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cperleberg

JAGDSTAFFEL 11
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Everything posted by cperleberg

  1. OK, I did due diligence and can't find it. Why don't I get bombs and Le Prieur rockets in FE2? How are weapons handled in FE2? As in SF2? Are weapons in discrete folders within an Objects/Weapons folder? Is a weapons.dat file still necessary?
  2. OK, fixed it. You need to do a little bit more to get things to work. The problem occurs because the obhectives and waypoints in InstantAction.ini don't correspond to the actual map. First, you need to change the options.ini file as noted. Then you need to start the mod, go into Single Mission, create a mission with the same aircraft you used in the Options.ini. Save the mission to a file. Close the program. Copy the MissionData, Weather, and AircraftMission001 data from the .msn file to the instantacttion file, overwriting the data there. Delete the other mission files. Close the file. Things should now work. Chris P.
  3. I'm having trouble with Instant Action crashing (hard) on my installed mods (in this case, India/Pak). Searching through the files here, I'm told to change two files: Options.ini and Flight/instantaction.ini. Doesn't work. Start-up crashes hard at 30%. This is what I've done: Changed the instant action section in options.ini to this: [instantAction] AircraftType=Sabre6_PAF MissionMap=IndiaPak StartTime=16:30:00 StartDate=06/18/1965 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 and changed the instantaction.ini section to this: [AircraftMission001] AircraftType=Sabre6_PAF Name=GUNSLINGER FormationType=USFighter Size=1 RandomChance=100 MissionType=INTERCEPT ObjectiveID=2 Position=390020.000,554500.000,6100.0 Heading=0.0 Speed=250.0 FuelPercent=40 Alignment=FRIENDLY Loadout=AirToAir Aircraft[01].AircraftNumber=1 Waypoint[01].Position=393000.000,559000.000,1000.0 Waypoint[01].Size=1000.0 Waypoint[01].Command=CAS Waypoint[01].Speed=200.0 I've also changed the mission map to IndiaPak. Note that I've also deleted all the other IA missions (I don't play IA, but don't want it to crash if I accidentally hit that option). What am I missing? Chris P.
  4. Well, I eventually figured it out -- I replaced everything in the avionics.ini file with the radar ranging gunsight from the F-86. Who wouldn't fly a Gnat? Folland also made a Midge....
  5. How do you remove the radar capability from an aircraft. I have a Folland Gnat (from Checksix?) that has a radar coded in it somewhere (there's the upper right screen -- with nothing in it -- and I can set different radar modes.. The Gnat never had a radar, AFAIK. I've treid removing sections from Cockpit_Data.ini, but no joy. Chris P. (Searched, but couldn't find this particualr problem).
  6. Yup, that does it, thanks. (This game could use a little more documentation, AFAIC. For example, I discovered a couple of new hot key possibilities (Arrestor Hook for example) by going through the Defaults.ini file. Chris P.
  7. Hey, is there any way to zoom the map in and out during a mission? Chris P.
  8. I'm using Paint Shop Pro at the moment. Last thing I tried was to create a transparent background, paste the aircraft shape over it (paste transparent), then move the selection to an alpha channel. Save the whole thing as a tga. Comes out as a blank.
  9. How do you set up the loadout tga so that the background is transparent? I think it has something to do with alpha channels and transparency, but for the life of me all I ever get is a blank screen. Anybody help? Chris P. (I did search the site first, but couldn't find any info on this topic)
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