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Stephen1918

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Files posted by Stephen1918

  1. SAML S.2

    The SAML S.2 was an improved version of the Aviatik B.I which was built under license by the Societá Anonima Meccanica Lombarda (known as the SAML S.1.) The S.2 was specifically designed to fly in the mountainous terrain of the Italian Front. Improvements mostly involved the wings, which had a slight sweep and were closer together than the Aviatik design. The biggest improvement was the more powerful Fiat A.12 engine capable of delivering 300hp.
    The SAML S.2 was used primarily for reconnaissance and was armed with a fixed Fiat-Revelli machine gun over the wing with a ring mounted machine gun operated by the observer.
    My SAML S.2 includes 2 skins with appropriate decals and a small bomb loadout. I have included my skinning templates with the download.
    Version 2 - More accurate fuselage and gunner station, corrected wing placement and dihedral, corrected gauges in cockpit - all new LODs, revised skins, revised FM, new cockpit LOD and revised cockpit.ini
    Credits:
    My thanks to Ojcar for making the data.ini file for this plane and for providing valuable resources and advice on the details of the SAML S.2.

    Installation instructions:
    For FE1: Unzip the file and move the folder named "SAMLS2" into the FirstEagles/Objects/Aircraft folder. 
    For FE2: Unzip the file and move the folder named "SAMLS2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SAMLS2". Move the folder named "D" from the Aircraft/SAMLS2 folder into the Decals/SAMLS2 folder you just made. 
     

    91 downloads

       (1 review)

    2 comments

    Updated

  2. Pomilio PE

    The Pomilio PE was a two seat, Italian general purpose plane that entered service in 1917. It had a 300hp Fiat 6 cylinder engine with a radiator mounted in the nose of the aircraft. A fin under the fuselage, around the tail skid, helped improve the stability of the plane.
    The Pomilio PE was used primarily for reconnaissance and was armed with a fixed Fiat-Revelli machine gun over the wing with a ring mounted machine gun operated by the observer. The Pomilio could carry a light bomb load with 3 bombs mounted on the each side of the plane.
    My Pomilio PE includes 2 skins - a green/yellow speckled camo, and a 3 color camo - each with appropriate decals. I have included a small bomb loadout. I have included my skinning templates with the download.
    Historical Notes:
    - My Pomilio PE uses the later style fuselage with a flatter deck behind the pilot because it allowed me to give greater range to the gunner in the game.
    - I have taken extensive liberties with the speckled camo skin version of the plane. When the camouflage was applied at the factory, it usually covered the metal panels around the engine. The speckled camo scheme was not applied to the top of the lower wing. The national insignia on the top wing did not usually extend into the aileron. The 3 color camo version is much more accurate and is the default skin. 
    Credits:
    My thanks to Ojcar for making the data.ini file for this plane.
    Installation instructions:
    For FE1: Unzip the file and move the folder named "PomilioPE" into the FirstEagles/Objects/Aircraft folder. 
    For FE2: Unzip the file and move the folder named "PomilioPE" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PomilioPE". Move the folder named "D" from the Aircraft/PomilioPE folder into the Decals/PomilioPE folder you just made. 

    63 downloads

       (2 reviews)

    0 comments

    Submitted

  3. Aviatik-Berg D.I (Early)

    Designed by Julius von Berg for the Aviatik company, the D.I was the first fighter completely built in Austria. The Berg was light and maneuverable, and after structural problems in the early models were overcome, it became a good combat plane.
     
    Early versions of the plane had the two Schwarzlose machine guns mounted low on each side of the engine. This is the early version of the plane. This download includes a new cockpit as well as a modified fuselage. Ojcar has made a completely new FM to reflect the different flight characteristics of this plane.
     
    I have included a basic skin and my skinning templates. I highly recommend the skins made by Quack74, available at CombatACE as a separate download. This plane has an extra piece that was not included in Quack's skins, I have included a skin to match Quack's skins which you will need to add to each skin folder.
     
    Credits
    My thanks to Ojcar for making the FM. And thanks to Nix for making the engine sound file.
     
    Installation Instructions
     
    For FE1 - Unzip the file and move the folder named "AviatikD1_Early" into the "Aircraft" folder in the FirstEagles/Objects folder. This file uses the same sound file as the original AviatikD1. If you did not install that plane then you will also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "AviatikD1_Early" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AviatikD1_Early". Move the folder named "D" from the Aircraft/AviatikD1_Early folder into the Decals/AviatikD1_Early folder you just made. This file uses the same sound file as the original AviatikD1. If you did not install that plane then you will also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.

    378 downloads

       (3 reviews)

    0 comments

    Updated

  4. Aviatik-Berg D.I

    Aviatik-Berg D.IDesigned by Julius von Berg for the Aviatik company, the D.I was the first fighter completely built in Austria. The Berg was light and maneuverable, and after structural problems in the early models were overcome, it became a good combat plane.
     
    Although nimble, reasonably fast, and able to reach higher altitudes than many of the planes it fought, the Aviatik D.I was prone to overheating. Many pilots flew with the engine cover panels removed, so I built this plane without the engine cover.
     
    Early versions of the plane had the two Schwarzlose machine guns mounted low on each side of the engine. Later versions put the guns higher and within reach of the pilot to make it easier to clear jammed guns. This is a later version with the guns firing through tubes under the manifolds and projecting through the radiator.
     
    I have included a basic skin along with my skinning templates. I highly recommend the skins made by Quack74, available at CombatACE as a separate download.
     
    Revision 1 - June 12, 2011It appears that I made the original about 20% too large. I have rescaled the plane to the correct size, this involved making some changes in and around the cockpit. Since I was revising the cockpit, I put the correct guns in this version (Schartzlose instead of Spandau.) I have also included the FM written by ojcar, and the sound for the Austro-Daimler engine made by Nix.This version includes all new LODs, new data file, new cockpit ini, and new decal ini. If you have downloaded the previous version, it would be easiest to just delete the whole folder and replace it with this version.
     
    Revision 2 - September 20, 2011I have added a complete set of letter decals so you can set a flight letter in the Loadout screen, or the game will randomly assign a different letter to each plane. There will also be a different serial number randomly assigned to each plane as well.
     
    Revision 3 - June 5, 2012I have made slight changes to the model, especially in the rigging. This revision has all new LODs. Ojcar has made changes to the FM to work with the new model. All the decals are the same as before.
     
    Installation Instructions - New install
     
    For FE1 - Unzip the file and move the folder named "AviatikD1" into the "Aircraft" folder in the FirstEagles/Objects folder. You also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "AviatikD1" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AviatikD1". Move the folder named "D" from the Aircraft/AviatikD1 folder into the Decals/AviatikD1 folder you just made.You also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
     
    Installation Instructions - Update existing install
     
    For both FE1 and FE2 - Delete the following files and replace them with the new versions: All the LOD files and OUT files - you are deleting three of each and replacing them with four of each. The OUT files are optional and not necessary for the game. AviatikD1.ini - the new one makes use of the extra LOD.AviatikD1_DATA.INI - The new one uses the new rigging and is slightly more compact than the original.Everything else is the same as in the Revision 2 download.

    630 downloads

       (5 reviews)

    1 comment

    Updated

  5. Anatra C.I

    This version includes a new FM made by ojcar.
    When the Ukrainian city of Odessa was occupied by Austria-Hungary early in 1918, the Anatra factory was found intact and production of the Anatra DS was continued as the "Anatra C.I". Many of the first Austrian versions had the Austrian cross painted over the Russian insignia.
    The Anatra C.I was used mostly for training, but some were used for reconnaissance, as a fighter and light bomber. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
    In version 2 - I have created a separate version for the Austrian plane, with a Schwarzlose machine gun and German bombs in the loadout. There are two Austrian skins, one with crosses painted over the Russian roundels, and one with standard insignia. (I have also included a postwar Yugoslav skin, because I like the insignia.) I have included my skinning templates for those who want make their own skins.
    In version 3 - Ojcar has made a new FM for the plane. I have refined the wings and added some details. I created a new cockpit with German gauges and machine gun. I made two Austrian skins for the plane and I kept the Yugoslav skin, because I like the insignia. I have included my skinning templates for those who want make their own skins.
    Historical Notes:
    The serial numbers are fictitious. I found several sources which said that Anatras carried a machine gun mounted on the fuselage for the pilot. I couldn't find any details of the mounting, so I guessed where it might be located.
    Credits:
    My thanks to Ojcar once again for making a new data.ini file for this plane.
    Installation instructions:
    This revision replaces previous versions. If you have an older version, please delete it, then install the new version.
    For FE1: Unzip the file and move the folder named "AnatraC1" into the FirstEagles/Objects/Aircraft folder. 
    For FE2: Unzip the file and move the folder named "AnatraC1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraC1". Move the folder named "D" from the Aircraft/AnatraC1 folder into the Decals/AnatraC1 folder you just made. 
     

    267 downloads

       (1 review)

    2 comments

    Updated

  6. Anatra DS "Anasal"

    This version includes a new FM made by ojcar.
    The Anatra DS was a two seat Russian plane powered by a Salmson 9 cylinder, water cooled, radial engine. The plane was therefore called the "Anasal", short for "Anatra Salmson". When the Ukrainian city of Odessa was occupied by Austria-Hungary early in 1918, the Anatra factory was found intact and production continued as the "Anatra C.I". Many of the first Austrian versions had the Austrian cross painted over the Russian insignia.
    The Anatra was used mostly for reconnaissance, but also as a fighter and light bomber. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
    In version 2 - I have included a loadout for a light bomb load and three skinning options - A generic Russian skin, and skins for two Russian squadrons - the 19th and the 4th squadrons with decals for the squadron tail markings. I have included my skinning templates for those who want make their own skins.
    In version 3 - I improved the details around the nose, completely reskinned the plane and cockpit, and corrected several problems with node names in the data file. New templates are included in the version 3 download.
    In version 4 - Ojcar has made a new FM for the plane. I have refined the wings and added some details. Old skins will still work with this revision. I have included the old skinning templates with the download.
    Historical Notes:
    I found several sources which said that Anatras carried a machine gun mounted on the fuselage for the pilot. I couldn't find any details of the mounting, so I guessed where it might be located.
    Credits:
    My thanks to Ojcar once again for making a new data.ini file for this revision of the plane.
    Installation instructions:
    This revision replaces previous versions. If you have an older version, please delete it, then install the new version.
    For FE1: Unzip the file and move the folder named "AnatraDS" into the FirstEagles/Objects/Aircraft folder. 
    For FE2: Unzip the file and move the folder named "AnatraDS" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraDS". Move the folder named "D" from the Aircraft/AnatraDS folder into the Decals/AnatraDS folder you just made. 
     

    385 downloads

       (1 review)

    3 comments

    Updated

  7. Polish Anatra DS "Anasal"

    The Anatra DS was a two seat Russian plane powered by a Salmson 9 cylinder, water cooled, rotary engine. The plane was therefore called the "Anasal", short for "Anatra Salmson". When the Ukrainian city of Odessa was occupied by Austria-Hungary early in 1918, the Anatra factory was found intact and production continued as the "Anatra C.I". Many of the first Austrian versions had the Austrian cross painted over the Russian insignia.
    The Anatra DS was used mostly for reconnaissance, but also as a fighter and light bomber. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
    Poland declared its independence in late 1917. The new nation armed itself with whatever was available,  including abandoned Russian, German and Austrian planes, and purchased planes from other nations. Several Anatra DS were purchased from the Anatra factory in Odessa.
    The Polish Anantra DS was identical to the Russian version, except for slight changes to the cowling, the radiator, and the rudder. The skins to my plane are similar, but not identical to my Russian version. As a resullt, I have included new skinning templates for the Polish Anasal.

    Historical Notes:
    I found several sources which said that Anatras carried a machine gun mounted on the fuselage for the pilot. I couldn't find any details of the mounting, so I guessed where it might be located. 
    I don't know how the Poles armed their plane, so I used the guns I used on the Russian version. I also included a small bomb load.

    Credits:
    My thanks to Ojcar once again for making a new data.ini file for this plane.

    Installation instructions:
    For FE1: Unzip the file and move the folder named "PolishAnasal" into the FirstEagles/Objects/Aircraft folder. 
    For FE2: Unzip the file and move the folder named "PolishAnasal" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PolishAnasal". Move the folder named "D" from the Aircraft/PolishAnasal folder into the Decals/PolishAnasal folder you just made. 

    43 downloads

       (3 reviews)

    0 comments

    Submitted

  8. Cockpit for the DFW C.V

    This cockpit will replace Fokker D7 cockpit used until now to make the stock DFW C.V into a flyable plane. I can't find out who first converted the stock DFW into a flyable plane by using the cockpit from the Fokker D7. It seems to have been done several times over the years. I found a mod to convert the DFW C.V into a C.I uploaded by Christian59 in 2007 which used the Fokker cockpit, and it seems to have already been done before. The most recent version I could find was by JacksonM in 2017 and was included with his Hangar Screen pack.
    I have used parts of the cockpits I made for other German planes to make a completely new cockpit for the DFW C.V which fits the fuselage better and has the correct placement for the gun. The new cockpit features fully functional gauges, throttle, rudder control, and stick. This cockpit should work with the DFW in both FE1 and FE2.
    NOTE - There is a typo in the stock FM for DFW C.V which causes the Fuselage to disappear in the cockpit view. I have included instructions to correct the typo. If you are using one of the modded FMs, you may need to correct the typo there too, check to be sure. Instructions to fix the Data.ini are included in the download in a separate text file.

    Installation Instructions for both FE1 and FE2
    If you have already have a flyable DFW C.V using the FokkerD7 cockpit, delete the "cockpit" folder if it exists, and delete the DFWC5_cockpit.ini file. Then open my "DFWC5" folder and place all the files - 1 folder and 1 ini file - into your DFWC5 folder. You will also need to change one word in the DFWC5_data.ini. See the file named "ChangeForDFWC5DataIni"
     
    If you still have the stock version, Open my "DFWC5" folder and place all the files - 1 folder and 1 ini file - into your DFWC5 folder. 
    You will also have to add the following line to the plane's ini file.
    CockpitDataFile=DFWC5_cockpit.ini
    You will also need to change one word in the DFWC5_data.ini. See the file named "ChangeForDFWC5DataIni"
    NOTE - If the DFWC5_data.ini is not in the folder, you may need to extract it from the ObjectData.cat file using one of the utilities found here at CombatAce.

    58 downloads

       (2 reviews)

    0 comments

    Submitted

  9. Galicia2

    This is a completely new version of the Galicia terrain. The new terrain includes new tiles and TODs, adjustments to the height map, many new targets and objects, winter and summer tiles. All necessary ground objects are included in the download. 
    Galicia was the name of a territory in north-eastern Hungary and was the scene of major fighting during the First World War. It was invaded by the Russians early in the war, was recaptured by the Austro-Hungarians later, and invaded by the Russians again even later.
    This download includes all the ground objects necessary for the Eastern Front. A more complete ReadMe file is included in the download. I have included instructions for updating an existing install or for making a completely new install. Instructions for both FE1 and FE2 are included.
    New in Version 3
    I have made all new farm and city tiles with new TODs. I have made many adjustments to the height map and changed the amount of tree and rough areas. Both summer and winter terrains are included.
    I have added a lot of detail to the battle fields, including machine gun placements, Austrian infantry units, debris in the battle fields, and more detail in the artillery batteries.
    I have added a lot of buildings to make the cities more crowded. I repainted the existing building skins and made some new buildings.
    I have added static aircraft to all the airfields and made many changes to the buildings, objects and other details to increase diversity.
    I have added about a dozen new airfields, field hospitals, and cavalry camps.
    I revised many of the ground objects and skins, and made some new ones for this terrain. All necessary ground objects are included in the download.
    Credits
    Gerwin's TFD editor was most helpful in making this terrain. I would not have been able to do it without this outstanding utility.
    I have included many of Geezer's maintenance figures, airfield objects, and AA machine guns in this download. Geezer also made some artillery for this project.

    395 downloads

       (4 reviews)

    0 comments

    Updated

  10. Sikorsky S-16 Flatdeck

    Several versions of the S-16 were produced with slight variations in the fuselage and wing configurations. This version has a flat deck behind the pilot and ailerons on both wings. It is based on my earlier versions of the Sikorsky S-16, but is a completely new plane.
    The download includes 4 skins - 3 linen and one green - with appropriate decals. This plane has a fully functional cockpit. I have included my skinning templates so others can make new skins if they want.

    Credits
    My thanks to ojcar, who made the FM for the Sikorsky S-16.
    My thanks also to Nixou, who recorded the sound for the Gnome 80hp engine.

    Version 2 Notes 
    I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.
    Version 3 Notes
    This is a completely new plane with new LODs, skins, and cockpit. This version has higher detail and a lower poly count than the previous version. This model also includes better detail for battle damage to the wings.

    Installation instructions
    This is a completely new plane, if you have already installed the Sikorsky S-16 flatdeck, delete it, including the decals, and replace it with this version. The sound file remains the same.

    For FE1 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. If you have the previous version, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

    For FE2 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16_var".  Move the folder named "D" from the Aircraft/SikorskyS16_var folder into the Decals/SikorskyS16_var folder you just made.
    If you have the previous version of the Sikorsky, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

    384 downloads

       (2 reviews)

    0 comments

    Updated

  11. Siemens-Schuckert D.I

    The German Siemens-Schuckert D.I was a direct copy of captured Nieuport 17s. The most important difference was in the engine. The Siemens Schuckert Werke (SSW) D.I used a geared Siemens-Halske Sh.I engine which produced 1800rpm. The spinner nose and open bottom cowling were necessary to help cool the engine. A bigger prop required a taller landing gear.
    Problems with engine production delayed the release of the SSW D.I. The Albatros D.III was already available by the time the SSW reached the front. The Albatros was a much superior plane, and was less likely to be mistaken for a French plane. The SSW D.I only served for a short time on the Western Front, they served longer on the Eastern front.
    My Siemens-Schuckert D.I includes a three color camo skin, a full set of number decals, a fully functional cockpit, and damage nodes for the wings. My skinning templates and a sound file for the engine are included in the download.

    Historical Notes:
    I do not have a sound file for the Siemens-Halske Sh.I engine, I am using Nixou's sound for the Le Rhône 110 hp engine instead.

    Credits:
    My thanks to Ojcar once again for making the excellent data.ini file for this plane.
    My thanks to Nixou for making the sound file for the Le Rhône 110 hp engine.

    Installation instructions:
    For FE1: Unzip the file and move the folder named "SiemensSchuckertD1" into the FirstEagles/Objects/Aircraft folder. If you don't already have it, move the file named "Lerhone110m1" from my Sounds folder into your Sounds folder.
    For FE2: Unzip the file and move the folder named "SiemensSchuckertD1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SiemensSchuckertD1". Move the folder named "D" from the Aircraft/SiemensSchuckertD1 folder into the Decals/SiemensSchuckertD1 folder you just made. If you don't already have it, move the file named "Lerhone110m1" from my Sounds folder into your Sounds folder.
     

    95 downloads

       (4 reviews)

    0 comments

    Submitted

  12. Sikorsky S-16

    The S-16 was designed by Igor Sikorsky as fighter escort for bombers and was the first Russian-built aircraft with a synchronized machine gun. The plane was small and highly maneuverable, but had a smaller engine than intended and was outclassed by German aircraft of the time.
    The dual axle landing gear was designed for landings on rough ground. Several versions of the S-16 were produced with variations in engines and wing configurations. Relatively few S-16s were produced, but were used throughout the war and in the Russian Civil War.
    This plane carries the markings of the Eskadra Vozdushnykh Korablei (Squadron of Air Ships), the world's first strategic bomber group.
    I have included four skins, several plain linen, and one gray-green. I have included my skinning templates so others can make new skins if they want. 
    Credits
    And my thanks to ojcar, who created the FM to reproduce the nimble characteristics of the plane.
    My thanks to Nix, who provided the sound for the Gnome 80hp engine (and revised it until I was happy.)

    Historical Notes
    The Russian Banner with the yellow square and two-headed eagle was the imperial banner and was not used on aircraft, but the replica in Connecticut uses it, so I used it on mine. The gray-green version uses a more accurate fuselage marking. If historical accuracy is important to you, change the decals.ini for texture set 1 to use "EVKBanner" instead of "ImperialBanner".
    Wings Palette shows the gray-green plane with a red triangle on the fuselage. I believe this was a Bolshevik plane in which red was painted over the standard Russian markings. I used the standard markings on mine.

    Version 2 Notes 
    I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.

    Version 3 Notes 
    I have made all new LODs, with higher detail and lower poly count, and with all new skins. Ojcar has made a new FM for this plane. 

    Installation instructions
    This is a completely new plane, if you have already installed the Sikorsky S-16, delete it and replace it with this version, including the decals. The sound file remains the same.
    For FE1 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
    For FE2 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16".  Move the folder named "D" from the Aircraft/SikorskyS16 folder into the Decals/SikorskyS16 folder you just made. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

    444 downloads

       (4 reviews)

    0 comments

    Updated

  13. Lebed 7

    The Lebed 7 was a Russian copy of the British Sopwith Tabloid. It was produced in 1915 and was intended to be used as a fighter. But with an 80hp Gnome engine and wing warping controls, it was quickly outclassed and was used primarily for recon and later for training.
     
    The Lebed 7 was shipped from the factory unarmed. The British plane had a machine gun mounted on the upper wing, so it isn't unreasonable to think that a Russian pilot might have tried mounting a gun on his plane. I have made a (possibly fictitious) version of the plane with a Lewis gun mounted on the top wing. 
    My Lebed 7 has a fully functional cockpit, three skins - a grey paint and two clear doped linen, and a full set of number decals. My skinning templates are included.
    The plane comes with a helmeted Russian pilot; instructions for installing the pilot are included. Or you can change the data.ini to use one of the stock FE pilots.
    Many years ago Nixou recorded a a large number of sounds for First Eagles. I have included the sound file for the 80 hp Gnome Monosoupape engine, but you may already have it.

    Credits
    Thanks to Ojcar for making the data file for the Lebed 7.
    Thanks to Nixou for making the sound file for the Gnome 80 hp engine.

    Installation Instructions
    For FE1 - Unzip the file. Move the folder named "Lebed7" into your FirstEagles/Objects/Aircraft folder. 
    For FE2 - Unzip the file. Move the folder named "Lebed7" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Lebed7". Move the folder named "D" from your Aircraft/Lebed7 folder into the Decals/Lebed7 folder you just made. 

    In case you don't already have it, I have included the sound file for the 80 hp Gnome engine. Move the file named "gnome80m4.wav" from my Sounds folder into your Sounds folder.
    You may not need to install the pilot with helmet, it has been available for download for some time and has been included with other planes. In case you don't already have it, I have included the pilot and instructions for installing it in a separate folder included in this download.
     

    63 downloads

       (1 review)

    1 comment

    Submitted

  14. Cockpit for the SPAD 7

    This cockpit will repace the SPAD 13 cockpit used until now to make the stock SPAD 7 into a flyable plane. I can't find out who first converted the stock SPAD 7 into a flyable plane by using the cockpit from the SPAD 13. It seems to have been done several times over the years. The most recent version I could find was by Sinbad in 2012.
    I have used parts of the cockpits I made for the SPAD 11, SPAD 16, and SPAD A.2 to make a completely new cockpit for the SPAD 7 which fits the fuselage better and has the correct number of guns. The new cockpit features fully functional gauges, throttles, rudder control, and stick. This cockpit should work with all the SPAD 7s (SPAD7_150, SPAD7_180,etc.)
    NOTE - About 10 years ago, Gr.Viper made a SPAD 7 by converting the SPAD 13. MY cockpit will not work for that version since it uses the SPAD 13 plane with a revised FM. (If your SPAD 7 has two guns on the fuselage, then you are using GR.Viper's conversion and this cockpit won't fit.)

    Installation Instructions for both FE1 and FE2
    Do this for each SPAD 7 you want to convert:
    If you have already have a flyable SPAD 7 using the SPAD 13 cockpit, delete the "cockpit" folder if it exists, and delete the SPAD7_COCKPIT.ini file. Then open my "SPAD_7" folder and place all the files - 1 folder and 1 ini file - into your folder.

    If you still have the stock version, Open my "SPAD_7" folder and place all the files - 1 folder and 1 ini file - into your folder. You will also have to add the following line to the plane's ini file.
    CockpitDataFile=SPAD7_cockpit.ini

    78 downloads

       (3 reviews)

    4 comments

    Submitted

  15. Wing tip streamer ribbons for FE

    As requested, I have made five streamer ribbons for First Eagles. The streamers are identified as fuel tanks and can be attached to weapons stations through the load out. 
    NOTE - Since these streamers are classed as weapons, they are not animated and do not cast shadows.
    Installation is a three part process - you will need to install the streamers as weapons in First Eagles - you will need to change the data.ini for each plane to create weapons stations for the streamers - you will need to create a load out for each plane to attach the streamers to the plane.
    Full installation instructions for both FE1 and FE2 are included with the download. 

    42 downloads

       (2 reviews)

    0 comments

    Submitted

  16. New Cockpit for AEG G.IV

    This cockpit will convert the stock First Eagles AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick. 
    Acknowledgement
    About 10 years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from the SE5a. My thanks to him for leading the way.
    Installation Instructions for both FE1 and FE2
    If you have already installed ravenclaw's version, you should delete the two ini files ("AEG_G4.ini" and "AEG_G4_COCKPIT.ini") before installing this version.
    If you still have the stock version, this install will replace the original AEG-G4.ini file. You should make a backup in case you want to revert to the original AI version.
    Open my "AEG_G4" folder and place all the files - 1 folder and 2 ini files - into your "AEG_G4" folder.
     

    103 downloads

       (2 reviews)

    1 comment

    Submitted

  17. Taube

    There were many versions of the Taube produced in the years leading up to World War I. When the war began different versions were being used in large numbers, on all fronts for recon missions. This is the Kondor Taube, which I think is representive of the "classic" Taube. It has the typical wing shape, uses wing warping for both the aileron and elevator surfaces, and has a six cylinder 100HP engine.
     
    I have added a rifle for the observer, which he will aim and fire. I have made significant changes to the wires on the front to give the gunner more room to move.
     
    Ojcar has created a fake machine gun for the pilot, which causes the AI plane to be more aggressive in pursuing enemy planes. I have installed that gun on this plane. Ojcar's "DummyMachineGun" data is included with this download, in case you don't already have it.
     
    Some flyers wore simple crash helmets in WWI, especially in the early days. I am using a pilot with a helmet in this plane. The pilot and installation instructions are included in the download, in case you don't already have it.
     
    The download includes my skinning templates, data for the guns and the German pilot with helmet.
     
    Credits
    Thanks to Ojcar for making the data file for the Taube, and for greatly improving the gunner. Ojcar also made the data for the dummy machine gun.
    Thanks to Crawford for identifying a problem with the elevators.
     
    Installation Instructions
    For FE1 - Unzip the file. Move the folder named "Taube" into your FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file. Move the folder named "Taube" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Taube". Move the folder named "D" from your Aircraft/Taube folder into the Decals/Taube folder you just made.
     
     
     
    You may not need to install the dummy machine gun, it has been used on other planes and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
     
    You may not need to install the infantry, it has been used on ground units and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
     
    You may not need to install the pilot with helmet, it has been available for download for some time and you may already have it. If you don't already have it, I have included the pilot and instructions for installing in a separate folder included in this download.

    133 downloads

       (10 reviews)

    6 comments

    Updated

  18. RAF BE2c

    Several variations of the BE2 were produced by the Royal Aircraft Factory from 1912 until the end of World War 1. The BE2c was introduced in 1914 and was produced in large numbers. It was designed to be a very stable plane, which was desirable in a reconnaissance plane, but not very effective for a fighter. During its service, the BE2c was used mostly for recon missions, but it sometimes served as a fighter and as a light bomber.
     
    I have included two skins, a stock linen, and a brown paint. A full set of number decals are included for each skin. My skinning templates are included in the download.
     
    The gunner in the BE2c sat in front of the pilot and either had multiple guns, or was able to move the gun between multiple mounts. The game engine does not allow this, so I set up the data file to limit the gunner's aim to the upper rear of the plane. However, I provided alternate lines in the FM which will allow you to widen the gunner's aim, but that makes the gun pass through the struts, and sometimes shoot through the wing.
     
    Instructions for changing the gunner's range of motion are included in the download.
     
    Credits
    Thanks to Ojcar for making the data file for the BE2c and for providing resources for the model.
    Thanks also to 33Lima and Hansa who provided resources for the cockpit and help with details of the model.
    Thanks to Mike Dora for identifying and helping me fix problems with the gunner.
    Thanks to Nicholas Bell for correcting the hit box coordinates for this plane.
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "RAFBE2C" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file and move the folder named "RAFBE2C" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "RAFBE2C". Move the folder named "D" from the Aircraft/RAFBE2C folder into the Decals/RAFBE2C folder you just made.

    419 downloads

       (4 reviews)

    1 comment

    Updated

  19. RAF BE2e

    The BE2e was an improved variant of the BE2c introduced in 1916. It had a longer upper wing and a shorter lower wing with a single set of struts. It also had a slightly smaller horizontal tail. The new configuration improved the plane's maneuverability, but did little to improve its overall performance. I have included a light bomb load, but the plane's rate of climb suffers somewhat when carrying bombs.
     
    I have included two skins, a green paint (PC10), and a brown paint (PC12). A full set of number decals and my skinning templates are included in the download.
     
    The gunner in the BE2e sat in front of the pilot and either had multiple guns, or was able to move the gun between multiple mounts. The game engine does not allow this, so I set up the data file to limit the gunner's aim to the upper rear of the plane. However, I provided alternate lines in the FM which will allow you to widen the gunner's aim, but that makes the gun pass through the struts, and sometimes shoot through the wing.
     
    Instructions for changing the gunner's range of motion are included in the download.
     
    Credits
    Thanks to Ojcar for making the data file for the BE2e and for testing and helping with details of the model.
    Thanks to Mike Dora for identifying and helping me fix problems with the gunner.
    Thanks to Nicholas Bell for correcting the hit box coordinates for this plane.
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "RAFBE2E". Move the folder named "D" from the Aircraft/RAFBE2E folder into the Decals/RAFBE2E folder you just made.

    257 downloads

       (4 reviews)

    0 comments

    Updated

  20. Anatra D - "Field Mod"

    The Anatra D was a predecessor to the Anatra DS. The stock plane was powered by a Gnome rotary engine and armed with a single machine gun for the observer.
     
    I have made a "field mod" version with a fuselage mounted machine gun for the pilot. Anades with additional machine guns are known to have existed, but I haven't found any photos of them. I added the gun for the pilot in what seemed to be a logical position.
     
    The Anatra D was used mostly for reconnaissance, but also as a fighter and light bomber. After overcoming some initial design problems, it entered service in May, 1916 and was produced in relatively large numbers. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
     
    I have included three skins, two linen and a grey paint. A full set of number decals and a loadout for light bombs are included. I have also included my skinning templates for those who wish to make their own skins.
     

    Credits:
    My thanks to Ojcar for making the original data.ini for this plane. I have modified Ojcar's file to include the additional gun.
     

    Installation instructions:
    For FE1: Unzip the file and move the folder named "AnatraDMod" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2: Unzip the file and move the folder named "AnatraDMod" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraDMod". Move the folder named "D" from the Aircraft/AnatraDMod folder into the Decals/AnatraDMod folder you just made.

    58 downloads

       (5 reviews)

    0 comments

    Submitted

  21. Two Armored Cars for the Eastern Front

    Two new armored cars for the Eastern Front. Both cars were produced in relatively low numbers, I'm including them for the sake of variety.
     
    The Russo-Balt Type C was produced by the Russo-Baltique motor car company. About 15 were built. The armored car was built on a automobile chassis and had four gun ports, each with a Vickers machine gun. It had a crew of 4 or 5, had a top speed of 20 kph with a range of about 100km. The Russo-Balt Type C was used throughout the war and was used in the Civil War.
     
    The Junovicz P.A.1 was built on a truck chassis. There were different versions based on different trucks, about 5 were built. The armored car had six gun ports with 3 or 4 Schwartzlose machine guns. It had crew of 5, a top speed of 35 kph, and a range of 350km. The Junovicz P.A.1 was used on both the Galician and Italian Fronts.
     
    In First Eagles, the armored cars take the role of a tank, drop them into your ground object folder and First Eagles will randomly assign them to some of your Army Co-operation missions.
     
    Installation Instructions
     
    Unzip the file and open my "GroundObject" folder. Copy the folders named "AustrianArmoredCar" and "RussBaltCar" to your FirstEagles/Objects/GroundObject folder. Both armored cars use the same skin for damage as my other armored cars. If you have already installed any of my armored cars, you may already have the file. If not, copy the file named "DestroyedArmoredCar.bmp" into your GroundObject folder. Note that the "DestroyedArmoredCar.bmp" file should not be inside any other folder.

    47 downloads

       (2 reviews)

    0 comments

    Updated

  22. Lloyd C.II

    This is a complete revision of the Lloyd C.II with all new LODs, new skins, and improved decals. Ojcar has also improved the FM for this plane. Any skins that were made for the original version will not work with this version.
     
    The Lloyd C.II was based on a pre-war Austro-Hungarian airplane but with a slightly shorter wingspan and the addition of a machine gun on a circular mount for the observer. The C.II featured a plywood body and swept-back, tapered wings and was used for reconnaissance and light bombing throughout the war.
     
    The gun ring had limited movement, especially in the vertical direction, which I have tried to reproduce in my model. This will be a challenging plane to fly because you need to move the plane to bring enemy planes into range of the gunner. There is no gun for the pilot.
     
    There are also two bomb loading options for light and heavy bombing runs. (We don't know if the Lloyd ever carried 50kg bombs, but we included the option anyway.)
     
    I have included three skinning options, one with standard Austro-Hungarian markings from early in the war, and two from later in the war. I have included my skinning templates for those who want make their own skins.
     
    I have included a set of serial numbers which will be randomly assigned to each plane. The numbers are fictitious, but in the correct range for the Lloyd C.II.
     
    Ojcar made a new data.ini for this plane. He added the heavy bomb option to the loadout. The 6.5 Schwarzlose gun he created for the original plane is included, along with his instructions for loading the gun data ("DataReadMe.txt")
     
    Credits:
    Great thanks to Ojcar, who made the excellent FM and who added some nice features to this plane.
     
    Installation instructions:
    This is a complete revision of the original Lloyd C.II. If you have the plane already, begin by deleting the Lloyd C.II from the Aircraft Folder, and (if you run FE2) from the Decals folder. Then install the new plane.
     
    For FE1: Unzip the file and move the folder named "LloydC2" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2: Unzip the file and move the folder named "LloydC2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "LloydC2". Move the folder named "D" from the Aircraft/LloydC2 folder into the Decals/LloydC2 folder you just made.
     
    To install the gun:
    This is the same gun that was included with the original Lloyd C.II. If you had the original plane, you don't need to install the gun. If this is your first install, follow the instructions below.
     
    For FE1: Follow the instructions in Ojcar's DataReadMe.txt file. You'll have to make changes to the LloydC2_data.ini file.
     
    For FE2: Follow the instructions in Ojcar's DataReadMe.txt file.

    535 downloads

       (8 reviews)

    3 comments

    Updated

  23. Armed Observers for First Eagles

    When World War I began, airplanes were designed strictly for reconnaissance. They were unarmed and built for stable flight rather than maneuverability. Within a very short time air crews began to carry weapons. Observers with pistols or rifles became common until armed aircraft were produced.
     
    I have made a set of armed observers for First Eagles. The observer carries a rifle "at the ready." He moves his head, but does not shoot the gun. There is one for each stock pilot color, and one for each of the helmeted pilots I made before. A total of six observers.
     
    You will need to install the observers into the game, then make a change to the data.ini for each plane to make them appear in the game. The center point matches the center point of the FE Gold and FE2 stock pilot, so they should swap into your plane without any adjustment. If the plane uses the old style FE1 pilot, some minor tweaking may be required.
     
    Note that this only replaces the stock pilot and will not replace a gunner built into the 3D model.
     
    My thanks to Whiteknight06604 for suggesting the idea and for beta-testing the observers.
     

    Installing the observers into the game:
    For FE1 - Open my folder named "FE1" and copy all twelve files into your "Aircraft" folder. Don't put them into any of the other folder. The LOD names are the names of the new "pilot." The numbers match the FE pilot numbers so uniform colors will match.
     
    For FE2 - Open my folder named "FE2" and copy all six folders into your Objects/Pilots folder. The folder names are the names of the new "pilot." The numbers match the FE pilot numbers so uniform colors will match.
     

    Putting the observers into a plane:
    For both FE1 and FE2 - Open the plane's data.ini file. Find the section for crew (about 1/2 to 3/4 of the way down). The Observer should be in SeatID=2. Change the PilotModelName to the name of one of the new observer. Save the file and fly. (You might want to comment out the original name and type in a new line, like in my example, in case you want to change back.)
     

    Example:
     
    // Crew ---------------------------------------------------------
     
    [Pilot]
    SystemType=PILOT_COCKPIT
    SeatID=1
    PilotModelName=WWIpilotNew2
    PilotHeadNodeName=head
    Position=0.0,-0.2,0.70
    MinExtentPosition=-0.32,-0.41,-0.26
    MaxExtentPosition= 0.32,0.36, 0.82
     
    [Observer]
    SystemType=PILOT_COCKPIT
    SeatID=2
    //PilotModelName=WWIpilotNew2 <--old pilot name
    PilotModelName=WWIObserver2 <--new pilot name
    PilotHeadNodeName=head
    Position=0.0,-1.0,0.70
    MinExtentPosition=-0.32,-1.28,-0.26
    MaxExtentPosition= 0.32,-0.50, 0.82

    51 downloads

       (4 reviews)

    1 comment

    Submitted

  24. Pilots with Helmets for First Eagles

    Some flyers wore simple crash helmets in WWI, especially recon and bomber crews where they would have to move around during the flight. These helmets were made of heavy leather with cork inserts. They didn't offer much protection by today's standards, but they were better than nothing.
     
    I have made new pilots with French style and German style helmets. Each style includes a version with a scarf over the lower face, making four new pilots for First Eagles.
     
    You will need to install the pilots into the game, then make a change to the data.ini for each plane to make them appear in the game. The center point matches the center point of the (new) FE2 stock pilot, so they should swap into your plane without any adjustment. If the plane uses the old style FE1 pilot, some minor tweaking may be required.
     
    My thanks to Quack74 for suggesting the idea and for beta-testing.
     
     
     
    Installing the pilots into the game:
    For FE1 - Open my folder named "FE1" and copy all six files into your "Aircraft" folder. Don't put them into any of the other folder. The LOD names are the names of the new pilot.
     
    For FE2 - Open my folder named "FE2" and copy all four folders into your Objects/Pilots folder. The folder names are the names of the new pilot.
     
    Putting the pilots into a plane:
    For both FE1 and FE2 - Open the plane's data.ini file. Find the section for crew (about 1/2 to 3/4 of the way down). Change the PilotModelName to the name of one of the new pilots. Save the file and fly. (You might want to comment out the original name and type in a new line, like in my example, in case you want to change back.)
     
    Example:
     
    // Crew ---------------------------------------------------------
     
    [Pilot]
    SystemType=PILOT_COCKPIT
    //PilotModelName=wwiPilotNew2 <--old pilot name
    PilotModelName=FrHelmetPilot <--new pilot name
    PilotHeadNodeName=head
    Position=0.0,-0.82,0.75
    MinExtentPosition=-0.30,-0.93,-0.36
    MaxExtentPosition= 0.30,-0.24,0.83

    122 downloads

       (4 reviews)

    0 comments

    Updated

  25. Farman HF.20 unarmed

    The Farman HF.20 was developed in 1913 and was being used by most of the air forces in Europe by the time World War I began. It was designed for reconnaissance and had very stable flight characteristics, but it didn't have a very powerful engine and wasn't suitable for fighter or bomber missions, although some pilots made the attempt. The Farman F.20 was withdrawn from front line service as more nimble aircraft became available.
     
    This version does not have a machine gun and places the observer behind the pilot.It can carry a small bomb load, with the bombs being released over the side. This install will not replace the original Farman HF.20, so you can fly both of them in First Eagles.
     
    My skins for Belgian, French, and Russian versions will work for both versions of the HF.20. I have included all three in this download. The Russian version uses the decal.ini posted by Crawford in the forums. Decals and my skinning templates are included in the download.
     
    Some flyers wore simple crash helmets in WWI, especially in the early days. I am using a pilot with a helmet in this plane. The pilot and installation instructions are included in the download, in case you don't already have it.
     
    The Farman HF.20 has a wider wingspan than First Eagles expects so you should install my "Airfields for Large Planes" available in the Combat Ace downloads area. Otherwise, when starting on the runway, your wings may be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts.
     
    Credits
    Thanks to Ojcar for making the data file for the Farman HF.20.
     
    Thanks also to Crawford who created a more accurate decal.ini for the Russian version and who provided resources for the Farman cockpits.
     
    Installation Instructions
    For FE1 - Unzip the file. Move the folder named "FarmanHF20U" into your FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file. Move the folder named "FarmanHF20U" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanHF20U". Move the folder named "D" from your Aircraft/FarmanHF20U folder into the Decals/FarmanHF20U folder you just made.
     
    You may not need to install the pilot with helmet, it has been available for download for some time and you may already have it. If you don't already have it, I have included the pilot and instructions for installing in a separate folder included in this download.

    62 downloads

       (4 reviews)

    4 comments

    Updated

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