hmmmm.....
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