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SilverDragon

JAGDSTAFFEL 11
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Everything posted by SilverDragon

  1. DCS: World 1.2.8 Final Changelog http://forums.eagle.ru/showpost.php?p=2053590&postcount=1
  2. ED continue working on engine tunning lights (and something take sea): http://forums.eagle.ru/showpost.php?p=2051862&postcount=7
  3. Update 36 WW2 https://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944/posts/822941
  4. The_Fragger: Bo-105 PAH1A Update: https://www.facebook.com/TheFragger?fref=nf
  5. Aviodev Update: https://www.facebook.com/Aviodev?fref=photo
  6. DCS: World 1.2.8 Beta Release Candidate 3 update: http://forums.eagle.ru/showpost.php?p=2051135&postcount=8
  7. Aviodev search personal: http://forums.eagle.ru/showpost.php?p=2049249&postcount=1
  8. VEAO announced "Warbirds Collection": http://forums.eagle.ru/showpost.php?p=2048830&postcount=1
  9. BleachAV8B put a interview of VEAO in PCPilot magazine, show Eurofighter, and a Tanker and WW2 fighters plans http://forums.eagle.ru/showpost.php?p=2047622&postcount=1170
  10. Spanish AvioDev team release a teaser of the C-101 trainer aircraft to DCS: World https://www.facebook.com/Aviodev?ref=stream Recommend to wach it in HD 1080
  11. https://www.facebook.com/groups/bo105pah/?fref=nf some screens of the current state of work. Today I remodeled the circuit breaker panel of the front console (screens below). I also applied AO's to some objects... since the mental ray texture baking brought out some results which I don't understand (as usual ), I switched to Vray and/or Scanline Light-Tracer which showed much more better results. Thanks again for your patience
  12. WW2 Update https://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944/posts/815537
  13. I make some Combined Arms 1.2.8 RC2 videos
  14. VEAO Eurofighter update: http://forums.eagle.ru/showpost.php?p=2045887&postcount=1141 Typhoon external is in DCS, cockpit is being tweaked and once Hawk is out I'm going to focus on clickable cockpit test system. As you can imagine all focus is on getting Hawk ready in the next few weeks. We have separate teams working on different projects, all at different stages of development from modelling, skinning, coding, flight models, etc. plus projects I can't disclose right now. Would I like a functional Typhoon by the end of the year, yes. What level of functionality depends on classification and what we can do in that time. I'm not going to say a definitive time for Typhoon but long term to me means end of this year / Q1 2015. We already have it flyable in DCS, with our custom cockpit and basic animations internal and external. The time will be coding the systems but we've learnt a lot from Hawk and can use some of that. Hope that answers the question in a round a bout way. And to answer the tanker question, yes we need one for refueling Typhoon. It's on our development plan. Which plane is still being decided and another team will be doing that one. Cheers, Chris.
  15. http://forums.eagle.ru/showpost.php?p=2045930&postcount=16 Some fun CA possibilities...
  16. DCS 1.2.8.26834 Open Beta RC2 Change Log. http://forums.eagle.ru/showpost.php?p=2046133&postcount=7
  17. http://forums.eagle.ru/showthread.php?t=123060
  18. Update #34 WW2 https://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944/posts/808060 Friday April 11, 2014 Development Update – The Two Messerschmitts 4 comments Liked 23 likes Hello folks, Ooh, how the time flies, another Friday already? My job is the least predictable of all in the project it seems. I tend to have a huge variety of tasks in my lap, all with five alarm bells ringing, and with no one to give them to. I’ve spent all week doing emergency translations and documents. Doing that while also trying to be a single father to two young kids means that there’s literally no time for anything, especially sleep. When Friday comes around, Friday morning my time, Friday evening Moscow time, that means a very sudden silence. The kids go to their mother, and there’s no urgent work that has to be completed by tonight – Moscow’s off until Sunday night my time. Then it’s time for me to relax, sit back, and write a Friday update – and after that, most incredible of all, I can finally go and catch up on some z’s. Work-wise, we’re moving ahead full speed getting the 109 to a stable alpha stage. Tasks are getting smaller, while the results are becoming a lot more noticeable. We’ve spent all week on the cockpit, on animating the gauges (about a third of all objects now move properly), recording new sounds for Dora and Kurfurst, completing an authentic electrical system, writing out the entire set of keybord shortcuts for the K-4 mostly based on the Mustang. Runway take-offs are finally nice and straight. The new render is still a bit wacky, and that’s completely outside our control, ED guys are putting crazy hours into it as well. So, the best we can show on screenshots is a couple of interior shots with needles properly pointing at things other than zeroes. Also, here’s where we are with the Me.262 external. Hope you guys have a great weekend!
  19. DCS 1.2.8.26442 Open Beta RC1 Change Log http://forums.eagle.ru/showpost.php?p=2041137&postcount=6
  20. http://forums.eagle.ru/showpost.php?p=2040710&postcount=6
  21. VEAO Hawk update http://forums.eagle.ru/showthread.php?t=122826
  22. Wags put a term update list and modules: http://forums.eagle.ru/showthread.php?p=2039947#post2039947 Standard Flight Model (SFM). This has not changed and defines a more data-driven means of achieving flight dynamics, in conjunction with some scripting. SFM was used in the Lock On series and is still used in the Flaming Cliffs 3 Su-33 and MiG-29. However, we do plan to update these at a later time. Advanced Flight Model (AFM) and AFM+. An AFM uses multiple points of force application and calculation on the relevant flight surfaces. This simulates edge of envelope conditions well and avoids scripted behaviors as used in an SFM. This system also partially implements the aircraft's flight augmentation systems. DCS aircraft that use AFM includes the Su-25T. A further evolution of the AFM is what we term the AFM+ and this uses the same calculations as AFM but adds limited modeling of the hydraulic and fuel systems. Examples of AFM+ in DCS include the Su-25 and A-10A. Professional Flight Model (PFM). This is generations beyond an AFM/AFM+ and is based upon: • Use a wider array of wind tunnel tests CFD methods for aerodynamics parameters calculations. • A higher level of aircraft construction details for forces calculations. For example: our landing gear model includes individual kinematics of retracting/extending is used to calculate its movement, servo-piston forces, etc. In such cases, we truly use real lengths, arms, etc. This also includes such items as a realistic simulation of airflow along the airframe due to the propeller or helicopter rotor thrust. • Realistic simulation of Flight Control, CAS and Autopilot systems. • Realistic simulation of Hydraulics, Fuel, Electrical, Engine and other systems influence flight characteristics. • Unprecedented access to test data packs. This is combined with much more detailed and accurate accounting of the physical forces on the aircraft and airfoils. DCS examples of the PFM include the A-10C, Ka-50, P-51D, UH-1H, Mi-8MTV2, F-15C and Su-27 (in development) for DCS Flaming Cliffs, and the Fw190-D9 (in development). External Flight Model (EFM). Used by our partner developers, the EFM uses only a part of PFM - rigid body physics and contact model. What forces and moments are applied to this rigid body from aerodynamics and any other sources except the contact forces is up to EFM developer. Standard Systems Modeling (SSM). A DCS module using SSM is characterized as including just the most essential cockpit systems and using keyboard and joystick commands only to interact with the cockpit. Examples of SSM in DCS include all of the Flaming Cliffs 3 aircraft. Advanced Systems Modeling (ASM). An ASM enabled aircraft goes into great depth to model the intricacies of the various cockpit systems, to include functionality for almost all the buttons, switches, dials, etc. A key element of an ASM cockpit is the ability to interact with it using your mouse. ASM DCS examples include the A-10C, Ka-50, P-51D, UH-1H and Mi-8MTV2. In the coming weeks, we will be updating our store pages to use these product definitions. The content of the module matrix Su-25T Advanced Flight Model (AFM) Standard Systems Modeling (SSM) Su-25 Advanced Flight Model + (AFM+) Standard Systems Modeling (SSM) A-10A Advanced Flight Model + (AFM+) Standard Systems Modeling (SSM) F-15C Professional Flight Model (PFM) Standard Systems Modeling (SSM) Su-27 (In Development) Professional Flight Model (PFM) Standard Systems Modeling (SSM) Su-33 Standard Flight Model (SFM) Standard Systems Modeling (SSM) MiG-29 Standard Flight Model (SFM) Standard Systems Modeling (SSM) A-10C Professional Flight Model (PFM) Advanced Systems Modeling (ASM) Ka-50 Professional Flight Model (PFM) Advanced Systems Modeling (ASM) UH-1H Professional Flight Model (PFM) Advanced Systems Modeling (ASM) Fw190-D9 (In Development) Professional Flight Model (PFM) Advanced Systems Modeling (ASM) Mi-8MTV2 Professional Flight Model (PFM) Advanced Systems Modeling (ASM) P-51D Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
  23. Nevada (NTTR) update, waiting to the 1.3.0 http://forums.eagle.ru/showpost.php?p=2037047&postcount=15
  24. Others AI 3D models have on develop :) DCS: World 1.2.8 changelog final... Beta available to download http://forums.eagle.ru/showpost.php?p=2033920&postcount=5 Beta link (1.2.7 Beta can update by autoupdater): http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/
  25. BO-105 Update. Than is a project MOD, but expected convert them on a official addon to DCS: W http://forums.eagle.ru/showpost.php?p=2032780&postcount=324 First on. If you were wondering for the lack of updates. I'm still busy doing the stuff for Coretex (for the guys who ran out of patience, check the coretex threat !!). When this is done, the BO-105 development will continue in a regular state. Further on - I'm still waiting for additional cockpit-photos which are expected this summer from a guy who have good contacts, since the german army didn't allow me to take photos of a helicopter which is almost in the museum. Last weekend I had time to texture the roof and the window-frames. I also baked some AO's for a more realistic effect. Modeling ToDo's (INTERIOR MODEL) - Rotorbrake - 2 Cable holders - Pilot/Co-Pilot - Door grips Modeling ToDo's (EXTERIOR MODEL) -> Cockpit for the exterior model will be applied as soon as the Interior Model is done. <- Texturing (INTERIOR MODEL) 80 % done Texturing (EXTERIOR MODEL) not done yet, but the unwrapping is already done Thanks for the patience !
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