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Flanker562

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Flanker562 last won the day on June 14

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  1. https://forum.dcs.world/topic/392164-matt-wags-wagner-11101968-09072026/
  2. I was getting back from PT at Fort Hood when it happened. My roommate told me as he had a TV, and showed the planes and news commentator commenting on the event. It's a life changing moment for sure, and will be remembered.
  3. I posted another blog entry: "It's September 11" https://www.ejwriting.info/post/it-s-september-11
  4. Managed to get all of the relevant helicopters done. I did it for the majority (the UAS didn't bother, as you're not piloting that one in the cockpit at least). As for the rest it's pretty much done. I didn't do the early model MH-60s (the AL and A) since I believe they flew with the doors on most of the time, though I think the ref shot shows it without doors, not sure but will look for the Prime Chance version. Anyway so for Sunday they'll be ready for upload. Not much else on the horizon though, so that's good I got most of the stuff done already since I had a free afternoon, and a lot of copying and pasting, and so on. But I like it. It should be noted that the SOAR birds will have it hidden, while you can still toggle the doors on, just that they start out without the doors for the pilot/co-pilot positions. Just a thing for them. Again, you can Scroll-wheel menu them on and go fly.
  5. Managed to finally get the 'removable" doors on the MH-92s. I'm sure Larpers would want some doors (especially on the 160th birds) on their birds when flying, so I'll phase them in as time goes on, now that I finally got the code and model to work. By default for the MH-92s they're "off", so you just need to scroll wheel them on or off, depending on your mood.
  6. I usually set them up as SEAD missions, and disable the enemy AA defenses, and I can at least fly any plane with that role around for sightseeing.
  7. Okay now that it's a quiet moment... The RSLF UH-60M was missing it's HMD, so I added it for Sunday, as well as removing the suppressor on the TF562 MX SW. Normally I'd leave it on an assault rifle converted (much like the M27) for an LMG, but methinks it's better to leave it off. One I like the sound of a machine gun, and figured the amount of rounds put through it would cause jams (but it's Arma so they don't model things like that, unless it's ACE3) more or less due to the amount of bullets put through it. Besides I think SF normally keeps the suppressor off their LMGs (or whatever they use) and use it since well, the enemy knows they're there anyway, so whatever. Mods uploading for Sunday: - Flanker562 Helicopter Pack - Flanker562 Taliban Fighters I'm starting to integrate the Marine complement in my missions, as I develop more tasks for them to do and such. Normally with the Taliban Fighters mod, mainly ETTs and such, not so much a fighting complement.
  8. I mean that map would be good for a lot of What If and other scenarios, I'll probably download it just to fly around it and admire the handiwork.
  9. Yeah you can take real world kN ratings and use it for your engine(s). I remember hearing that TK used to be an aeronautical engineer or something, so a lot of the values that you can find, are usable with the jets in the game.
  10. No A-A TGP function works, strictly A2G targets (if you have one equipped).
  11. I mean it's a technique. Not a good one, but it is one.
  12. Looking much better, fixed the layers, now looks good enough to prevent Marines from trying to kill me lol:
  13. Here's the USMC WIP for the Desert pattern. The overall feel is that it's muted, and frankly looks like crap, so I'll tweak it better as time goes on. It's fine as far as pattern and stuff, but the filters make it look too dark for some reason. Anyway, I'll work on it as I go.
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