Jump to content

76.IAP-Blackbird

+MODDER
  • Posts

    9,690
  • Joined

  • Last visited

  • Days Won

    104

Everything posted by 76.IAP-Blackbird

  1. Hey what about a navy skin, something like an A-6 or so... just a suggestion
  2. I would say look for dogfight serie over at youtube. Some very nice fotage
  3. Or anyone else who can help me. I need to know how to create this metal effect from Mirage Factorys MiG-21 F13. Is it a setting in 3DS Max or anything else?! And do I have the permission to release my MiG-8 MoD with the MiG-21 F13 CZ modell inclusive?! Will note this in credits. Will release it after solving some probs with the metal effect. All is freeware!!! Can be seen here: http://forum.combatace.com/index.php?showt...40&start=40 Thanks
  4. Number two was my intention and number one?! How can I remove it?! I would build a new one and reposition it
  5. The new Bay I changed the weapon number from 2 to 4 and set 2 new positions for the weapons, changed the pylon loadliimt to 1000 [bombBay] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=INTERNAL AttachmentPosition=0.0,1.226,-0.586 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,EOGB,AHM,IRM AttachmentType=NATO,USN,USAF NumWeapons=4 AttachmentPosition001=-0.23,1.250,-0.63 <------------New entries AttachmentPosition002=0.23,1.250,-0.63 <------------ AttachmentPosition003=-0.23,1.250,-0.33 AttachmentPosition004=0.23,1.250,-0.33 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=1.5 BombBayCloseTime=1.5 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 this is how it looks now. The proble is, that the weapons AttachmentPosition003=-0.23,1.250,-0.33 AttachmentPosition004=0.23,1.250,-0.33 are fired first, but they are at the upper postion so it looks very strange. I want to change the weapon fire cyclus hope it`s called so.
  6. It hink you haven`T understand this updateprocedure. let me explain it. This additions are not handled like weapons or racks for pylons. They are handled like "pilots" wich can be attached only to the "fuselage" of the plane / object, like a pilotfigure. You will see when you read the readme and install this addon ;-) You can`t attache stuff to moving parts with this procedure. Maybe when I create a fake weapon station on teh Nosewheel, thinkin about the swingwing of the F-111, than create double nosewheels as weapons and attach them.. mh maybe it`s possible.
  7. I need to move the IR bubble of the Su-27 more to the right side from the pilots view, to match more the shape of a Su-35. There is a OUt file in the Su-27 folder, but don`t have a clue how to move it, can someone help me?! I sa w some pics a while ago where somebode moved it, would be great to have some help in this. I can`t add two wheels now we have to wait for the real Su-35
  8. Oh I see this is much better! thank you, but when is the release date?!
  9. Thanks very nice infos, I have now 12 hardpoints and will ad some fueltanks.
  10. Es funktioniert danke!
  11. I need some help with this addon,. when you look at this pic you the back of the canopy is filled with metal (decal maybe) of the Mig CZ, but I couldn`t find it. Need advice what to do to have this to. And I want to attache new bar to the canopy with the help of decals like in the F-110 wraith addon. Who can help me with this?
  12. Was thinkin the same but there mus be a solution for this. The additional weaponsstation will be added to the F/A-111B
  13. I forgot to post the section: [bombBay] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=INTERNAL AttachmentPosition=0.0,1.226,-0.586 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,EOGB,AHM,IRM AttachmentType=NATO,USN,USAF NumWeapons=4 AttachmentPosition001=-0.23,1.250,-0.63 AttachmentPosition002=0.23,1.250,-0.63 AttachmentPosition003=-0.23,1.250,-0.33 AttachmentPosition004=0.23,1.250,-0.33 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=1.5 BombBayCloseTime=1.5 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 Who can help me with this problem?!
  14. My problem is to find out the real sequents to launch the bay missiles. Look here, I added 2 more weaponstations, now there are 4 stations. The upper one are launched first but I want to launch the lower ones than the upper missiles. I changed the ini entry but still the same result need help with this. This is a shortcut from the weaponbay @ test pilot, I will send you the ground attack version when it`s ready if you like. I plan to release: EF-111R F/A-111B F-111X from Ravenclaw (Maybe an E-111C)
  15. I used raytraciing! All I need is to select a TGA?! that`S cool!
  16. Please fix two things! 1. [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5 AnimationID=1 DragArea=0.10 HideGearNode=TRUE ModelNodeName=Right-gear WheelNodeName=Rightwheel ShockStroke=0.15 SpringFactor=3.0 DampingFactor=4.0 RotationAxis=x-AXIS RollingRadius=0.315 HasBrakes=TRUE BrakingCoefficient=0.8 RollingCoefficient=0.05 MaxDeploySpeed=12 <------ there must be 125 2. add to AircraftData section: UseMetricUnit=TRUE you need to lower the seat, this is pretty close (at least, it gets it under the canopy) SeatPosition=-0.008,3.323,0.304 those are fixes from wrench, please do this than it`s ok!
  17. Haha die habe ich shcon längst auf dem Rechner, F-104 Marine und Heer! Sehr geile Addons! Habe damit nur ab und an mal probleme, einige Skins gehen nicht .. bekomme dann immer nen CTD. Heer äh gemeint war Lustwaffe
  18. I was thinkin about the Su-35 mod cause of the lag of the Pylons. FC`s work is used to simulate a Su-33 for the russian navy. Both work well together
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..