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Stephen1918

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Files posted by Stephen1918

  1. Polish Anatra DS "Anasal"

    The Anatra DS was a two seat Russian plane powered by a Salmson 9 cylinder, water cooled, rotary engine. The plane was therefore called the "Anasal", short for "Anatra Salmson". When the Ukrainian city of Odessa was occupied by Austria-Hungary early in 1918, the Anatra factory was found intact and production continued as the "Anatra C.I". Many of the first Austrian versions had the Austrian cross painted over the Russian insignia.
    The Anatra DS was used mostly for reconnaissance, but also as a fighter and light bomber. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
    Poland declared its independence in late 1917. The new nation armed itself with whatever was available,  including abandoned Russian, German and Austrian planes, and purchased planes from other nations. Several Anatra DS were purchased from the Anatra factory in Odessa.
    The Polish Anantra DS was identical to the Russian version, except for slight changes to the cowling, the radiator, and the rudder. The skins to my plane are similar, but not identical to my Russian version. As a resullt, I have included new skinning templates for the Polish Anasal.

    Historical Notes:
    I found several sources which said that Anatras carried a machine gun mounted on the fuselage for the pilot. I couldn't find any details of the mounting, so I guessed where it might be located. 
    I don't know how the Poles armed their plane, so I used the guns I used on the Russian version. I also included a small bomb load.

    Credits:
    My thanks to Ojcar once again for making a new data.ini file for this plane.

    Installation instructions:
    For FE1: Unzip the file and move the folder named "PolishAnasal" into the FirstEagles/Objects/Aircraft folder. 
    For FE2: Unzip the file and move the folder named "PolishAnasal" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PolishAnasal". Move the folder named "D" from the Aircraft/PolishAnasal folder into the Decals/PolishAnasal folder you just made. 

    35 downloads

       (3 reviews)

    0 comments

    Submitted

  2. Cockpit for the DFW C.V

    This cockpit will replace Fokker D7 cockpit used until now to make the stock DFW C.V into a flyable plane. I can't find out who first converted the stock DFW into a flyable plane by using the cockpit from the Fokker D7. It seems to have been done several times over the years. I found a mod to convert the DFW C.V into a C.I uploaded by Christian59 in 2007 which used the Fokker cockpit, and it seems to have already been done before. The most recent version I could find was by JacksonM in 2017 and was included with his Hangar Screen pack.
    I have used parts of the cockpits I made for other German planes to make a completely new cockpit for the DFW C.V which fits the fuselage better and has the correct placement for the gun. The new cockpit features fully functional gauges, throttle, rudder control, and stick. This cockpit should work with the DFW in both FE1 and FE2.
    NOTE - There is a typo in the stock FM for DFW C.V which causes the Fuselage to disappear in the cockpit view. I have included instructions to correct the typo. If you are using one of the modded FMs, you may need to correct the typo there too, check to be sure. Instructions to fix the Data.ini are included in the download in a separate text file.

    Installation Instructions for both FE1 and FE2
    If you have already have a flyable DFW C.V using the FokkerD7 cockpit, delete the "cockpit" folder if it exists, and delete the DFWC5_cockpit.ini file. Then open my "DFWC5" folder and place all the files - 1 folder and 1 ini file - into your DFWC5 folder. You will also need to change one word in the DFWC5_data.ini. See the file named "ChangeForDFWC5DataIni"
     
    If you still have the stock version, Open my "DFWC5" folder and place all the files - 1 folder and 1 ini file - into your DFWC5 folder. 
    You will also have to add the following line to the plane's ini file.
    CockpitDataFile=DFWC5_cockpit.ini
    You will also need to change one word in the DFWC5_data.ini. See the file named "ChangeForDFWC5DataIni"
    NOTE - If the DFWC5_data.ini is not in the folder, you may need to extract it from the ObjectData.cat file using one of the utilities found here at CombatAce.

    51 downloads

       (2 reviews)

    0 comments

    Submitted

  3. Galicia2

    This is a completely new version of the Galicia terrain. The new terrain includes new tiles and TODs, adjustments to the height map, many new targets and objects, winter and summer tiles. All necessary ground objects are included in the download. 
    Galicia was the name of a territory in north-eastern Hungary and was the scene of major fighting during the First World War. It was invaded by the Russians early in the war, was recaptured by the Austro-Hungarians later, and invaded by the Russians again even later.
    This download includes all the ground objects necessary for the Eastern Front. A more complete ReadMe file is included in the download. I have included instructions for updating an existing install or for making a completely new install. Instructions for both FE1 and FE2 are included.
    New in Version 3
    I have made all new farm and city tiles with new TODs. I have made many adjustments to the height map and changed the amount of tree and rough areas. Both summer and winter terrains are included.
    I have added a lot of detail to the battle fields, including machine gun placements, Austrian infantry units, debris in the battle fields, and more detail in the artillery batteries.
    I have added a lot of buildings to make the cities more crowded. I repainted the existing building skins and made some new buildings.
    I have added static aircraft to all the airfields and made many changes to the buildings, objects and other details to increase diversity.
    I have added about a dozen new airfields, field hospitals, and cavalry camps.
    I revised many of the ground objects and skins, and made some new ones for this terrain. All necessary ground objects are included in the download.
    Credits
    Gerwin's TFD editor was most helpful in making this terrain. I would not have been able to do it without this outstanding utility.
    I have included many of Geezer's maintenance figures, airfield objects, and AA machine guns in this download. Geezer also made some artillery for this project.

    375 downloads

       (4 reviews)

    0 comments

    Updated

  4. Sikorsky S-16 Flatdeck

    Several versions of the S-16 were produced with slight variations in the fuselage and wing configurations. This version has a flat deck behind the pilot and ailerons on both wings. It is based on my earlier versions of the Sikorsky S-16, but is a completely new plane.
    The download includes 4 skins - 3 linen and one green - with appropriate decals. This plane has a fully functional cockpit. I have included my skinning templates so others can make new skins if they want.

    Credits
    My thanks to ojcar, who made the FM for the Sikorsky S-16.
    My thanks also to Nixou, who recorded the sound for the Gnome 80hp engine.

    Version 2 Notes 
    I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.
    Version 3 Notes
    This is a completely new plane with new LODs, skins, and cockpit. This version has higher detail and a lower poly count than the previous version. This model also includes better detail for battle damage to the wings.

    Installation instructions
    This is a completely new plane, if you have already installed the Sikorsky S-16 flatdeck, delete it, including the decals, and replace it with this version. The sound file remains the same.

    For FE1 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. If you have the previous version, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

    For FE2 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16_var".  Move the folder named "D" from the Aircraft/SikorskyS16_var folder into the Decals/SikorskyS16_var folder you just made.
    If you have the previous version of the Sikorsky, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

    380 downloads

       (2 reviews)

    0 comments

    Updated

  5. Siemens-Schuckert D.I

    The German Siemens-Schuckert D.I was a direct copy of captured Nieuport 17s. The most important difference was in the engine. The Siemens Schuckert Werke (SSW) D.I used a geared Siemens-Halske Sh.I engine which produced 1800rpm. The spinner nose and open bottom cowling were necessary to help cool the engine. A bigger prop required a taller landing gear.
    Problems with engine production delayed the release of the SSW D.I. The Albatros D.III was already available by the time the SSW reached the front. The Albatros was a much superior plane, and was less likely to be mistaken for a French plane. The SSW D.I only served for a short time on the Western Front, they served longer on the Eastern front.
    My Siemens-Schuckert D.I includes a three color camo skin, a full set of number decals, a fully functional cockpit, and damage nodes for the wings. My skinning templates and a sound file for the engine are included in the download.

    Historical Notes:
    I do not have a sound file for the Siemens-Halske Sh.I engine, I am using Nixou's sound for the Le Rhône 110 hp engine instead.

    Credits:
    My thanks to Ojcar once again for making the excellent data.ini file for this plane.
    My thanks to Nixou for making the sound file for the Le Rhône 110 hp engine.

    Installation instructions:
    For FE1: Unzip the file and move the folder named "SiemensSchuckertD1" into the FirstEagles/Objects/Aircraft folder. If you don't already have it, move the file named "Lerhone110m1" from my Sounds folder into your Sounds folder.
    For FE2: Unzip the file and move the folder named "SiemensSchuckertD1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SiemensSchuckertD1". Move the folder named "D" from the Aircraft/SiemensSchuckertD1 folder into the Decals/SiemensSchuckertD1 folder you just made. If you don't already have it, move the file named "Lerhone110m1" from my Sounds folder into your Sounds folder.
     

    85 downloads

       (4 reviews)

    0 comments

    Submitted

  6. Sikorsky S-16

    The S-16 was designed by Igor Sikorsky as fighter escort for bombers and was the first Russian-built aircraft with a synchronized machine gun. The plane was small and highly maneuverable, but had a smaller engine than intended and was outclassed by German aircraft of the time.
    The dual axle landing gear was designed for landings on rough ground. Several versions of the S-16 were produced with variations in engines and wing configurations. Relatively few S-16s were produced, but were used throughout the war and in the Russian Civil War.
    This plane carries the markings of the Eskadra Vozdushnykh Korablei (Squadron of Air Ships), the world's first strategic bomber group.
    I have included four skins, several plain linen, and one gray-green. I have included my skinning templates so others can make new skins if they want. 
    Credits
    And my thanks to ojcar, who created the FM to reproduce the nimble characteristics of the plane.
    My thanks to Nix, who provided the sound for the Gnome 80hp engine (and revised it until I was happy.)

    Historical Notes
    The Russian Banner with the yellow square and two-headed eagle was the imperial banner and was not used on aircraft, but the replica in Connecticut uses it, so I used it on mine. The gray-green version uses a more accurate fuselage marking. If historical accuracy is important to you, change the decals.ini for texture set 1 to use "EVKBanner" instead of "ImperialBanner".
    Wings Palette shows the gray-green plane with a red triangle on the fuselage. I believe this was a Bolshevik plane in which red was painted over the standard Russian markings. I used the standard markings on mine.

    Version 2 Notes 
    I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.

    Version 3 Notes 
    I have made all new LODs, with higher detail and lower poly count, and with all new skins. Ojcar has made a new FM for this plane. 

    Installation instructions
    This is a completely new plane, if you have already installed the Sikorsky S-16, delete it and replace it with this version, including the decals. The sound file remains the same.
    For FE1 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
    For FE2 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16".  Move the folder named "D" from the Aircraft/SikorskyS16 folder into the Decals/SikorskyS16 folder you just made. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

    441 downloads

       (4 reviews)

    0 comments

    Updated

  7. Lebed 7

    The Lebed 7 was a Russian copy of the British Sopwith Tabloid. It was produced in 1915 and was intended to be used as a fighter. But with an 80hp Gnome engine and wing warping controls, it was quickly outclassed and was used primarily for recon and later for training.
     
    The Lebed 7 was shipped from the factory unarmed. The British plane had a machine gun mounted on the upper wing, so it isn't unreasonable to think that a Russian pilot might have tried mounting a gun on his plane. I have made a (possibly fictitious) version of the plane with a Lewis gun mounted on the top wing. 
    My Lebed 7 has a fully functional cockpit, three skins - a grey paint and two clear doped linen, and a full set of number decals. My skinning templates are included.
    The plane comes with a helmeted Russian pilot; instructions for installing the pilot are included. Or you can change the data.ini to use one of the stock FE pilots.
    Many years ago Nixou recorded a a large number of sounds for First Eagles. I have included the sound file for the 80 hp Gnome Monosoupape engine, but you may already have it.

    Credits
    Thanks to Ojcar for making the data file for the Lebed 7.
    Thanks to Nixou for making the sound file for the Gnome 80 hp engine.

    Installation Instructions
    For FE1 - Unzip the file. Move the folder named "Lebed7" into your FirstEagles/Objects/Aircraft folder. 
    For FE2 - Unzip the file. Move the folder named "Lebed7" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Lebed7". Move the folder named "D" from your Aircraft/Lebed7 folder into the Decals/Lebed7 folder you just made. 

    In case you don't already have it, I have included the sound file for the 80 hp Gnome engine. Move the file named "gnome80m4.wav" from my Sounds folder into your Sounds folder.
    You may not need to install the pilot with helmet, it has been available for download for some time and has been included with other planes. In case you don't already have it, I have included the pilot and instructions for installing it in a separate folder included in this download.
     

    59 downloads

       (1 review)

    1 comment

    Submitted

  8. Cockpit for the SPAD 7

    This cockpit will repace the SPAD 13 cockpit used until now to make the stock SPAD 7 into a flyable plane. I can't find out who first converted the stock SPAD 7 into a flyable plane by using the cockpit from the SPAD 13. It seems to have been done several times over the years. The most recent version I could find was by Sinbad in 2012.
    I have used parts of the cockpits I made for the SPAD 11, SPAD 16, and SPAD A.2 to make a completely new cockpit for the SPAD 7 which fits the fuselage better and has the correct number of guns. The new cockpit features fully functional gauges, throttles, rudder control, and stick. This cockpit should work with all the SPAD 7s (SPAD7_150, SPAD7_180,etc.)
    NOTE - About 10 years ago, Gr.Viper made a SPAD 7 by converting the SPAD 13. MY cockpit will not work for that version since it uses the SPAD 13 plane with a revised FM. (If your SPAD 7 has two guns on the fuselage, then you are using GR.Viper's conversion and this cockpit won't fit.)

    Installation Instructions for both FE1 and FE2
    Do this for each SPAD 7 you want to convert:
    If you have already have a flyable SPAD 7 using the SPAD 13 cockpit, delete the "cockpit" folder if it exists, and delete the SPAD7_COCKPIT.ini file. Then open my "SPAD_7" folder and place all the files - 1 folder and 1 ini file - into your folder.

    If you still have the stock version, Open my "SPAD_7" folder and place all the files - 1 folder and 1 ini file - into your folder. You will also have to add the following line to the plane's ini file.
    CockpitDataFile=SPAD7_cockpit.ini

    72 downloads

       (3 reviews)

    4 comments

    Submitted

  9. Wing tip streamer ribbons for FE

    As requested, I have made five streamer ribbons for First Eagles. The streamers are identified as fuel tanks and can be attached to weapons stations through the load out. 
    NOTE - Since these streamers are classed as weapons, they are not animated and do not cast shadows.
    Installation is a three part process - you will need to install the streamers as weapons in First Eagles - you will need to change the data.ini for each plane to create weapons stations for the streamers - you will need to create a load out for each plane to attach the streamers to the plane.
    Full installation instructions for both FE1 and FE2 are included with the download. 

    37 downloads

       (2 reviews)

    0 comments

    Submitted

  10. New Cockpit for AEG G.IV

    This cockpit will convert the stock First Eagles AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick. 
    Acknowledgement
    About 10 years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from the SE5a. My thanks to him for leading the way.
    Installation Instructions for both FE1 and FE2
    If you have already installed ravenclaw's version, you should delete the two ini files ("AEG_G4.ini" and "AEG_G4_COCKPIT.ini") before installing this version.
    If you still have the stock version, this install will replace the original AEG-G4.ini file. You should make a backup in case you want to revert to the original AI version.
    Open my "AEG_G4" folder and place all the files - 1 folder and 2 ini files - into your "AEG_G4" folder.
     

    96 downloads

       (2 reviews)

    1 comment

    Submitted

  11. Taube

    There were many versions of the Taube produced in the years leading up to World War I. When the war began different versions were being used in large numbers, on all fronts for recon missions. This is the Kondor Taube, which I think is representive of the "classic" Taube. It has the typical wing shape, uses wing warping for both the aileron and elevator surfaces, and has a six cylinder 100HP engine.
     
    I have added a rifle for the observer, which he will aim and fire. I have made significant changes to the wires on the front to give the gunner more room to move.
     
    Ojcar has created a fake machine gun for the pilot, which causes the AI plane to be more aggressive in pursuing enemy planes. I have installed that gun on this plane. Ojcar's "DummyMachineGun" data is included with this download, in case you don't already have it.
     
    Some flyers wore simple crash helmets in WWI, especially in the early days. I am using a pilot with a helmet in this plane. The pilot and installation instructions are included in the download, in case you don't already have it.
     
    The download includes my skinning templates, data for the guns and the German pilot with helmet.
     
    Credits
    Thanks to Ojcar for making the data file for the Taube, and for greatly improving the gunner. Ojcar also made the data for the dummy machine gun.
    Thanks to Crawford for identifying a problem with the elevators.
     
    Installation Instructions
    For FE1 - Unzip the file. Move the folder named "Taube" into your FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file. Move the folder named "Taube" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Taube". Move the folder named "D" from your Aircraft/Taube folder into the Decals/Taube folder you just made.
     
     
     
    You may not need to install the dummy machine gun, it has been used on other planes and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
     
    You may not need to install the infantry, it has been used on ground units and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
     
    You may not need to install the pilot with helmet, it has been available for download for some time and you may already have it. If you don't already have it, I have included the pilot and instructions for installing in a separate folder included in this download.

    125 downloads

       (10 reviews)

    6 comments

    Updated

  12. RAF BE2c

    Several variations of the BE2 were produced by the Royal Aircraft Factory from 1912 until the end of World War 1. The BE2c was introduced in 1914 and was produced in large numbers. It was designed to be a very stable plane, which was desirable in a reconnaissance plane, but not very effective for a fighter. During its service, the BE2c was used mostly for recon missions, but it sometimes served as a fighter and as a light bomber.
     
    I have included two skins, a stock linen, and a brown paint. A full set of number decals are included for each skin. My skinning templates are included in the download.
     
    The gunner in the BE2c sat in front of the pilot and either had multiple guns, or was able to move the gun between multiple mounts. The game engine does not allow this, so I set up the data file to limit the gunner's aim to the upper rear of the plane. However, I provided alternate lines in the FM which will allow you to widen the gunner's aim, but that makes the gun pass through the struts, and sometimes shoot through the wing.
     
    Instructions for changing the gunner's range of motion are included in the download.
     
    Credits
    Thanks to Ojcar for making the data file for the BE2c and for providing resources for the model.
    Thanks also to 33Lima and Hansa who provided resources for the cockpit and help with details of the model.
    Thanks to Mike Dora for identifying and helping me fix problems with the gunner.
    Thanks to Nicholas Bell for correcting the hit box coordinates for this plane.
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "RAFBE2C" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file and move the folder named "RAFBE2C" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "RAFBE2C". Move the folder named "D" from the Aircraft/RAFBE2C folder into the Decals/RAFBE2C folder you just made.

    409 downloads

       (4 reviews)

    1 comment

    Updated

  13. RAF BE2e

    The BE2e was an improved variant of the BE2c introduced in 1916. It had a longer upper wing and a shorter lower wing with a single set of struts. It also had a slightly smaller horizontal tail. The new configuration improved the plane's maneuverability, but did little to improve its overall performance. I have included a light bomb load, but the plane's rate of climb suffers somewhat when carrying bombs.
     
    I have included two skins, a green paint (PC10), and a brown paint (PC12). A full set of number decals and my skinning templates are included in the download.
     
    The gunner in the BE2e sat in front of the pilot and either had multiple guns, or was able to move the gun between multiple mounts. The game engine does not allow this, so I set up the data file to limit the gunner's aim to the upper rear of the plane. However, I provided alternate lines in the FM which will allow you to widen the gunner's aim, but that makes the gun pass through the struts, and sometimes shoot through the wing.
     
    Instructions for changing the gunner's range of motion are included in the download.
     
    Credits
    Thanks to Ojcar for making the data file for the BE2e and for testing and helping with details of the model.
    Thanks to Mike Dora for identifying and helping me fix problems with the gunner.
    Thanks to Nicholas Bell for correcting the hit box coordinates for this plane.
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "RAFBE2E". Move the folder named "D" from the Aircraft/RAFBE2E folder into the Decals/RAFBE2E folder you just made.

    253 downloads

       (4 reviews)

    0 comments

    Updated

  14. Anatra D - "Field Mod"

    The Anatra D was a predecessor to the Anatra DS. The stock plane was powered by a Gnome rotary engine and armed with a single machine gun for the observer.
     
    I have made a "field mod" version with a fuselage mounted machine gun for the pilot. Anades with additional machine guns are known to have existed, but I haven't found any photos of them. I added the gun for the pilot in what seemed to be a logical position.
     
    The Anatra D was used mostly for reconnaissance, but also as a fighter and light bomber. After overcoming some initial design problems, it entered service in May, 1916 and was produced in relatively large numbers. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
     
    I have included three skins, two linen and a grey paint. A full set of number decals and a loadout for light bombs are included. I have also included my skinning templates for those who wish to make their own skins.
     

    Credits:
    My thanks to Ojcar for making the original data.ini for this plane. I have modified Ojcar's file to include the additional gun.
     

    Installation instructions:
    For FE1: Unzip the file and move the folder named "AnatraDMod" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2: Unzip the file and move the folder named "AnatraDMod" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraDMod". Move the folder named "D" from the Aircraft/AnatraDMod folder into the Decals/AnatraDMod folder you just made.

    57 downloads

       (5 reviews)

    0 comments

    Submitted

  15. Two Armored Cars for the Eastern Front

    Two new armored cars for the Eastern Front. Both cars were produced in relatively low numbers, I'm including them for the sake of variety.
     
    The Russo-Balt Type C was produced by the Russo-Baltique motor car company. About 15 were built. The armored car was built on a automobile chassis and had four gun ports, each with a Vickers machine gun. It had a crew of 4 or 5, had a top speed of 20 kph with a range of about 100km. The Russo-Balt Type C was used throughout the war and was used in the Civil War.
     
    The Junovicz P.A.1 was built on a truck chassis. There were different versions based on different trucks, about 5 were built. The armored car had six gun ports with 3 or 4 Schwartzlose machine guns. It had crew of 5, a top speed of 35 kph, and a range of 350km. The Junovicz P.A.1 was used on both the Galician and Italian Fronts.
     
    In First Eagles, the armored cars take the role of a tank, drop them into your ground object folder and First Eagles will randomly assign them to some of your Army Co-operation missions.
     
    Installation Instructions
     
    Unzip the file and open my "GroundObject" folder. Copy the folders named "AustrianArmoredCar" and "RussBaltCar" to your FirstEagles/Objects/GroundObject folder. Both armored cars use the same skin for damage as my other armored cars. If you have already installed any of my armored cars, you may already have the file. If not, copy the file named "DestroyedArmoredCar.bmp" into your GroundObject folder. Note that the "DestroyedArmoredCar.bmp" file should not be inside any other folder.

    43 downloads

       (2 reviews)

    0 comments

    Updated

  16. Lloyd C.II

    This is a complete revision of the Lloyd C.II with all new LODs, new skins, and improved decals. Ojcar has also improved the FM for this plane. Any skins that were made for the original version will not work with this version.
     
    The Lloyd C.II was based on a pre-war Austro-Hungarian airplane but with a slightly shorter wingspan and the addition of a machine gun on a circular mount for the observer. The C.II featured a plywood body and swept-back, tapered wings and was used for reconnaissance and light bombing throughout the war.
     
    The gun ring had limited movement, especially in the vertical direction, which I have tried to reproduce in my model. This will be a challenging plane to fly because you need to move the plane to bring enemy planes into range of the gunner. There is no gun for the pilot.
     
    There are also two bomb loading options for light and heavy bombing runs. (We don't know if the Lloyd ever carried 50kg bombs, but we included the option anyway.)
     
    I have included three skinning options, one with standard Austro-Hungarian markings from early in the war, and two from later in the war. I have included my skinning templates for those who want make their own skins.
     
    I have included a set of serial numbers which will be randomly assigned to each plane. The numbers are fictitious, but in the correct range for the Lloyd C.II.
     
    Ojcar made a new data.ini for this plane. He added the heavy bomb option to the loadout. The 6.5 Schwarzlose gun he created for the original plane is included, along with his instructions for loading the gun data ("DataReadMe.txt")
     
    Credits:
    Great thanks to Ojcar, who made the excellent FM and who added some nice features to this plane.
     
    Installation instructions:
    This is a complete revision of the original Lloyd C.II. If you have the plane already, begin by deleting the Lloyd C.II from the Aircraft Folder, and (if you run FE2) from the Decals folder. Then install the new plane.
     
    For FE1: Unzip the file and move the folder named "LloydC2" into the FirstEagles/Objects/Aircraft folder.
     
    For FE2: Unzip the file and move the folder named "LloydC2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "LloydC2". Move the folder named "D" from the Aircraft/LloydC2 folder into the Decals/LloydC2 folder you just made.
     
    To install the gun:
    This is the same gun that was included with the original Lloyd C.II. If you had the original plane, you don't need to install the gun. If this is your first install, follow the instructions below.
     
    For FE1: Follow the instructions in Ojcar's DataReadMe.txt file. You'll have to make changes to the LloydC2_data.ini file.
     
    For FE2: Follow the instructions in Ojcar's DataReadMe.txt file.

    524 downloads

       (8 reviews)

    3 comments

    Updated

  17. Armed Observers for First Eagles

    When World War I began, airplanes were designed strictly for reconnaissance. They were unarmed and built for stable flight rather than maneuverability. Within a very short time air crews began to carry weapons. Observers with pistols or rifles became common until armed aircraft were produced.
     
    I have made a set of armed observers for First Eagles. The observer carries a rifle "at the ready." He moves his head, but does not shoot the gun. There is one for each stock pilot color, and one for each of the helmeted pilots I made before. A total of six observers.
     
    You will need to install the observers into the game, then make a change to the data.ini for each plane to make them appear in the game. The center point matches the center point of the FE Gold and FE2 stock pilot, so they should swap into your plane without any adjustment. If the plane uses the old style FE1 pilot, some minor tweaking may be required.
     
    Note that this only replaces the stock pilot and will not replace a gunner built into the 3D model.
     
    My thanks to Whiteknight06604 for suggesting the idea and for beta-testing the observers.
     

    Installing the observers into the game:
    For FE1 - Open my folder named "FE1" and copy all twelve files into your "Aircraft" folder. Don't put them into any of the other folder. The LOD names are the names of the new "pilot." The numbers match the FE pilot numbers so uniform colors will match.
     
    For FE2 - Open my folder named "FE2" and copy all six folders into your Objects/Pilots folder. The folder names are the names of the new "pilot." The numbers match the FE pilot numbers so uniform colors will match.
     

    Putting the observers into a plane:
    For both FE1 and FE2 - Open the plane's data.ini file. Find the section for crew (about 1/2 to 3/4 of the way down). The Observer should be in SeatID=2. Change the PilotModelName to the name of one of the new observer. Save the file and fly. (You might want to comment out the original name and type in a new line, like in my example, in case you want to change back.)
     

    Example:
     
    // Crew ---------------------------------------------------------
     
    [Pilot]
    SystemType=PILOT_COCKPIT
    SeatID=1
    PilotModelName=WWIpilotNew2
    PilotHeadNodeName=head
    Position=0.0,-0.2,0.70
    MinExtentPosition=-0.32,-0.41,-0.26
    MaxExtentPosition= 0.32,0.36, 0.82
     
    [Observer]
    SystemType=PILOT_COCKPIT
    SeatID=2
    //PilotModelName=WWIpilotNew2 <--old pilot name
    PilotModelName=WWIObserver2 <--new pilot name
    PilotHeadNodeName=head
    Position=0.0,-1.0,0.70
    MinExtentPosition=-0.32,-1.28,-0.26
    MaxExtentPosition= 0.32,-0.50, 0.82

    50 downloads

       (4 reviews)

    1 comment

    Submitted

  18. Pilots with Helmets for First Eagles

    Some flyers wore simple crash helmets in WWI, especially recon and bomber crews where they would have to move around during the flight. These helmets were made of heavy leather with cork inserts. They didn't offer much protection by today's standards, but they were better than nothing.
     
    I have made new pilots with French style and German style helmets. Each style includes a version with a scarf over the lower face, making four new pilots for First Eagles.
     
    You will need to install the pilots into the game, then make a change to the data.ini for each plane to make them appear in the game. The center point matches the center point of the (new) FE2 stock pilot, so they should swap into your plane without any adjustment. If the plane uses the old style FE1 pilot, some minor tweaking may be required.
     
    My thanks to Quack74 for suggesting the idea and for beta-testing.
     
     
     
    Installing the pilots into the game:
    For FE1 - Open my folder named "FE1" and copy all six files into your "Aircraft" folder. Don't put them into any of the other folder. The LOD names are the names of the new pilot.
     
    For FE2 - Open my folder named "FE2" and copy all four folders into your Objects/Pilots folder. The folder names are the names of the new pilot.
     
    Putting the pilots into a plane:
    For both FE1 and FE2 - Open the plane's data.ini file. Find the section for crew (about 1/2 to 3/4 of the way down). Change the PilotModelName to the name of one of the new pilots. Save the file and fly. (You might want to comment out the original name and type in a new line, like in my example, in case you want to change back.)
     
    Example:
     
    // Crew ---------------------------------------------------------
     
    [Pilot]
    SystemType=PILOT_COCKPIT
    //PilotModelName=wwiPilotNew2 <--old pilot name
    PilotModelName=FrHelmetPilot <--new pilot name
    PilotHeadNodeName=head
    Position=0.0,-0.82,0.75
    MinExtentPosition=-0.30,-0.93,-0.36
    MaxExtentPosition= 0.30,-0.24,0.83

    121 downloads

       (4 reviews)

    0 comments

    Updated

  19. Farman HF.20 unarmed

    The Farman HF.20 was developed in 1913 and was being used by most of the air forces in Europe by the time World War I began. It was designed for reconnaissance and had very stable flight characteristics, but it didn't have a very powerful engine and wasn't suitable for fighter or bomber missions, although some pilots made the attempt. The Farman F.20 was withdrawn from front line service as more nimble aircraft became available.
     
    This version does not have a machine gun and places the observer behind the pilot.It can carry a small bomb load, with the bombs being released over the side. This install will not replace the original Farman HF.20, so you can fly both of them in First Eagles.
     
    My skins for Belgian, French, and Russian versions will work for both versions of the HF.20. I have included all three in this download. The Russian version uses the decal.ini posted by Crawford in the forums. Decals and my skinning templates are included in the download.
     
    Some flyers wore simple crash helmets in WWI, especially in the early days. I am using a pilot with a helmet in this plane. The pilot and installation instructions are included in the download, in case you don't already have it.
     
    The Farman HF.20 has a wider wingspan than First Eagles expects so you should install my "Airfields for Large Planes" available in the Combat Ace downloads area. Otherwise, when starting on the runway, your wings may be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts.
     
    Credits
    Thanks to Ojcar for making the data file for the Farman HF.20.
     
    Thanks also to Crawford who created a more accurate decal.ini for the Russian version and who provided resources for the Farman cockpits.
     
    Installation Instructions
    For FE1 - Unzip the file. Move the folder named "FarmanHF20U" into your FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file. Move the folder named "FarmanHF20U" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanHF20U". Move the folder named "D" from your Aircraft/FarmanHF20U folder into the Decals/FarmanHF20U folder you just made.
     
    You may not need to install the pilot with helmet, it has been available for download for some time and you may already have it. If you don't already have it, I have included the pilot and instructions for installing in a separate folder included in this download.

    60 downloads

       (4 reviews)

    4 comments

    Updated

  20. Spanish Civil War, Tanks & Armored Cars

    I have made eight tanks and armored cars for the Spanish Civil War. They are equally divided between the factions, with four for each side.
     
    Several FT-17 tanks were purchased by Spain after WWI. Some of them were still in service when the Civil War started and were used by both sides. I am using the LODs from the FE Objects.ini. I have made new data files using SCW nations and new skins.
     
    The Schneider tank was used in WWI, and a few were purchased by Spain after the war. Only a few were still in service when the Civil War started, and were used by the Republican (government) forces. I have made a new version for SCW with a new data file and skins.
     
    The Lancia armored car was also introduced in WWI. Production continued well into the 1920s and it was used by the Italian Army until the beginning of WWII. The Italians provided several to the Nationalist (rebel) forces when the Spanish Civil War began. I have made a new version for SCW with a new data file and skins.
     
    The Panzer 1 was a small German tank first introduced in 1934. It has a crew of two and was armed with two machine guns in a turret. More than a hundred of them were provided to the Nationalist forces. Most of them were operated by the Condor Legion (German troops fighting for the Nationalists) but many were operated by Spanish units.
     
    The UNL-35 was a Spanish built armored car armed with two machine guns, one in a turret and one in the body. It was used extensively by Republican forces but with a high center of gravity, it did not perform well off-road. Production began in 1937 and continued throughout the war. After the war the UNL-35 served in the Spanish army until the late 1950s.
     
    The T-26 was a Soviet tank armed with a 45mm gun. It was probably the best tank used in the Spanish Civil War. A relatively large number were purchased by the Republic during the war. Many of them were captured during the war and used by the Nationalists. I have made a data file and skins for both sides.
     
    My data file for the T-26 tank uses the 2 pounder Davis gun which is included in First Eagles. I have also included gun data for the 45mm tank gun which was actually used in the tank. You can install and use it if you wish.
     
    Installation Instructions
    Unzip the file and open my folder named "GroundObject". Copy all the folders to your FirstEagles/Objects/GroundObject folder. All of the tanks and armored cars use the same skin for the destroyed version. Copy the file named "DestroyedArmoredCar.bmp" into your GroundObject folder. Note that the "DestroyedArmoredCar.bmp" file should not be inside any other folder.

    67 downloads

       (5 reviews)

    1 comment

    Updated

  21. Spanish Civil War Terrain (fake)

    Fake Spanish Terrain
     
    This is a placeholder until a better Spanish terrain is made. It will show up as "Central Spain" in the game.
     
    This terrain is based on the Verdun terrain, using the Verdun.cat file, from First Eagles. It is a cosmetic change and is not geographically correct. Everything is the same as the stock Verdun terrain except for the following changes:
     
    - I have renamed all the locations in the Target.ini and Movement.ini with names from the Guadalajara area of central Spain. I did my best to match town and airfield locations with the terrain coordinates, but I couldn't always find an exact match.
     
    - I modified the terrain tiles to remove the trench line. I have left a few battlefields for Army Co-operation missions.
     
    - I have used Jan Tuma's tile set, the Spring tiles are included with this download. I made some minor changes to skins for buildings and trees.
     
    - I have made extensive changes to the airfields, using hangars, buildings, and vehicles I made for Galicia, as well as hangars, buildings, and vehicles made by Geezer for the 1930's. I have also used Geezer's AA guns. All the necessary objects are included in the download.
     
    - I created new briefing maps with the new place names.
     

    I have created two nations for the Spanish Republic forces (the government forces) and for the Spanish National forces (the rebel forces). Note that I am using "SNAF" as the name of the Spanish National forces, and "SRAF" for the Spanish Republican forces. The nation names in the planes and ground objects have to match these names. A text file is included which you can use to modify your Nations.ini file.
     
    I have also created new icons for the planning maps and in-flight maps to represent the two new nations.
     

    Credits
    Jan Tuma made the terrain tiles which I have included in this download.
     
    Geezer made some of of the hangars, airfield buildings, vehicles, ground crew, and AA guns included in this download.
     
    Ojcar provided links to some very helpful information about the Spanish Civil War and the vehicles, weapons, and equipment used in it.
     
    Gerwin made the TFD editor which I used to modify the terrain.
     
     
     
    Installation Instructions
    I highly recommend that you make a separate install for the Spanish Civil War because nations, icons, ground objects, terrain, and planes are completely different from the stock First Eagles. Note, you will need to keep the "Verdun" terrain folder because "FakeSpain" uses the Verdun cat file.
     
    My folder named "FakeSpain" contains the actual terrain. Put the entire folder into your "Terrain" folder.
     
    The folder named "Flight" contains a text file which needs to be added to your "Nations.ini" file. If you don't see a Nations.ini in your Flight folder, you will need to extract it from the FlightData.cat file. Open both files, copy everything from my "AddToNationsIni.txt" file and paste it at the end of your "Nations.ini" file. Change the "XXX" to the next numbers in your sequence.
     
    Note that I am using "SNAF" as the name of the Spanish National forces, and "SRAF" for the Spanish Republican forces. The nation names in the planes and ground objects have to match these names.
     
    The folder named "Flight" contains icons which show correct insignia for the in-flight map. Copy them into your "Flight" folder. Note that after this, in the in flight map, all "Friendly" airfields will be represented by a Republican roundel and "Enemy" airfields will be represented by a National roundel.
     
    My folder named "GroundObjects" contains all the ground objects used in the terrain. If you have made a separate install for the Spanish Civil War, you should delete all the WWI ground objects and replace them with the new ones. I have adjusted the data files to reflect correct nations for the Spanish Civil War.
     
    My folder named "Menu" contains icons for the two new nations which will appear in the planning map. These will simply extend the set currently there. Any planes whose nation is "Germany" or "Italy" will still be represented with WWI German or Italian insignia. But planes whose nation is "SNAF" or SRAF" will be represented by the appropriate new insignia.
     
    You will need to extend the end date of First Eagles in order to fly planes from the 1930s. In the First Eagles folder, open the Options.ini, under [singleMission] (a little more than halfway down) set the end date to after the war. The Spanish Civil War ended in April 1939. I set my end date to the end of the year: EndDate=12/31/1939

    66 downloads

       (4 reviews)

    0 comments

    Submitted

  22. Spanish Civil War, Breguet XIX - 2 pack

    The Breguet XIX was developed in 1924 as a light bomber and reconnaissance plane. It was used by many nations throughout the 20's and early 30's. Several variations were produced, with different engines, gun configurations, and fuselage designs. Spain bought several Breguet XIXs and eventually began producing them in their CASA (Construcciones Aeronáuticas SA) plants. By the early 1930s the Breguet XIX was obsolete and beginning to be replaced. When the Spanish Civil War began, there were almost 100 still in service and they were used by both sides until better planes became available.
     
    I have made the Breguet XIX B2 bomber variant as produced by CASA. It has a Vickers machine gun mounted in the fuselage, and two Lewis guns mounted on a scarff ring. It has a Lorraine-Dietrich 12 cylinder engine and can carry a small bomb load.
     
    I have made two versions, one for each side, with appropriate skins, decals, and loadouts. My skinning templates are included.
     
    The bomb loadouts for the Nationalist version use the German 50kg bomb (Ge50kg) from Geezer's 1930s Bomb Pack, available in the Combat Ace, First Eagles Golden Era Download section.
     
    Credits
    Thanks to Ojcar for making the data file for the Breguet XIX, and for supplying me with some valuable reference material.
     
    Installation Instructions
    For FE1 - Unzip the file. Move the folders named "Breguet19N" and "Breguet19R" into your FirstEagles/Objects/Aircraft folder.
     
    If you haven't already done so, you will need to download and install Geezers 1930s Bomb Pack 01 - available in the download area of Combat Ace (First Eagles - Golden Era - Object Mods.)
     
    For FE2 - Unzip the file. Move the folders named "Breguet19N" and "Breguet19R" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create two new folders named "Breguet19N" and "Breguet19R". Move the folder named "D" from your Aircraft/Breguet folders into the appropriate Decals/Breguet folders you just made.
     
    If you haven't already done so, you will need to download and install Geezers 1930s Bomb Pack 01 - available in the download area of Combat Ace (First Eagles - Golden Era - Object Mods.)

    84 downloads

       (3 reviews)

    0 comments

    Updated

  23. Farman HF.20

    The Farman HF.20 was developed in 1913 and was being used by most of the air forces in Europe by the time World War I began. It was designed for reconnaissance and had very stable flight characteristics, but it didn't have a very powerful engine and wasn't suitable for fighter or bomber missions, although some pilots made the attempt. The Farman F.20 was withdrawn from front line service as more nimble aircraft became available.
     
    My plane includes skins for Belgian, French, and Russian versions. Decals and my skinning templates are included in the download.
     
    Ojcar has created a fake machine gun for the pilot, which causes the AI plane to be more aggressive in pursuing enemy planes. I have installed that gun on this plane. Ojcar's "DummyMachineGun" data is included with this download, in case you don't already have it.
     
    Some flyers wore simple crash helmets in WWI, especially in the early days. I am using a pilot with a helmet in this plane. The pilot and installation instructions are included in the download, in case you don't already have it.
     
    The Farman HF.20 has a wider wingspan than First Eagles expects so you should install my "Airfields for Large Planes" available in the Combat Ace downloads area. Otherwise, when starting on the runway, your wings may be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts.
     
    Credits
    Thanks to Ojcar for making the data file for the Farman HF.20 and for making the data for the dummy machine gun.
     
    Thanks also to Crawford who provided resources for the Farman cockpits.
     
    Installation Instructions
    For FE1 - Unzip the file. Move the folder named "FarmanHF20" into your FirstEagles/Objects/Aircraft folder.
     
    For FE2 - Unzip the file. Move the folder named "FarmanHF20" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanHF20". Move the folder named "D" from your Aircraft/FarmanHF20 folder into the Decals/FarmanHF20 folder you just made.
     
    You may not need to install the dummy machine gun, it has been used on other planes and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
     
    You may not need to install the pilot with helmet, it has been available for download for some time and you may already have it. If you don't already have it, I have included the pilot and instructions for installing in a separate folder included in this download.

    131 downloads

       (6 reviews)

    2 comments

    Updated

  24. Anatra DS "Anasal"

    The Anatra DS was a two seat Russian plane powered by a Salmson 9 cylinder, water cooled, rotary engine. The plane was therefore called the "Anasal", short for "Anatra Salmson". When the Ukrainian city of Odessa was occupied by Austria-Hungary early in 1918, the Anatra factory was found intact and production continued as the "Anatra C.I". Many of the first Austrian versions had the Austrian cross painted over the Russian insignia.
     
    The Anatra was used mostly for reconnaissance, but also as a fighter and light bomber. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
     
    In version 2 - I have included a loadout for a light bomb load and three skinning options - A generic Russian skin, and skins for two Russian squadrons - the 19th and the 4th squadrons with decals for the squadron tail markings. I have included my skinning templates for those who want make their own skins.
     
    In version 3 - I improved the details around the nose, completely reskinned the plane and cockpit, and corrected several problems with node names in the data file. New templates are included in the version 3 download.
     

    Historical Notes:
    I found several sources which said that Anatras carried a machine gun mounted on the fuselage for the pilot. I couldn't find any details of the mounting, so I guessed where it might be located.
     
    Credits:
    My thanks to Ojcar once again for making the excellent data.ini file for this plane.
     

    Installation instructions:
    For FE1: Unzip the file and move the folder named "AnatraDS" into the FirstEagles/Objects/Airplanes folder.
     
    For FE2: Unzip the file and move the folder named "AnatraDS" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraDS". Move the folder named "D" from the Airplanes/AnatraDS folder into the Decals/AnatraDS folder you just made.

    358 downloads

       (1 review)

    3 comments

    Updated

  25. Oeffag C.II

    The Oeffag C.II was a two-seat Austro-Hungarian plane introduced in mid 1916. It was intended to replace the Hansa-Brandenburg C.I. Pilots considered it a better plane, but it wasn't as maneuverable, and did not completely replace the Hansa-Brandenburg. The Oeffag C.II was armed with a single machine gun and was used primarily for reconnaissance, but could also carry a small bomb load for infantry support missions. It was used mostly on the Eastern Front, but also served on the Italian and Baltic Fronts.
     
    My version has two skins with an early and a late insignia scheme. There is a complete set of number decals and a loadout for a small bomb load. I have included my skinning templates with the download.
     
    Historical Note: The Oeffag C.II could carry four 10kg bombs, which were carried in the cockpit and dropped over the side by the observer. In my plane, I mounted them on a bomb rack under the fuselage.
     
    Credits:
    My thanks to Ojcar for making the FM file for this plane.
    My thanks also to Nix for making the sound for the Austro-Daimler 160 engine.
     
    Installation instructions:
    Note - The engine sound for the Austro-Daimler 160 has been used with other planes so you may already have it installed. I have included it with this download in case you don't have it yet.
     

    For FE1: Unzip the file and move the folder named "OeffagC2" into the FirstEagles/Objects/Aircraft folder. If you don't already have it, you also need to move the sound file "Austro-daimler160.wav" into the FirstEagles/Sounds folder.
     
    For FE2: Unzip the file and move the folder named "OeffagC2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "OeffagC2". Move the folder named "D" from the Aircraft/OeffagC2 folder into the Decals/OeffagC2 folder you just made. If you don't already have it, you also need to move the sound file "Austro-daimler160.wav" into the FirstEagles/Sounds folder.

    175 downloads

       (2 reviews)

    0 comments

    Updated

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