Flanker562 Posted March 9 Author Posted March 9 Okay there's an update this Sunday at least, I added the bits and bobs to the MH-92s and it looks better actually with more "high-tech stuff" and such. I don't think much will come after that, pending user requests and such. If I were to pursue a quad-rotor helo it'd take some time but otherwise not interested right now and see if Kitsune will come through with it.
Flanker562 Posted March 9 Author Posted March 9 Anyway, I redid the mount for the refeulling receptacle on the MH-92s as well. It was kinda janky and figured that in 2035 or whenever the helo was made (never made any lore for this, just made it up and such), the mount would be less invasive and such in the cockpit area. So that's something I guess.
Flanker562 Posted March 10 Author Posted March 10 Just a simple "TF160 Mechanic" I came up with, for the TF160 faction. Nothing special but could be a crewmember on the MH-60 DAPs anyway, so if you need to repari something, you have a facion specific unit to mess around with.
Flanker562 Posted March 14 Author Posted March 14 I tried to make it an Arma 3 day since I had nothing going on, and I adjusted the UH-60 flight model to match CUP, since their UH-60M flies pretty nicely and stably when sling loading. Then I realized no one complains about the flight model, so why fix something that doesn't need fixing? Anyway, nothing else much on the horizon other than a possible automated sentry gun with a minigun. I have a rough idea of what it would look like, and I'm not sure what to use. I may use an M134 from my helo pack since it's already textured and modeled. Just need to develop the turret and base and get it UVmapped. I'm very slowly learning and trying out Blender, but I want to redo some of the items in my Flanker562 Weapons Pack. However, I'm not sure yet, as I'm planning to use the app next year with Arma 4.
Flanker562 Posted March 16 Author Posted March 16 I got a request from a user on Steam to animate the doorgunners and will look into that this week. I also updated and tweakd the missile fire via Chair on Quigg's Discord, he inadvertently helped me update the rocket fire when a missile is fired. And I think the update to Windows borked the Buldozer, as it no longer works, despite setting it up properly (worked fine before, unless I missed something). I'll mess with it today and see if I can't get it working again, because I do need it.
Flanker562 Posted March 16 Author Posted March 16 Noticed in the Ghost Hawk config that you can specify the unit that mans the door guns, so here's what I did for the XX-60/92s. It works out better since it's more realistic in appearnance when using AI units and stuff:
Flanker562 Posted March 16 Author Posted March 16 Okay right now for the animation for the doorguns... I'll think on it. Right now only one person has asked and not sure if I want to go through the trouble of redoing ALL of the doorguns. It's doable, not totally unreasonable, but overall just sometihng I may think on doing in the future. I got plenty of time, just not motivated and the like, so I'll think on it.
Flanker562 Posted Friday at 03:15 PM Author Posted Friday at 03:15 PM Again, not much in the works for helos. Someone requested an SH-3, but given the game mechanics, I don't know if it's worth it, so I'll hold off on it. If you notice, I did an updated config for the EF stuff, and felt it was small enough not to worry about. The new Sikorsky Black Hawk UAV is something, and might look into something. I updated a couple of missions with the Expeditionary Forces CDLC introduction of the QAV-80, or whatever it's called, so if you like that thing, go play. Other than the update for the Flanker562 Helicopter Pack, I got nothing on the menu for mod work.
Flanker562 Posted Saturday at 12:18 PM Author Posted Saturday at 12:18 PM Oh I did forget to mention that I tweaked the AH/MH-15M pitch, so it's more smoother. It is pretty much something I realized when flying it for a bit, learning true NOE flight with a helicopter that size.
Flanker562 Posted 19 hours ago Author Posted 19 hours ago I've been wanting to improve the .45ACP for a long time after seeing a discussion on the Tiny Gecko Discord. I finally looked at my Jacketed Hollow Point rounds, and going to give them to the TF562 units as a better mag for ammo usage. It' s not terrible, and is from my Flanker562 Weapons Pack. I knew I had some ammo that was better than the BIS (not by much, but it works) ammo, so you'll see that next week. It works with the stock ACP-A2 handgun only. I may tweak it for the other guns as well. And may be an update for the Flanker562 Weapons Pack too.
Flanker562 Posted 17 hours ago Author Posted 17 hours ago Okay got the JHP+ Ammo setup for the weapon and helicopter pack. I decided to give TF562 units the 4-Five pistol with an MRD sight, and JHP+ ammo as "standard", to give them more firepower and such now if you use them, well after next week's update anyway. I also worked with the Magaziine Well system to give the A2CP-A2, the 4-five, and the Zubr the ammo to enhance your loadout with better ammo than the stock ammo.
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