Rapadelic
JAGDSTAFFEL 11-
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Everything posted by Rapadelic
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OK i have an interesting update regarding those white tiles mentioned above. Wrench said in his tutorials that after every save in TE i have to copy the backup terrain_data and replace the one that TE makes (hope i got it right) Thing is i forgot about that step, and unsurprisingly my water was white. But what does that have to do with those white tiles ? Well it seems that, after replacing the terrain_data, not only my water is blue now but ALL those white tiles disappear now !! What's the connection ? Have no idea. BUT, i have learned that every time i solve a problem i should expect a new one to appear :yes: So basically, my cities are now empty, meaning that those small buildings that normally appear over city tiles are now gone. Doooh....
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Thanks Wrench. Can someoane tell me how to fix this ? Right now i'm doing the Danube River the second biggest river in Europe si i can't just use a normal river tile, it's way too small. So i exported the heightmap bmp, and basically painted the river on the map and then used it with TE. I have to say that the result is pretty good except that in SOME places i get this :
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Just a quick question.......is it normal when you autotexture the terrain to have city tiles placed randomly on the map just like other tiles ? I tried setting to 0 the Random Factor and it still shows up. I'm thinking to put a minimum altitude, this way city tiles never show up when autotexturing.....what do you think ?
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OKAY I FOUND THE PROBLEM !!!! I can't belive this is not mentioned in the Knowlege Base. When you convert the TGA's to BMP , REMOVE THE ALPHA LAYER !!! When i first did the conversion, i simply converted the TGA's and that's all. But it seems TE doesn't recognise them. I re-converted the TGA's this time removing the alpha layer and now it all works as it should. The Black Sea has water. I dunno if this is normal to do , but it works for me.....
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Hi my TE crashes when i try to load the WOE texture list, im currently following the tutorial here and im at Part 3. I have to load the texture list but TE crashes everytime, i did the tga to bmp conversion and all that but.....im using WOE with NATO Fighters 4 that has the 4 seasoned Germany. Could that be ?
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Screenshot Thread
Rapadelic replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Screenshot Thread
Rapadelic replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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3 questions about ECM
Rapadelic replied to Rapadelic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So basically in gameplay terms the effect is always the same. OK got it !! Thanks -
3 questions about ECM
Rapadelic replied to Rapadelic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey thanks , i did it :) . Now that i have the ECM, if someone knows the answer to the other 2 questions....it would be really cool ! Thanks -
3 questions about ECM
Rapadelic replied to Rapadelic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well i think i know what you're talking about. Thing is....i compared with other planes with integrated ECM and all they have at the Component section is something like this : Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=LeftStab Component[006]=RightStab Component[007]=LeftVertTail Component[008]=RightVertTail Component[009]=LeftDispenser Component[010]=RightDispenser There is no mention of ECM here even though this plane hase an integrated ECM's. as for the other 2 questions.....know anything ? Thanks -
3 questions about ECM
Rapadelic replied to Rapadelic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Uhmmm....i don't think so.....what am i suppose to add ? and where is the component section ? In the Aircraft_DATA ? -
Hi. How do you put an internal ECM ? I wrote this in the aircraft's data file but in the game the plane still doesn't have an internal ECM : [ECM] ReferenceName=Gardenia SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=87.0 MinExtentPosition=-0.042,-2.35,0.92 MaxExtentPosition=0.042,-3.70,0.54 I wrote it in the Countermeasures section just below the already written Flares & Chaffs so what am i missing ? Second question , what is the difference in gameplay terms between a deceptive jammer and a Noise jammer ? And last question, i noticed that jammer strenght is rated from 1 to 100. So what would the strenght be for a modern day fighter ? Thanks
