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MAF1247

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  1. Something like that. Ofc this is an extreme example because the guy rebuild the software from scratch, here i'm talking about trick some game files to add new scripts and features through modding that won't be possible without AI assistance.
  2. Is against the rule of Combat Ace using the AI for modding? Ofc you should ask permission if you want to trick files that are supposed to be locked.
  3. Indeed. AI is a great helper when it comes about troubleshooting and optimization, but from what i see here there are people actually rebuilding entire games from scratch in few days instead of years thanks to AI. A good implementation in strike fighters 2 could help also with enemy Ai behaviour, or creating scripted campaigns or even proper dynamic campaigns with recorded results from mission to missions. The possibilities are endless. I am completely ignorant in terms of modding, coding etc, but it would be amazing if some expert modder here on CA could experiment on SF2.
  4. It's in a grey area. Technically the code that comes out from the reverse engineering is not the same as the original one, is new. It's like AI mirroring the original source code, so the game sounds and feels like the original, but the code underneath is different. So it's not a direct violation of copyright, but still can be treated as case of plagiarism or fraud (in case of selling the copycat). Considering also that in the terms and conditions that people accept to play the games is clearly stated that the game you have is not a property but a license and that you are not allowed to distribute it online without permission (by piracy or selling), is possible that major company will try to use this as legal weapons to send DMCA to all modders that will use AI to heavily modify their games, especially the one under external license like the sports game. To make you an example, recently AI modders found a way to import tracks from Assetto Corsa to Codemasters F1 25, which was considered impossible up until 2 weeks ago. And not only the tracks are imported, but the adversaries ai is completely functional like it was made by codemasers itself. This could open up to deep modification of the original code and other game features in the future. For now EA hasn't said anything, but it's possible that sooner or later something will happen, especially if someone of those AI modders will try to sell his own version of the game modded. However, considering the great potential of this new tool and the plasticity of a game like SF2, it would have been a dream to apply it and create a some kind of "DCS lite" through mods. This tool could extend the work of modders to completely change the game like happened with Falcon 4.0, which was transformed in a completely different game with BMS. Strike Fighters 2 has an immense potential if opened up to this level of modding, so it sad to see that most files are locked even to do that kind of job. I hope that in the future TK will open up to this kind of tools so that modders can continue the job that he didn't wanted to pursue. A man can dream....
  5. Well, that's a pity I personally don't know anything about creating mod or even less how to mod SF2, but the concept that modders on other games are discovering and the reverse engineering process they are doing can create impressive outcomes. I hope that one day, that will be possible with SF2 too
  6. After i saw what a modder could do with Napoleon Total War: And a deep dive into ai modding in this other video: I'm asking myself if Ai can be used to mod further Strike Fighters 2, by improving enemy behavior or graphics, or introducing new features like air refueling and similar. Do you think that it could be a possibility? Or SF2 modding community is completely against it?
  7. I noticed that when i'm using bombers mod, both in single missions or campaign, especially cold war's, there is no ccip nor target sight to help the player knowing where the bombs will go. Considering that these bombers are for level bombing, this lack makes them simply unplayable. I would like to know if someone has made some kind of virtual ccip that goes beyond the hud, like YAP did with his Revamp Works (in which he designed the virtual ccip for some bombers in some missions)?
  8. Crayola quality? O.o What does it mean?
  9. Sorry about that. It's a pity that people have to argue and fight about a common hobby. There is already a lot of shit in this world, that these things should remain untouched from them. My personal opinion though....
  10. Oh, i didn't know we were on "feud" level of bittery Indeed i wanted to use some DAT files because i'm doing the 1948-1956 suez campaign and some aircrafts are not in the mod, but available only on DAT. I'm not interested in mod making or sharing. I just want a couple of aircrafts for my self-amusement Sorry if i sound opportunist, but i really don't get all these problems only for a bunch of virtual object that are free anyway. However, i saw a lot of interesting aircrafts down there that are not here, so i wouldn't mind to try something different for a while. Thank you anyway for the info.
  11. A shame though..... soo many aircrafts models to use and play with. So much work to be wasted in time because and obsolete website. At least there are some sharing of their mods here on CombatAce?
  12. I subscribed on their forum, and waiting for the email that activate my account, but nothing yet. The website still works? The admins are still there? I would like to download some aircraft, but can't do that until approved subscription.
  13. Even if someone buys it only to sell it on Steam or GOG, it would already increase the revenue stream by itself. One of the reason why SF2 is not well known in the flight sim community is because is almost impossible finding or buying it online, considering the abysmal state of ThirdWire website. Moreover, it's too overpriced. It's true that with mods it offers a better experience, but paying 100$ for a 17 years old flight sim it's really a robbery considering the actual market with competitors like DCS, IL2 or even BMS (which is for free). On steam the complete collection should not go beyond 30$, which is a fair price for what the game offers today. On this, i'm sorry if i sound rude or offensive, but TK is a little bit too greedy. I honestly don't even know if the license would cost in Millions of dollars. TK itself said that SF2 didn't sell too much to make another expansion or a sequel, so i don't think he could value so much the licens for the game. In my opinion, to be optimist, maybe he could get $300K-$500K.
  14. This proves how much of a good game SF2 is and how good is its main engine for the development. I'm sad only because we're in 2026 and nobody relased anything closer to SF2 in terms of experience and moddability. Games like Nuclear Option don't count because they seems more arcadey than simlite and it looks like more "Battlefield 6 with only aircrafts" than a combat flight simlite. Unfortuantely, i don't have any kind of skills in programming, modding, or modeling and no money, otherwise i would have liked to make something similar to Strike Fighters 2, but with modern tools. I truly hope that in the future someone can take the mantle from Thirdwire and Tk and making the spiritual successor of the saga.
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