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yakarov79

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About yakarov79

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    https://strikechoppers.wordpress.com/

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  1. Sabre Dogs - Jugoslovensko Ratno Vazduhoplovstvo

    I used cockpit (and all cockpit files) from some older Sabre Dog pack here in CA.
  2. View File Sabre Dogs - Jugoslovensko Ratno Vazduhoplovstvo F-86D Sabre Dog Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. Make a backup copy of your files if you have a similar mod already on your PC, you might not like this one. A fake pilot is required to run this mod. A new model of F-86D and IF-86D as used by the Yugoslav Air Force In the game, you will find it under the prefix JRV All skins are in 3072x3072 format. You can easily resize as needed. If needed I can provide it in 4096 format. Decals represent historically correct serial numbers assigned to aircraft during their service in the YugoslavAir Force. There is one issue that I do not like and that might bother someone too, but I will attempt to fix this as soon as I have more available references. The issue is that amid 130 delivered F-86D around 30 (32) were converted into reconnaissance version. And around 30 were designated for spare parts upon delivery. Serial numbers that cover "spare parts airframes" are easy to determine, and those serial numbers were removed from whole serials /decals/numbers. Unfortunately finding which of the 98 operational airframes were converted into a recon version is nearly impossible (I was able to find two numbers among 32). So in the game, you will have 98 airframe serial numbers for F-86D (a little less for the 1968 camouflaged skin set) and 32 for IF-86D... while those 32 serials of IF-86D should be subtracted from those 98. This mod is no longer using a fake rocket tray gun. Now thanks to sudden enlightenment it works as stock Lightning F.1 Credits. The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model rework, mambo jumbo like skins, decals, research... strahi - help with skins and research. Weapons Mk4 Might Mouse by Ravenclaw. additional SAB-100 illumination bomb but made as free falling parachuted rocket. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. It's not like this mod is using some ancient or extraterrestrial files.. Submitter yakarov79 Submitted 07/20/2024 Category F-86  
  3. Nevertheless, the download is still causing issues. I tried in 3 different browsers to download it, and each time windows successfully blocked the file. So no go in the long run. I know I can disable tons of shit in my PC to download these files, but this should not be the solution. Many users are downloading a lot of different files without any issues, so please check this again if possible. edit: the same thing is happening to the Eyes of USAFE pack.
  4. Version 1.0.0

    41 downloads

    F-86D Sabre Dog Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. Make a backup copy of your files if you have a similar mod already on your PC, you might not like this one. A fake pilot is required to run this mod. A new model of F-86D and IF-86D as used by the Yugoslav Air Force In the game, you will find it under the prefix JRV All skins are in 3072x3072 format. You can easily resize as needed. If needed I can provide it in 4096 format. Decals represent historically correct serial numbers assigned to aircraft during their service in the YugoslavAir Force. There is one issue that I do not like and that might bother someone too, but I will attempt to fix this as soon as I have more available references. The issue is that amid 130 delivered F-86D around 30 (32) were converted into reconnaissance version. And around 30 were designated for spare parts upon delivery. Serial numbers that cover "spare parts airframes" are easy to determine, and those serial numbers were removed from whole serials /decals/numbers. Unfortunately finding which of the 98 operational airframes were converted into a recon version is nearly impossible (I was able to find two numbers among 32). So in the game, you will have 98 airframe serial numbers for F-86D (a little less for the 1968 camouflaged skin set) and 32 for IF-86D... while those 32 serials of IF-86D should be subtracted from those 98. This mod is no longer using a fake rocket tray gun. Now thanks to sudden enlightenment it works as stock Lightning F.1 Credits. The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model rework, mambo jumbo like skins, decals, research... strahi - help with skins and research. Weapons Mk4 Might Mouse by Ravenclaw. additional SAB-100 illumination bomb but made as free falling parachuted rocket. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. It's not like this mod is using some ancient or extraterrestrial files..
  5. take note that a lot of the 'all-inclusive mods" are quite outdated. Many small parts of this mod were updated and even replaced during the years. I am not saying that new ones are better than old ones, but you might find some issues if merging with some new mods.
  6. Just tell us what else we can improve, maybe some modders have still some stuff that has not been unearthed yet. and how we can help.
  7. View File Sabre Dogs - Kongelige Danske Flyvevåbnet Royal Danish Air Force F-86D Sabre Dog Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. Make a backup copy of your previous files, you might not like this one. But if you downloaded my previous version of Danish F-86D - just simply delete all old files, as this mod is entirely new. A fake pilot is required to run this mod. A new model of F-86D as used by the Royal Danish Air Force In the game, you will find it under a prefix .KDF. * * Kongelige Danske Flyvevåbnet Some time ago I uploaded the first version of this model. Now after some suggestions, I fixed mistakes, and some bugs. I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. But I believe that the flight model could be improved for this aircraft. But this is not my cup of tea or coffee. All skins are in 3072x3072 format. You can easily resize as needed. If needed I can provide it in 4096 format. Decals represent historically correct serial numbers assigned to aircraft during their service in the Danish Air Force. This mod is no longer using a fake rocket tray gun. Now thanks to sudden enlightenment it works as stock Lightning F.1 Credits. The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model rework, mambo jumbo like skins, decals, research... Weapons Mk4 Might Mouse and AIM-9 by Ravenclaw. TACAN is made as a "weapon" so it will appear automatically after a certain year. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files.. Submitter yakarov79 Submitted 07/13/2024 Category F-86  
  8. Version 2.0.0

    51 downloads

    Royal Danish Air Force F-86D Sabre Dog Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. Make a backup copy of your previous files, you might not like this one. But if you downloaded my previous version of Danish F-86D - just simply delete all old files, as this mod is entirely new. A fake pilot is required to run this mod. A new model of F-86D as used by the Royal Danish Air Force In the game, you will find it under a prefix .KDF. * * Kongelige Danske Flyvevåbnet Some time ago I uploaded the first version of this model. Now after some suggestions, I fixed mistakes, and some bugs. I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. But I believe that the flight model could be improved for this aircraft. But this is not my cup of tea or coffee. All skins are in 3072x3072 format. You can easily resize as needed. If needed I can provide it in 4096 format. Decals represent historically correct serial numbers assigned to aircraft during their service in the Danish Air Force. This mod is no longer using a fake rocket tray gun. Now thanks to sudden enlightenment it works as stock Lightning F.1 Credits. The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model rework, mambo jumbo like skins, decals, research... Weapons Mk4 Might Mouse and AIM-9 by Ravenclaw. TACAN is made as a "weapon" so it will appear automatically after a certain year. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files..
  9. @viggen and @dtmdragon, thank you both for this refreshing discussion. I was able to move forward with my Sabre Dog flight... wingmen were firing rockets, and Northern Europe was saved once again. Few small fixes and my Sabre Dog will be again ready to download.
  10. Intruders.

    ----------------1972 A-6A VA-35, CVW-8 USS America 6.5.1972-3.24.1973 A-6A, (A-6B PAT/ARM) VA-52, CVW-1 USS Kitty Hawk 2.17.1972-11.28.1972 A-6A, A-6B mod0/1 VA-75, CVW-3 USS Saratoga 4.11.1972 - 2.13.1973 A-6A VA-115, CVW-5 USS Midway 4.10.1972 - 3.7.1973 A-6A, A-6B mod0/1 VA-145, CVW-2 USS Ranger 1.16.1972 - 6.22.1973 A-6A, A-6B mod0/1 VA-196, CVW-14 USS Enterprise 9.12.1972 - 6.12.1973 ----------------1973 A-6A, KA-6D VA-165, CVW-9 USS Constellation 1.5.1973 - 10.11.1973 A-6A, KA-6D VA-95, CVW-15 USS Coral Sea 3.9.1973-11.8.1973 A-6A, KA-6D A-6B PATARM VA-52, CVW-11 USS Kitty Hawk 11.23.1973-7.9.1974 ----------------1974 A-6A, A-6B, KA-6D VA-196, CVW-9 USS Constellation 6.21.1974 - 12.23.1974
  11. Intruders.

    last batch for the Vietnam air war. for now, I am missing A-6C and KA-6D. Some squadrons did not go color frenzy, so not much extravaganza here... --------1969 A-6A VA-145, CVW-9 USS Enterprise 1.6.1969 - 7.2.1969 A-6A, A-6B PAT/ARM VA-85, CVW-14 USS Constellation 8.11.1969 - 5.9.1970 A-6A VA-35, CVW-15 USS Coral Sea 9.23.1969 - 7.1.1970 A-6A, A-6B mod0 VA-196, CVW-2 USS Ranger 10.16.1969 - 6.1.1970 -------1970 A-6A, A-6C, A-6B PAT/ARM VA-165, CVW-9USS America 4.10.1970 - 6.17.1971 A-6A, A-6C VA-145, CVW-2 USS Ranger 10.27.1970 - 6.17.1971 A-6A, A-6B PAT/ARM VA-52, CVW-11 USS Kitty Hawk 11.6.1970-7.17.1971 ----------------1971 A-6A VA-115, CVW-5 USS Midway 4.16.1971 - 11.6.1971 A-6A,A-6B mod0/1 VA-196, CVW-14 USS Enterprise 7.11.1971 - 2.12.1972 A-6A, KA-6D VA-165, CVW-9 USS Constellation 10.1.1971 - 7.1.1972
  12. So I will chime in, using this as an opportunity to appeal to skinmakers new and old. I know that for many this is obvious, but also sometimes we can forget about something.... When making new skins/templates for existing aircraft (as daddyairplanes said - using as big as possible format 4096x is quite good enough). But before starting a new skin/template make sure, what needs to be done for that model. Many new aircraft (but also old ones) have bump maps (normal) and Specular maps as additional features - that can improve the quality of the model as a whole. So when you are making new templates in higher resolution - make sure to make new bump maps too* - so they will correspond with new skins. It is not (never) going to look good if you have nicely done 4096x skins with beautiful thin lines, and small rivets if you will combine it with - let's say stock 512 bump maps you will have a mess with lines and poops instead of rivets. Interesting is a fact that bump maps can be - 'bumped" and "sunken" at the same time - just a matter of arrangement and creativity. - for example depressed lines and raised rivets etc... The same rule applies to Specular Maps. And this is somehow neglected more often than you can imagine, especially with metal/silver skins. Not going to dwell on why specular maps are used (or not) but since they are used sometimes they also have to match skins. Personally, I love it when a model can use specular maps, as it can give nice depth to the skin. And again wrongly made specular maps can spoil the final effect And specular maps are bringing one more issue. If those are assigned to a model then they should be used always in a specific skin folder despite the skin being silver/natural metal or camouflaged. If a model is using specular maps they also need to be attached to a camouflaged skin folder. Otherwise, the skin will look pale, or too glossy, or too shiny, or simply not the way it should. So no. Specular maps are not only for shiny metal surfaces. Not to mention, that with some practice create nice "different" surfaces. while bump maps should be at least the same size as all skins to have the best quality (4096x or 3072x) and must be inside the main aircraft type folder, specular maps usually can be much smaller (even 4x smaller - 1024x1024, as for some small pieces of model like fuel tanks, extra rails if any specular maps can be even 512x512. And it must be (again) in every single skin folder. * when one has done new templates already - making bump maps is an additional 10 minutes, and it is somehow easy with certain software. examples of mismatch between skin-bump maps - in fact it is hard sometimes to portray it on the screenshot, but hope you will get the idea. skin 2048x2048 mixed with stock TW bump maps and here bump maps based on that new skin set 2048x2048 (by ludo) wrongly edited specular maps. This is an extreme example but shows how it should not be. clearly you can see us air force "brand" on the fuselage and just near roundel additional roundel "underneath" noticeable is the reddish canopy - because I used a specular map from different skin sets where the canopy is painted red. This can be used to advantage when we want to add sometimes something special to the skin.
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