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GKABS

+MODDER
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Everything posted by GKABS

  1. I think this is more accurate what do you think (for the auxiliary fuel tanks)?
  2. Many thank for your comment, I will correct it. I was thinking the same thing, but the blueprint I have been using have it in the wrong place.
  3. just another update for the PT-76 project.
  4. Just completed a low poly D-30 to add to the MT-LB model. I just need to make some ammo boxes to put on top of the MT-LB. I will have the D-30 as a separated model too.
  5. Just made a quick model fix, I think it's better ;) sorry for adding a lot of photos.
  6. Thank you for your comment; you are absolutely correct about the damaged hanger; however I created two models. One has a hole within it which is meant to represent the more realistic turn out (it will eventually have things such as scattered/blasted doors) and then the other which will remain a smoldering hole. This will give terrain creators the option to choose which they prefer.
  7. Yes, one more thing Underground Air Base Bunker.
  8. This is what I have completed for the AB, some of the models Ideas are from the net and the other from the Kuwaiti AB that I am working near.
  9. This is another nice FREE script that I use and I thought it would be nice to share it with you. This Tool is useful for extruding border edges of an editable poly. You can also add a tilting angle and choose to use corrected corners. How to use: For installation instructions download the .zip below and read the readme file included. In max, open the “Customize User Interface” dialog and locate the tool in the category “RacoonScripts”. After you have made a hotkey, menu item or button, simply select some edges of your editable poly object and start the tool. Extrusion Depth = the absolute amount the new edges are extruded Angle = The tilting angle of the extrusion Smoothing Group, Inherit = Inherits the smoothing group ID from the adjacent faces Respect loop ends = If you are not using straighten corners, selections that end on corners are extruded perpendicular to the bending, if this is not desired, activate this option – it will extrude the those edge perpendicular to only the selected edges. Tips & Tricks: Alt + Apply = negate the angle value and apply Alt + Cancel = undo the last apply Known problems: * Haven’t tested it myself (still using 2014) but it I heard it might not work properly in Max 2017 (I blame Autodesk, it works in all versions prior to 2017). Also, for installing in 2017/2018/2019 installation instructions might not work anymore (again, haven’t looked into it myself). One user commented that evaluating the macroscript (RacoonScripts_Extend_Borders.mcr) once using the menu items “Scripting”->”Run Script…” did the trick for him. * Distorted polygons (e.g. skewed and rotated) may be problematic for the straighten corners algorithm. It’s better to disable this feature in these cases. * Since it’s a Maxscript it is not very fast in calculation speed. Higher edge counts may slow down the tool considerably. Download
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  10. I found this 3d max script and I thought of sharing it with you. and it's Free Why Blueprint Manager? Most modelers will tell you that the most annoying part of creating a new model is setting up the reference images. Once you have them prepared in Photoshop or your 2d graphics software of choice you have to create the image planes having the same proportions with the images, you have to create materials for each plane, apply the materials to the planes and make sure they are properly mapped and visible in the viewport, align the image planes and make sure they properly fit with each other, then lastly, change the properties of the newly created image planes so they are non renderable, when they are forzen they still display the images, and have backface culling on so that they don’t interfere with viewing your model. Tired yet? Just to add to this, when you finally start working on the models you will need to hide/unhide or freeze/unfreeze the reference planes. Well, with Blueprint Manager, all these tasks are reduced to a few mouse clicks! What is it? Blueprint Manager is a MAXScript which automatically creates a set of mapped planes from a series of blueprint images, sets their object properties to non renderable, backface culling on, and show frozen in gray off, and places them in proper position. This is the URL to download the script
  11. I just started working on my next project the PT-76. This one for you yakarov79
  12. Just another update I had to restart the MT-LB model all over again from scratch. Thanks to yakarov79 for sharing his file with me, I learned some tricks from his work, this is how it looks now, it’s almost completed and I should release it soon. I hope you like it, once again I extend my thanks and gratitude to yakarov79 for his help and sharing his work.
  13. Re: A/M-32A ground power unit
  14. That sounds good, I will look into it well I get there.
  15. Thank you for your links to those models, I'm aware of their existence I just wanted to design my own complete airbase for my designing pleasure and experience, and to share with the community. Like I said earlier im trying to create as much as possible, just to gain experience because I enjoy modeling and there isnt much that hasnt already been done lol with regards to the air model; its not connected to the airbase at all its only defined in the airbase .ini file so it can be used in any time period and the game will generate it.
  16. Two more models almost completed for the AB Tool Box A/M-32A ground power unit
  17. Worked on the skin somewhat
  18. 85% completed on the Keco A/M32C-17 Aircraft Air Conditioner for the new AB
  19. Thank you for your kind replies, this AB is based on this Military AB in Kuwait (with some changes that I added to my liking) My work is near the AB (Ahmad al-Jaber Air Base ). Its used by both the Kuwaiti Airforce and the US. the control tower I modeled was from the same AB
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