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Posted

possible,certainly. we have an F-15SA,  which preceded the QA and EX

the hard part will be setting up a new pit, and adjusting the avionics for SF2. SF2 doenst like 1990s avionics much (the most advanced bit being teh 70s avionics DLL) let alone 2020s. and theres not to many modelers left to make the new almost all glass cockpit

but aircraft model and flight model,  it would be no problem to make one. you could do it yourself in fact

  • Like 3
Posted (edited)

No, there's no specific F-15EX mod.

However...we can get one by modifying the current F-15E mod.

Let us thank the original creators for reserving the following nodes for us: Left_WingOuterPylon and Right_WingOuterPylon.

These changes were made almost two years ago, so my description may not be 100% accurate:

First we need to open data.ini and make sure to disable the following using "//"

1760974725857.png.29203a92475cbc42331d4eb61de44765.png

and make sure we have active this:

image.png.7382cc71b7282f66b5108fbe52667dc7.png

By this way we can activate stations that have not been activated due to structural strength reasons.

The remaining changes are for the avionics and the serial number etc.

Also, I used LAU-115 to make the AMBER rack (so the shape is not that accurate,but kinda like it).

Yes, the "F-15EX" in the following picture has wrong markings.

img00068.thumb.JPG.3583ad2da4a163041145995540e1b6d0.JPG

img00002.thumb.JPG.eb35075d7f715ac9415425cef78bb80e.JPG

 

Edited by simonmiller416
  • Like 1
Posted

Thank you ,

will try

my modding skills at present in sf2 are very basic

managed to increase the radar track  range for the Rafale mod recently  (track  range was wrong , now 100+km it is possible to use meteor missile  properly )

F15e FM has to be modified i believe , the f15e feels very HEAVY , F15EX  handling should be closer to f15C ), but radar is okay in F15E.

( a pity the  F15CX was not pursued , it would have given anything not  true 5th gen a run for its money )

 

Posted (edited)

And  most importantly,as dad said,the cockpit yeah.

Creating a cockpit takes far longer than creating the exterior model.

Even if we purchase existing assets、resources on the market, it is very difficult to present the correct effect in the game.

We need to use all the OSINT we can search to ensure that they are as realistic as possible, not just export a lod and that's all (this is very difficult for aircraft from the 20s, or even the 2000s-10s, as there is a lot of intelligence that we cannot directly access).

I still remember the excellent work of Ravenclaw on the F-4 pits btw.

And final words... I tried to import an Advanced Eagle cockpit into the game and it made me black out...

 

1760976209527.png

Edited by simonmiller416
  • Like 1
Posted

Never mind the cockpit !...

is it possible to switch FM files  of aircraft in sf2

i mean , say make the f15e fly like f15a/c ?

(some of the modded jets like f16c /su 35 are way overpowered , you can keep on turning in normal flight mode without losing airspeed)

 

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