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daddyairplanes

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Everything posted by daddyairplanes

  1. requirement on this one is to have Super in the name. Super Sabre is ok, Superfortress is ok, kicking off with l'Aéronavale ... fusil cabane doubling back for a visual confirmation
  2. lol well i said it was a shot in the dark
  3. sounds odd. model cant be changed without the max file, what i wonder is if putting a negative speed in the movementSystem part of the data ini would work (its a shot in the dark, not an informed statement) also, did you get it from a GroundObjects folder that was part of a terrain, or direct from a Terrain? if direct from a terrain, it was likely a static object placed to be bombed and not intended to move. that could also be why it faces left (to differentiate from the regular ships rather than the target)
  4. i think he means the retool of our current for Win10 @ jack33, likely but not necessarily. it's supposed to be a retool for Third Wire to do what Windows already does to make the old Win7 game work in Win10(compatability) , plus take advantage of DirectX updates since the older versions were released but anytime TK looks sideways at the PC SF2 it seems something the modders incorporated into the game breaks. it was business as usual a long time ago but the stability had been nice since Jul2013 (the last patch to the game) back at yakarov79, it might not be a bad thing. it could bring in new blood on the game itself, and for every say 100 new players you might get 2-3 new modders. especially if the new version is not too different and can take our old abandoned mods
  5. its not what if. it was a captured aircraft, used as a squadron hack and painted in those colors to try to avoid getting shot down by our own troops.
  6. sorry. refer back the the third line; parking isnt garunteed even at 100% the airliners i would do are pleasant suprises when they pop up in game. but thats roughly a 1 in a 100 occurence even more fun you will have is getting an appropriate to conditions skin on aircraft (all same air wing frrom same year). ask the guys that get all of the same airwing, if its not models as part of the carrier model, then that has some skill set behind it they could share
  7. you should give some fudge room in your carrier park span. try 4.551 instead of 4.55, or basically 0.001 over the largest aircraft your parking there. conversely to limit just go 0.001 under (ie 4.549) whats the wingspan of the Mi-8T in its data.ini? also aircraft parking is a quirky thing in game period. parking chance 100% doesnt garuntee an aircraft will park there.
  8. i think he means pics of the pit as well as the tour guide
  9. View File KC-10_SAC.7z SAC Twilight : KC-10A Extender(Marcfighters) This is a redux of the Marcfighters KC-10 mod. It incorporates each wing that used the KC-10A in the last few years of SAC service also included is a El Dorado Canyon skin. While we do not currently have this operation in the game, I was able to find pics of ten Extenders in the UK in the middle of April, 1986. Ten KC-10As were used in the operation. you do the math. Installation: Unlike many of my mods, i reccommend just deleting the previous mod if you have it on hand. This is a vast leap over the older skin set, and covers all available tankers rather than just 6 for each camo style. Allowing overwrite should not hurt anything, just dont complain about clutter if you go that path. Otherwise, like always, unzip and install into any SF2 mod folder. Included: 4 skins for the 2d BMW, 22d ARW, 68th ARW, and Operation El Dorado Canyon with historical serial numbers multi camo decal sets for these skins nose art as appropriate Known Issues the model and flight model are the same that Marcfighters included in the original (SF1) ODS mod. it was meant as eyecandy, and had no pit. as released i have commented out the cockpit, but had a sitting on the nose pit so i could load it in game to check work. there are also no windows for the cockpit, the entire fuselage is one piece (cause marking limitations) it is sluggish, and flies nose down. given there is a newer model known to be in the pipeline (eta two weeks), i am putting the lipstick on this pig but not working too much ini improvement. over 3/4 of the work on this should transfer easy to the new model when it comes comments on how she flies will be referred to this warning. Credits and Thanks marcfighters original model daddyairplanes skin and decal work KC-10 FB group reference on the old days of this tanker Anthony Spencer more detailed reference on the KC-10 Stratos, NightshadeP/R, allenjb42 extra eyes to catch my mistakes I hope you enjoy this mod Kevin Unruh aka daddyairplanes 28 June 2020 Submitter daddyairplanes Submitted 06/29/2020 Category Other  
  10. View File (Marcfighters) KC-10A Extender in the 90s (Marcfighters) KC-10A Extender in the 90s This is a redux of the Marcfighters KC-10 mod. It incorporates each wing that used the KC-10A in the early to mid 1990s. This includes the units that still operated the Extender at the transition from SAC to AMC, as well as the transition to Travis and McGuire AFBs. Also included are the two skins for the KDC-10 tanker version used by the Royal Netherlands Air Force Installation: Unlike many of my mods, i reccommend just deleting the previous mod if you have it on hand. This is a vast leap over the older skin set, and coversall available tankers rather than just 6 for each camo style. Allowing overwrite should not hurt anything, just dont complain about clutter if you go that path. Otherwise, like always, unzip and install into any SF2 mod folder. Included: 5 skins for the 458th ARG, 22d ARW, 4th Wing, and the 60th and 305th AMWs in 1995 multi camo decal sets for these skins nose art as appropriate tweeked skins for the KDC-10 aircraft original decals for these aircraft Known Issues the model and flight model are the same that Marcfighters included in the original (SF1) ODS mod. it was meant as eyecandy, and had no pit. as released i have commented out the cockpit, but had a sitting on the nose pit so i could load it in game to check work. there are also no windows for the cockpit, the entire fuselage is one piece (cause marking limitations) it is sluggish, and flies nose down. given there is a newer model known to be in the pipeline (eta two weeks), i am putting the lipstick on this pig but not working too much ini improvement. over 3/4 of the work on this should transfer easy to the new model when it comes.comments on how she flies will be referred to this warning. Credit and Thanks marcfighters original model daddyairplanes skin and decal work KC-10 FB group reference on the old days of this tanker Anthony Spencer more detailed reference on the KC-10 Stratos, NightshadeP/R, allenjb42 extra eyes to catch my mistakes I hope you enjoy this mod Kevin Unruh aka daddyairplanes 28 June 2020 Submitter daddyairplanes Submitted 06/29/2020 Category Other  
  11. (Marcfighters) KC-10A Extender in the 90s

    Version 1.0.0

    68 downloads

    (Marcfighters) KC-10A Extender in the 90s This is a redux of the Marcfighters KC-10 mod. It incorporates each wing that used the KC-10A in the early to mid 1990s. This includes the units that still operated the Extender at the transition from SAC to AMC, as well as the transition to Travis and McGuire AFBs. Also included are the two skins for the KDC-10 tanker version used by the Royal Netherlands Air Force Installation: Unlike many of my mods, i reccommend just deleting the previous mod if you have it on hand. This is a vast leap over the older skin set, and coversall available tankers rather than just 6 for each camo style. Allowing overwrite should not hurt anything, just dont complain about clutter if you go that path. Otherwise, like always, unzip and install into any SF2 mod folder. Included: 5 skins for the 458th ARG, 22d ARW, 4th Wing, and the 60th and 305th AMWs in 1995 multi camo decal sets for these skins nose art as appropriate tweeked skins for the KDC-10 aircraft original decals for these aircraft Known Issues the model and flight model are the same that Marcfighters included in the original (SF1) ODS mod. it was meant as eyecandy, and had no pit. as released i have commented out the cockpit, but had a sitting on the nose pit so i could load it in game to check work. there are also no windows for the cockpit, the entire fuselage is one piece (cause marking limitations) it is sluggish, and flies nose down. given there is a newer model known to be in the pipeline (eta two weeks), i am putting the lipstick on this pig but not working too much ini improvement. over 3/4 of the work on this should transfer easy to the new model when it comes.comments on how she flies will be referred to this warning. Credit and Thanks marcfighters original model daddyairplanes skin and decal work KC-10 FB group reference on the old days of this tanker Anthony Spencer more detailed reference on the KC-10 Stratos, NightshadeP/R, allenjb42 extra eyes to catch my mistakes I hope you enjoy this mod Kevin Unruh aka daddyairplanes 28 June 2020
  12. KC-10_SAC.7z

    Version 1.0.0

    67 downloads

    SAC Twilight : KC-10A Extender(Marcfighters) This is a redux of the Marcfighters KC-10 mod. It incorporates each wing that used the KC-10A in the last few years of SAC service also included is a El Dorado Canyon skin. While we do not currently have this operation in the game, I was able to find pics of ten Extenders in the UK in the middle of April, 1986. Ten KC-10As were used in the operation. you do the math. Installation: Unlike many of my mods, i reccommend just deleting the previous mod if you have it on hand. This is a vast leap over the older skin set, and covers all available tankers rather than just 6 for each camo style. Allowing overwrite should not hurt anything, just dont complain about clutter if you go that path. Otherwise, like always, unzip and install into any SF2 mod folder. Included: 4 skins for the 2d BMW, 22d ARW, 68th ARW, and Operation El Dorado Canyon with historical serial numbers multi camo decal sets for these skins nose art as appropriate Known Issues the model and flight model are the same that Marcfighters included in the original (SF1) ODS mod. it was meant as eyecandy, and had no pit. as released i have commented out the cockpit, but had a sitting on the nose pit so i could load it in game to check work. there are also no windows for the cockpit, the entire fuselage is one piece (cause marking limitations) it is sluggish, and flies nose down. given there is a newer model known to be in the pipeline (eta two weeks), i am putting the lipstick on this pig but not working too much ini improvement. over 3/4 of the work on this should transfer easy to the new model when it comes comments on how she flies will be referred to this warning. Credits and Thanks marcfighters original model daddyairplanes skin and decal work KC-10 FB group reference on the old days of this tanker Anthony Spencer more detailed reference on the KC-10 Stratos, NightshadeP/R, allenjb42 extra eyes to catch my mistakes I hope you enjoy this mod Kevin Unruh aka daddyairplanes 28 June 2020
  13. the intrepid Spaceman Spiff struggles to maintain altitude in his spacecraft...
  14. in the spirit of the other themed days, post your big ones, your jumbos, anything bigger than a fighter sized breadbox. Wednesdays only (sorry bout starting so late, was at work until now
  15. y'all garçons thursty?
  16. F-4C_67 557th TFS 1969

    awesome work. reminds me of mppd's comprehensive work with Nam Phantoms many moons ago
  17. for longer smoke trail, you really gotta bump the particleLife up. when i changed water injection on the B-52G i went with around 210. i was trying for that extreme smokiness that comes from a water injection MITO takeoff, but the info might be useful for what youre doing too
  18. post the original ini, with the changes youve made so we can compare also are you saving this to the effects folder in the mod folder, and do all your names match up? ie texturematerial=abc.tga in both the ini and abc.tga in folder. it is a common issue for ini changes not taking effect
  19. run! run now Ully! before the ini madness takes you!
  20. sorry i did have kids at the time this was a thing
  21. second crewmember

    the most you could do is to make the rear (or other side) cockpit the one you fly from, with changes to the proper section of the data.ini this WILL NOT allow you to be a bombadier or RIO. it would be most useful in the instance of a training aircraft, if you wished to fly as the instructor (with a more limited view than normal) if you want to play other crewmen than the pilot in command, wait a little. Microprose is going to re release 8th Air Force in the near future
  22. much as the title says. a few ground rules: 1.should be as close as you can come to the historic event. some leeway is given as not all aircraft or paint schemes are available 2.PLEASE steer clear of airliner crashes or other massive loss of life unless there is a very good reason for it. keep it tasteful if you do ( Iowa ANG escorting United 232 to Sioux City in July 89 ok, a Flagon shooting JAL 007 NOT OK) 3.must give the historic event being presented in the screenshot finally, have fun! to kick it off, here's F-4E 69-7294, also known as the 4000th Phantom, delivered to the USAF 1 Feb 1971. later in 1989 it was converted to F-4G Wild Weasel V then finally expended as a QF-4G target in Nov 1998. also an example of rule 1 as i don't have a 4000th Phantom tga, so shown from a different angle!
  23. C-17 Globemaster lll

    compared to a C-130, they are insanely comfortable to fly in. even with an MRAP parked next to you.
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