Jump to content
  • Announcements

    • Erik

      IMPORTANT - Please read   08/15/2017

      Trying to log in? Your new username is your display name (the name shown when posting). We no longer have separate usernames and display names.
      https://combatace.com/contact/ for problems logging in.

Bongodriver

+MODDER
  • Content count

    596
  • Joined

  • Last visited

  • Days Won

    5

Bongodriver last won the day on August 27 2011

Bongodriver had the most liked content!

Community Reputation

20 Neutral

About Bongodriver

  • Rank
    Premier Member

Profile Information

  • Gender
    Male
  • Location
    UK

Contact Methods

  • ICQ
    367549721
  1. SF2 : NA worth it?

    I may not have been around much but at least the eels are always here.
  2. I have in SF2, but only by forcing DX9 mode so a 3rd party driver works with it, and the result is interesting, sort of works but there is no actual 3d.
  3. Not sure about that one, the litening III is not my model, I can only suggest tweaking the .ini until it fits
  4. OK....can you try the attached .LOD file and see if it works, but if it does then I will be extremely confused. TyphoonLOD.zip
  5. I can't help feeling that the 'white' shadow prob must be a problem that manifests on an individual basis, wether it's hardware of software I can't tell, it's not likely a problem I can fix unless I get the same problem on my machine, I seem to recall this might have come up with my SF1 typhoon.....anybody remember what was going on?
  6. I think I know whats up......put this HUD folder onside the cockpit folder, let me know if it works. Did you patch it?.........if so does it work now? HUD.zip
  7. I think the white object is a part that I forgot to link in the max file, I am surprised you have no textures on the seat......don't know whats happened there.
  8. Thanks guys...this is good feedback, it is almost encourageing me to think I'm not bad at getting to grips with the FM thingy, I have been trying to build a level of instability to give the manouverability, but the g limit thing is something I tried to counter with....a 'g limiter', if you look in the .ini you will see it, what I tried to get was an effect with the canards where they reduce the pitching moment upon reaching a certain 'g' Brain32....an RC....thanks, that is very flattering...but a very beta it is, everything is only just over half complete IMO, still learning new tricks and there is a complete new pit to come. Thanks again guys
  9. Good stuff....thanks chaps for getting stuck in and having a tweak... IanH...the rear section of the missile recess was a particular PITA for me to model, and at least this version has them, I really made an effort to study the aircraft and used the best reference I could find to get as good a shape and dimension but the Typhoon has some very complex structures to model in that regard and I don't think I will be able to improve on it, I am sure the dimensions of the weapons themselves are spot on but the only thing I could think of was to maybe model some Typhoon specifis AMRAM's which were slightly smaller.
  10. Thanks, yes the probe is still being built, only the doors and animations for now, may or may not decide to keep this because it might be nice to have something that is actually implemented in game instead, anything related to the 3d model you find you can take as already noted, I'm more intersted in getting the feedback with regards to FM and avionics etc...so could you elaborate on the g load....
  11. Thats actually how it is on the real thing.......not sure why they did it.
  12. File Name: EF-2000 typhoon beta for SF 2 series File Submitter: Bongodriver File Submitted: 26 December 2011 File Category: SF2 Series Add On Aircraft Typhoon beta for SF2 series.... These folders go into the relevant directories in the C:/users/xxx/saved games/ThirdWire........ This is very very beta at the moment so bare that in mind before asking too many questions or complaining :) I have released this for some community evaluation and to get some general help with tweaking, give it a go and see what you think. it has a 'what if' 74 squadron tigers skin for now and is using my original pit from the first typhoon, also the HUD symbology has 2 shades of green...this is from some testing I did and I havent bothered to revert to just 1 shade so it's not a bug, the HUD is formatted to the WIP pit so it will overlap the current one. still WIP is a brand new pit which will use the new eye candy like bump and specular..... enjoy Craig Click here to download this file
  13. OK it's up.....just waiting for admin aproval........
  14. EF-2000 typhoon beta for SF 2 series

    Version 1.0 beta

    1,641 downloads

    Typhoon beta for SF2 series.... These folders go into the relevant directories in the C:/users/xxx/saved games/ThirdWire........ This is very very beta at the moment so bare that in mind before asking too many questions or complaining :) I have released this for some community evaluation and to get some general help with tweaking, give it a go and see what you think. it has a 'what if' 74 squadron tigers skin for now and is using my original pit from the first typhoon, also the HUD symbology has 2 shades of green...this is from some testing I did and I havent bothered to revert to just 1 shade so it's not a bug, the HUD is formatted to the WIP pit so it will overlap the current one. still WIP is a brand new pit which will use the new eye candy like bump and specular..... enjoy Craig
×

Important Information

By using this site, you agree to our Terms of Use.