So I kinda made some progress on this; I tried the Mig-21MF from the pack you have suggested and got one AI to actually fire a single R-3R missile. It was only one, out of 8 ship flight, spending around 5-6 minutes in actual combat. The funny thing is that after that I tried same scenario with Mig-21bis from previous "Mig-21 Complete pack for SF2 1.8" and got pretty much the same result: two R-3R were fired (and missed) by friendly AI for the whole intercept mission. So basically it kinda works, which is great, but AI will pretty much go for guns or do nothing (considering that I made them carry only R-3R's beside gun) most of the time instead using R-3R. Do you have any further suggestions as to making AI more fond of firing these?
I have noticed that the Mig-21MF from your pack does have settings you highlighted in your last post much higher (RadarSearchRange, etc) but I coould not tell that AI behaved different from one flying Mig-21bis from 1.8 collection. By the way, those numbers in [DetectSystem] RadarTrackRange: what are they exactly?
For my own plane, I also tried increasing some values for my plane in AvionicsData, like extending tracking range but again, felt I can get a lock only around 2 km away. Is that realistic for RP-22 radar in Mig-21bis? I realize they are two completely different sims and maybe its wrong to compare, but In DCS you get fire authorized lights at 5km from locked target and can lock from way further.
Sorry if I am annoying with all these questions, I just enjoy flying Migs and would like my AI to give a decent fight. thanks for sharing any info!