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SilverDragon

JAGDSTAFFEL 11
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Everything posted by SilverDragon

  1. VEAO F-8F Update http://forums.eagle.ru/showpost.php?p=2112922&postcount=20 Time for some new eye candy I think... As you can see the Bearcat is coming along nicely and great work is being done to have this model ready by the end of the year so that we can look to bring it to you in the early part of 2015 I will update Dev Diary in due course Pman
  2. Update VEAO A-C SkyHawk http://forums.eagle.ru/showpost.php?p=2112931&postcount=169 Jim, Tony and the team have been working tirelessly on the A-4C Hope you all like them Pman
  3. Brochute VEAO Warbirds Collection https://www.facebook.com/pages/VEAO-Simulations/130582376992838?hc_location=timeline Please note, aircraft you see on the brochure are still very much WIP and obviously we will update the brochure to reflect the four aircraft mentioned when we have them in-sim. This brochure is specifically for Legends and not the final one. Thanks, Chris.
  4. WW2 July update: http://forums.eagle.ru/showpost.php?p=2110895&postcount=1
  5. You're very wrong, the reality is different. A production video of past September..... some time has past over them and the team has improve your module over there.
  6. VEAO Hawk Brochute: http://forums.eagle.ru/showthread.php?t=126667
  7. Coretex change Facebook page (and talk over a video incoming). The pic has very dark, but show a funtional HUD with AAM simbology and the right MDF with Air to Air radar. https://www.facebook.com/CoreTexDesigns
  8. New update and video of Leatherneck Mig-21Bis http://forums.eagle.ru/showpost.php?p=2109848&postcount=1 I'm going to keep this update fairly brief, as we have some new stuff cooking that still needs a few days to simmer before it can be presented. Thus; do expect another update with some nice juicy screenshots of the MiG-21 in EDGE sometime during next week. Work continues on integration of the MiG-21 into Core DCSW and on the final level of polish and testing prior to public release. The past week was mainly focused on moving the aircraft into the new 1.3.0 development environment, which required some art tweaks on various components. This is still not complete; as there are some significant visual glitches still present. I am, however, confident that we'll be wrapping things up on this task in the first few days of the next week. In addition to this, we're working on some auxiliary tasks such as box art, main menu artwork, icons, shirt artwork, more liveries, tactical numbering, and a lot of other stuff that escapes my mind. We've also begun reaching out to a lot of external partners and individuals to kick the promotional and marketing campaign into high gear. I hope we'll be seeing the effect of this very soon. All of the remaining tasks are on the artistry, and thus Roland and Novak are taking a short break away from development. Certainly excellent timing for Roland in particular, as his first child arrived just a few weeks ago! Things are, however, already stirring and things will kick into gear as we head into the next project(s). Preparatory work in the form of in-house tools that will alleviate several development hurdles, such as FM programming, are already taking shape. We're excited to properly embark on a new era of Leatherneck, especially with all the developmental experience we've accumulated over the course of the last few years. You're all desperate for a release date; but I don't have one for you. As mentioned many times in the past, as soon as we are dead-certain on a time-frame, you will all be the first to know. We're just as excited as you to finally have it available to everyone. It feels unreal to be so close after such a long time, but we're finally almost here. If you haven't seen it already, be sure to pop into the video suggestion thread and give voice to what you'd like to have an in-depth look at prior to release. We hope to be able to provide these little looks at the aircraft in a somewhat rapid succession (subject to change, however!). We'll also look into doing some detailed write-ups of the approaches and simulation complexity behind various components of the product (FM, Radar, etc.). Tonight I come bearing a very simple, and even perhaps somewhat boring gift. A simple ramp cold-start and takeoff of the MiG-21. It's quick and dirty, but hopefully you can appreciate it for what it is: an unsullied look at the raw gameplay of the MiG-21. I initially narrated this video; but figured it was superfluous after watching it a few times. The next ones will be narrated however, as they will deal with some more advanced concepts (radar, weaponry, navigation). Cheers! Team Leatherneck
  9. Pat implement the moving map on the Sa-342 Gazelle http://forums.eagle.ru/showpost.php?p=2101806&postcount=328 The cockpit and the external model are completely being re-textured at the moment (still WIP), but no view at the moment. If you appreciate the BO-105 cockpit, you will appreciate the gazelle cockpit too, thanks Oliver. A lot of things have been improved or changed, among them, rotor blades animations have been re-made with bones (for the technicians), rotor head animations are now like the real helicopter, a moving map has been added to the "copilot" position. This vid was made at the first step of the moving map coding http://youtu.be/heoMcZYev3Q Thanks for your support.
  10. Thats correct, can be used on DCS: W and WW2 with the VEAO Warbirds. Same engine, only diferent periods
  11. Fw-190D-9 Pre-purchase available: http://forums.eagle.ru/showthread.php?p=2101312#post2101312 The Focke-Wulf Fw 190 is widely regarded as Germany's best fighter aircraft of World War II. Its appearance in the skies over France in August 1941 was a rude shock to the Allies, as it was clearly superior to any other plane. For nearly a year, the Fw 190 was the unmatched champion of the air war in Europe. The Fw 190 had speed and high altitude performance as its two great assets. The development of advanced allied fighters resulted in the Fw 190 D–9 variant which first saw service in September 1944. This variant had a larger nose that housed a more powerful Junkers Jumo engine that produced 2,100 hp with the MW-50 boost system. The D-9 was designed for high altitude aerial combat and is a worthy adversary to the P-51D Mustang. Key Features of the DCS: Fw 190 D-9 Dora: • Unmatched flight physics that allow you to truly feel what it's like to fly this legend. • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. • Interact with cockpit controls with your mouse. • Accurate Fw 190 D-9 model, squadron markings, and weapons. • Detailed modelling the Fw 190 D-9 instruments, weapons, engine, radios, fuel, and electrical systems. • Battle the P-51D Mustang in single and multiplayer games. DCS: Fw 190 D-9 Dora will sell for $49.99 at August 5. Pre Purchase now for $39.99 and save 20%!
  12. https://www.facebook.com/eagle.dynamics
  13. The old A-10C nevada map was a 3rd party project, rescue by ED and build from scratch to the new EDGE engine. http://forums.eagle.ru/showpost.php?p=2097158&postcount=9 Again, these are WIP!
  14. By Wags, ED NTTR progress http://forums.eagle.ru/showthread.php?t=80468 The NTTR map is essentially done. We are now waiting for EDGE to be incorporated into DCS and set up the a new file structure that will be required to support multiple maps.
  15. http://forums.eagle.ru/showthread.php?t=125535
  16. Aviodev C-101 Technical info: http://forums.eagle.ru/showthread.php?t=125532 C-101 AVIOJET SYSTEMS SIMULATION OVERVIEW Hi everyone! We are very excited to make this announcement regarding the C-101! The following is an overview of the systems modelling. ELECTRICAL SYSTEM * All relays, switches and breakers modelled * All busses modelled with complete switching logic * Battery drains under load without generator or external power connected (WIP) * Accurate electrical loads by electrical consumers (the more you try and run on the battery, the quicker it fails) WIP * Systems highly granular, with sub-systems tied to their respective bus and associated circuit breaker AIR DATA COMPUTER * Highly accurate air data simulation * ASI simulates effects of compressibility and effects due to angle of attack * VSI has lagged response * Mach meter * Organic simulation of blocked pitot and static systems - results in accurate "down stream" behavior of altimeter, VSI and ASI without special programming (WIP) HYDRAULIC SYSTEM * All flight controls dependent upon availability of hydraulic pressure (current SFM limitation means that aileron, elevator, and rudder operate regardless of configuration) * Hydraulic system manual reversion accurately simulated (WIP) * Flight controls accurately drain system pressure PRESSURIZATION/AIR CONDITIONING * Pressurization schedule accurately modelled * Pressurization affects oxygen usage * Incorrect configuration leads to pilot blackout (WIP) * Canopy fogging reacts to ambient conditions/"cold soak" (WIP) OXYGEN SYSTEM * Affected by cockpit pressurization * Accurate usage based upon conditions * Normal and high flow modelled (WIP) * Oxygen affected by crew member count (WIP) NAVIGATION SYSTEM * VOR, ILS and TACAN accurately modelled * "Cone of silence", and range vs. altitude determine reception area * Each beacon characteristics accurate to their type * TACAN test mode fully modelled, including failure states * Terrain masking (WIP) TARSYN SYSTEM * Highly accurate start-up/shutdown * Effects of maneuvering/acceleration introduce errors * Highly accurate self-erect function with inhibit modes implemented * Independent vertical and horizontal gyros * Manual modes fully implemented ALTIMETER * Effect of blocked static port (WIP) * Vibrator modelled with ability to tap glass (WIP) * Needle will stick if vibrator failed/no power BACKUP INSTRUMENTS * Turn coordinator and slip ball will react correctly on the ground * Turn coordinator will topple if start-up time not observed * Attitude indicator errors implemented FUEL SYSTEM * Fuel system fully modelled * Inverted fuel tank simulated and reacts to g and NOT aircraft attitude * All fuel tanks correct modelled with complete fuel transfer system and auto logic, as well as manual modes * Mis-configuration of fuel system can lead to fuel starvation and engine flame-out * Fuel quantity indicator system fully modelled * All functions tied to their respective busses and circuit breakers ENGINE SYSTEM * Engine start/stop logic fully implemented * Engine ignition system auto/continuous mode fully modelled * Engine flame outs under certain conditions modelled * Engine failure if abused/limits exceeded (WIP) NAVIGATION RADIO HEAD * VOR test mode implemented (WIP) * Display test mode * Display dimmer/OFF implemented * Independent of nav radio - can fail independently VHF RADIO HEAD * Display test mode * Display dimmer/OFF implemented * Blinks on invalid frequency selection * Independent of comm radio - can fail independently TACAN RADIO HEAD * Test mode implemented * TACAN X band implemented * TACAN able to tune any valid DME source from VOR/ILS/DME in addition to TACAN/DME * Independent of TACAN radio - can fail independently DME RECEIVER * Independent DME receiver can fail independently MORSE CODE IDENTS * All beacon types include correct frequency of tone, keying rate, repeat rate, and interleave * Audio panel WIP COCKPIT LIGHTING * Cockpit lighting integrated into model * Accurate area illumination (within limits of renderer) * All lights independently modelled (single lights can burn out/fail) * All lights tied to correct dimmers/switches EXTERIOR LIGHTING * All external lighting independently modelled (except formation lights) * Individual lights can fail (except formation lights) * All lights tied to correct switches * Multi-stage lighting ADDITIONAL EXTERNAL ANIMATIONS * Boarding ladders * Wheel chock * Pilots helmet(s) * GPU (when requested) ADDITIONAL INTERNAL ANIMATIONS * Boarding ladders * Helmet (WIP) * GPU All systems are tied to their respective busses, and circuit breaker(s) where installed. Items marked as WIP are experimental, may be missing, broken, or will not make it into the final product. THIS LIST IS NOT EXHAUSTIVE, AND EVERYTHING IS SUBJECT TO CHANGE. We hope you enjoyed reading some of the key features of the C-101 systems and depth of modelling. We aim to bring you the highest fidelity systems simulation possible, thanks to advice and feedback from our real-world pilots and maintenance technicians. We are extremely grateful for their help. Best regards, Tango.
  17. Official promo of C-101 Aviojet of Aviodev 3rd party on ED forums http://forums.eagle.ru/showpost.php?p=2086863&postcount=1
  18. From ED Facebook, new pics of Fw-190D-9
  19. VEAO tell over the diferences of "military version" vs "comercial version" http://forums.eagle.ru/showpost.php?p=2084198&postcount=9
  20. VEAO P-40F Beta planned Late 2014 http://forums.eagle.ru/showthread.php?t=125359 Thought I would start the Dev Diary for the P-40F Kittyhawk. I dont know about you guys but I always remember the airfix models of the Kittyhawk when I was a kid, with the desert colour and big sharkmouth on them. I am really looking forward to bringing this aircraft to you guys as soon as we can. So if you have not already guessed the fact that I am posting this today means that the P-40F will be the first aircraft we are releasing! Currently the aircraft is with the modeler having the finishing touches added to the model and then its onto the cockpit for him. Once this is done the texturing can begin as well as the model integration. Sound recording will be completed hopefully by September as well so we have some nice authentic sounds for the module. The ASM is being started as well, with the FM soon to follow with some of the basic framework already being laid down. We have some great research materials for this aircraft as well as access to some great people who have worked and flown this. We have no less then 3 P-40 pilots who are ready and willing to assist us with the fine tuning of the flight modelling of the sim. A number I am convinced will increase closer to the release of this aircraft. Currently Beta release is planned for the back end of Q4 2014, although this is subject to change, this remains very much our target. I'm hoping to be able to share some renders of this with you guys in the next week or two and anyone lucky enough to get to Duxford for Flying Legends can come and find me as I will have the model with me. I will keep you guys in the loop as/when there is more to report. All the best as always Pman
  21. Q&A VEAO Grumman F8F Bearcat http://forums.eagle.ru/showthread.php?t=125167
  22. http://forums.eagle.ru/showthread.php?t=125166 http://forums.eagle.ru/showpost.php?p=2079523&postcount=5
  23. Pman talk over VEAO Ha-1112 Buchon versions http://forums.eagle.ru/showpost.php?p=2078793&postcount=3
  24. You missing the RRG Studios WW2 Normandy map and future expansions, and now, VEAO moving to search personal to build maps with EDGE. Others projects has in the shadows, but expected to future news. Meanwhile..... http://forums.eagle.ru/showthread.php?t=125345
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