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yubba

JAGDSTAFFEL 11
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Everything posted by yubba

  1. It took me forever to evolve a thumb,,, and that means I would have to buy it ,, and I'm not sure my machine can run it..,, it does look nice,, heck I'd be happy just getting the weapons on the cobras ..
  2. well I got it to show up in game,, but I'm on the run way with no pit,, or aircraft,,no sound or controls ,, but have hud,
  3. http://combatace.com/topic/69971-some-one-help-my-to-covert-sf2-ah-64-to-sfp1/
  4. now it is really fixed go see my thread Buffy goes to school,, and fling laser guided munitions like a pro.
  5. got the radar back,, in the B-1b ,,,if you select pave way bombs the tv over rides the radar so turn the radar off and turn it back on it will reset to radar..
  6. You are welcome,, this also is a fix to that problem,, with other stock planes takeing up a load of paveways and only getting one shot,, at first I took the F-15 up on a quick mission with a load of paveways there was a tv screen in the cockpit just like the old days when I flew Janes-f15 showing the target and it was able to release all bombs,, and the rest is history,,I got the B-52 from nato fighters colunm5 I also think that's where I got the F-15E the pit for the B-52 is the modern one.,I having trouble with the radar in the B-1 since I put that package in but I live with hitting a target with one bomb from 30,000 ft.
  7. Yes the Buff got smarter,, it was just getting to hard to sight in dumb bombs though I got it close,, after some target practice I took the F-15E for a spin with some paveways now that was fun,,well after that I decided to open up the F-15E Data Config file ,, and took a look around well I found this,,,SystemName[036]=LANTIRN SystemName[037]=TV,, and add this to the B-52G_Late and added LGB to the external bomb racks // Electronic Pods ---------------------------------- [LANTIRN] SystemType=LASER_DESIGNATOR ModelNodeName=AN/AAQ-14 CameraFOV=2.500000 SightTexture=avq23sight1.tga CameraPosition=-0.800000,0.125000,-1.00000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 EODisplayFlags=268697600 SeekerRange=30.000000 SeekerGimbleLimit=120.000000 SearchFOV=5.000000 SearchTexture=avq23sight2.tga [TV] SystemType=EO_CAMERA ModelNodeName=AN/AAQ-13 CameraFOV=2.500000 CameraPosition=8.000000,0.125000,-1.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 EODisplayFlags=268697600 SeekerRange=30.000000 SeekerGimbleLimit=60.000000 so now you got a B-52G in sfp-1 flinging smart bombs and the tv sight works this also works on the B-1B put the tv knocks out the radar
  8. now it's fixed ,,, in cockpit data.ini it should read this. [CockpitData] Directory=Cockpit HUDMode=CAGED,AG RippleQuantity=1,2,3,6,12,24,32 RippleInterval=60,100,160,250,500 time for bed.
  9. not so fast yubba,,, bomb ripple selection no work in B-1B pit from SFP-2 ,,, calm yourself I'm certain that someone from this nice site will come up with a solution,, I think it has to do with a missing sight,,,yubba how can I put bombs on target with no sight ,,like I said before some one will come up with a solution,,geeezs Rome wasn't built in a day ,,and you got a whole list of other planes to fly and a helicopter,, that Mi-35 that I fix the rotor on,, plus you haven't been over at hyperlobby flyin IL-2 1946 in days someone will think something happened to you,, yeah I guess you're right yubba,, here have a snickers you're not yourself when you're hungry..
  10. HOLY MOLY IT WORKED,, THANK YOU, see a little team work goes along way I spent more time searching and reading,, that I couldn't get a Bone for sfp-1 than putting one together... make sure you change config file to this.. [AircraftData] AircraftFullName=B-1B Lancer (SAC) AircraftDataFile=B-1B_early_data.ini LoadoutImage=B-1B_early_LOADOUT.bmp LoadoutFile=B-1B_early_LOADOUT.INI CockpitDataFile=B-1B_86_COCKPIT.ini HangarScreen=Bone_Hangar.bmp LoadingScreen=Bone_loading.bmp AvionicsDLL=Avionics60.dll AvionicsDataFilename=B-1B_86_AVIONICS.ini a working B-1B for sfp-1 with a working B-1B pit,, now if I would have as much luck getting weapons on the cobras in sfp-1 I'm stuck
  11. That's ok, I should have said sfp-1 first of all, heck,, I couldn't find a bone for Sfp-2,, I'd try that pit
  12. for us that can't find a B-1B to download for sfp-1 ,,I made an ai flyable so I call that a fix,, unless you would like to share yours I'd be open to that
  13. Go to nato fighters column5 down load the B-1 there add a f-111 cockpit to the aircraft folder and rename accordingly change B-1b_early configuration to this - [AircraftData] AircraftFullName=B-1B Lancer (SAC) AircraftDataFile=B-1B_early_data.ini LoadoutImage=B-1B_early_LOADOUT.bmp LoadoutFile=B-1B_early_LOADOUT.INI CockpitDataFile=B-1B_early_cockpit.ini HangarScreen=Bone_Hangar.bmp LoadingScreen=Bone_loading.bmp AvionicsDLL=Avionics60.dll AvionicsDataFilename=B-1B_early_Avionics.ini enjoy it flies like a dream,, you'll have to move cockpit forward or you'll get a lap full of bombs ha ha
  14. a parade for me you shouldn't have,, I'd settle with a clear path on getting that cobra q tow job to work in sfp-1 that looks like alotta fun,,,the Mi-35 flies nicely though it needs alittle tweaking in the cockpit,,maybe swap it out with a harrier pit.
  15. fixed rotor it turns,,, data config ,,, rotor radius was set at 17. something set it at 0. what ever it was before you deleted 17 ,,, way down in the engine imformation.
  16. Ok.. got Mi-35 main rotor to work,,, copied a few things from Mi-24 into the Data config,,, rotor radius who would of guessed it was at 17. something zeroed it out.. see I'm not that much of a noob here after all,, I had lost interest in sfp-1 when I got involved with IL-2 and was hanging around mission4today,
  17. Sorry for the rant,, the answer is no. I have downloaded from the sfp-1 download only,, your cobra g and it's weapon pack got the weapons editor made that file and pasted it every where that I could think of where it might work and na da,,, plus the other chopper I spoke of earlier,,, if I wasn't such a rotor head I'd be happy with vast array of planes how I do love that F-15E strike eagle man I need cigarette. wov, vietnam 84, patched 2008,, cobra g not seeing the weapons at all the soviet stuff weapons will load except machine guns,,, the Mi-35 the main rotor will not turn but all weapons will function
  18. well, that experiment didn't work,, thought I could cross some data files,, ok next question is.. why don't the helicopters in sfp-1 downloads work properly,, I haven't downloaded a helicopter from here that had the weapons showed up, except for the mi-35 and with that chopper the main rotor won't turn,,the tow loach won't show up,, the huey's blowup on the runway,,and the only chopper that did fly right and had weapons was mi-8 and I got that off site,, alittle qaulity control goes a long way,,sorry,,had to vent alot work and reading trying to get a bird up..makes me cranky
  19. question are the cobras in sfp-2 download ready to fly with no fuss in sfp-2 ????
  20. I have your cobra g,,flying. have your weapons pak only for the g loaded in objects have weapons editor made the weapons data file and pasted it every where I could think of and still no weapons,, wov vietnam 1984 patched 2008 and updated,
  21. Thanks guys, for the help,, sorry that I'm all over the place in this thread,,I'm a moderate modder myself having worked on Janes ww2,,cfs2, il-2,,and the silent hunter series,,I had been flying IL-2 ,, and then I got that need for speed and I wasn't about to download C.U.P after getting hsfx to my likeing thought it be easier to blow the dust off sfp-1,, wov until I saw the heicopters,, my main gripe is the helicopters in the sfp-1 download section like the cobra g with it's weapons pack,,should have been good to go,, now that I got pointed in the right direction maybe i'll get the cobra armed,, again thanks for the help..
  22. How too,, I got xp open properties on files no way to change format or it is beyond me,,I got tga files in the cobra g and it works except for weapons big time loss of time
  23. thanks I spent more time than I care to admit to on that and the cobra g and I'm still no farther now than I was yesterday,, I figured out the weapons editor ,, a word of warning the weapon editors here,, set off my malware and I had to dump them used up my daily allotment,,got an editor off site made a weapons file and still nothing..
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