I think the terrain problem is due to the height maps for each tile (xxx_hm.bmp) The data file has a HeightMapScale setting which is set pretty high for some tiles. Try lowering the scale setting, or eliminating the height map altogether. I've found that the individual height map is really only useful along rivers or lake shores, it doesn't make a big difference in the farms.
I don't know what is causing the shadow problem in the Nieuport 12. I've looked at my original files, and played with the settings in my installs and I cannot reproduce the problem in FE1.
Has anyone else run into the shadow problem with the N12?
I want to thank everyone who contributed their screen shots and support to my presentation last night.
The event was sponsored by the local chapter of the International Game Developers Association and by the local chapter of ACM SIGGRAPH. It was a week long event, I presented on the last day. It was a pretty good crowd, a lot of them were students. I spent some time showing screen shots of how I build planes in 3D Studio and what goes into getting the plane to work in the game. Then I spent about 20 minutes showing screen shots of the planes in the game. With the slides that were contributed and my own screen shots, I had more than 300 screen shots.
There were a lot of questions about First Eagles. At the end I showed a slide with the names of everyone whose work was included and I showed a slide with the URLs for Thirdwire and for CombatAce.
I gave credit to:
Screen shots by: 33Lima, Quack74, Geezer, StephenM, and Ojcar.
Terrains, skies, ground tiles, objects, etc. by: Gepard, Gterl, PanamaRed, JanTuma, Quack74, Wrench, and Geezer.
Skins by: Quack 74, Gambit 168, Whiteknight06604, Sinbad, and Geezer
And I mentioned that Ojcar has done all the data files for all my planes.