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atoll1

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About atoll1

  1. Not sure if I should post it here or in the comments of the download page - I downloaded all 3 parts, but can't seem to get it uncompressed. I'm using 7zip and it tells me that it can't open the archive. Any ideas? Hopefully it's something easy to fix (it took me a long while to get all 3 parts). I even downloaded part 1 a 2nd time, but still doesn't uncompress. Thank you!
  2. Operation Odyssey Dawn 2.0 HD Part 1

    I downloaded all 3 parts, but can't seem to get it uncompressed. I'm using 7zip and it tells me that it can't open the archive. Any ideas? Hopefully it's something easy to fix (it took me a long while to get all 3 parts). I even downloaded part 1 a 2nd time, but still doesn't uncompress. Thank you!
  3. Thanks for the link. I didn't find this one.
  4. Hi FC (thanks for the quick reply...boy, you really are "Fast" ;), So, your custom folder would have the same internal directory structure as the Saved Games/ThirdWire/StrikeFighters2 i.e., Objects>Aircraft, Terrains etc.? Do you simply change the directory setting in the options.ini in the Saved Games/ThirdWire/StrikeFighters2 to say e.g., Directory=d:\CustomNameFolder ? thx If all this is possible and works "down the road" in a variety of circumstances, this could really be useful to free up space on the c: drive!
  5. Does any know/has anyone tried: Can SF2 mods go to another folder on a different drive other than the c: drive which has the saved games folder? Perhaps by changing the directory= setting in the options.ini? (didn't find this in the knowledge base, but certainly found the one about mods going into the saved game folder) If this is possible, it would allow space to be freed on a small c: drive and use a larger data drive instead...
  6. Got it. Thanks! It's for Vista, but I assume it's the same for Windows 7 64 bit?
  7. That's what I read when I googled, but couldn't find what the tweak is supposed to be. Any idea what the tweak is? (Thanks in advance) pity on the CTDs. Is everyone experiencing these CTDs?
  8. Hello! I seem to recall reading that SFP1 series of sims had an issue with terrain shaders in Windows 7 64 bit? Is it still the case, even with the Oct 08 patch, and if so, is there a workaround? (I'd still like to run SFP1 because of some of the mods, and because of YAPv2 not being able to use the Oct 08 patch.) I found a reference to the problem in google, but no direct link, nor was I able to find it in our forums. Thanks in advance for your suggestions.
  9. Hmmm...thanks!...off the bat, do you know which tgas could be experimented with? I wonder aloud if there's also a way to affect the sun flare (since it looks stretched too as the other pic above shows; getting picky here, I know). But like I said before, if nothing else, this thread might help others who are or will encounter this. I can't count the number of times I've searched for an issue and found it in a thread, and not have to bother others about it!
  10. Did you notice the same stretching sun issue too?
  11. Actually, 3072 X 768 is one of the resolutions I tried it at. Everything looks great, except the stretched sun. If nothing else, I hope this post will be helpful for those who will (or have encountered it). I have it at 3072x768 and tested it with different aspect ratios. 4:3 works best. My guess is that 3072/3=1024 and 1024x768 is a 4:3 aspect ratio, so in a roundabout sorta way, 3072 is based on 1024. Still hoping for a line in one of the config files to edit the sun's dimensions....anyone, anyone, Bueller?
  12. Errr, when I chased the object, it disabled all my electronic systems, radar, and weapons. It came to a standstill and then sped off into space. I couldn't follow it....
  13. I set the aspect ratio to 4:3 and literally, everything else looks great and fine. Only the stretched sun (please attached small 35k image). Thanks again in advance for any suggestions on which line to modify for the sun...
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