arthur666 Posted March 28, 2011 Posted March 28, 2011 when I add new air units to my campaign, what do I need to pay attention to regarding the the 2 .INI files? Do all nations need to be together? I've noticed that if I add one to the end of the list and make it flyable, it acts weird. Also, do they need to be in alpha-numerical order by squadron# ? Quote
+KnightWolf45 Posted March 28, 2011 Posted March 28, 2011 that depend if you want to make them flyable or not for player unit must be all in sequence 1 to something for non flybel no problems to mix mix red whit blue Quote
Jaman Posted March 28, 2011 Posted March 28, 2011 (edited) You must count how many blue squadrons are in the campaign xxx_DATA.ini to find out the ID for the next one. For instance: You have 35 Blue squadrons on your campaign and 10 Red squadrons, thats a total of 45 [AirUnitxxx]. That means you are going to add the next Squadron identified as [AirUnit046], but its ID for the xxx.INI file should be 36 as it is the 36th blue squadron on the campaign. 35 other blue squadrons above this [AirUnit046] AircraftType=F3H-2M UnitName=VF-141 'Iron Angels' Squadron=VF141 ForceID=1 Nation=USN ... 10 red squadrons after this [uSNUnit001] Unitname=VF-141 'Iron Angels' ForceID=1 UnitID=36 StartDate=1962 DescFile= StartText=RD62START.TXT AircraftType=F3H-2M Edited March 28, 2011 by Jaman Quote
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