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Flanker562

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Flanker562 last won the day on January 5

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  1. Yeah that's how games survive these days, Arma 3 came out thirteen years ago, and while A4 is around the corner next year, it's still encouraging people to make content.
  2. Did a test earlier of the Missile mod, and so far no worky as far as range. It should be noted that this is a modded NIGHTSTORM mod from his, just pared down to fit what I want to do, and probably will work. It seems that the AIM-120 situation is still in effect, and just waiting to see if currenthill or users post that the AIM-174B is working as it should. I mean right now I can use the AIM-120 as is, but no range increase either, and pared it down to replace (as it was) the AIM-120B. I mean ED really needs to update the range of the AIM-120. I mean it's almost criminal that the C8 can range (which the range is openly on Wikipedia, so while not the best source, it is probably the only source, or Gemini AI from Google) and would compete with some of the modded missiles like the stuff from the JF-17 and the like.
  3. No the Downloads section here on the site... I'll admit that it's been ages since I messed with SF1/WoE so @Wrench or somebody else can help. I think you can try the Saved Games route, but I don't know if that's specific to SF2. But do look in your Users/Your name/Saved Games/Thirdwire/ and see if there's a folder there. If so just create the folder under Objects/Weapons and put them there. I mean as said it's been a long time and I mostly moved on from this same, so I'm sure Wrench can help more than I can.
  4. Why not create the folder and see what happens? The weapons editor should be in the Downloads section (if you have access) where you can get the game to recognize the weapons, and so on. You'll need it anyway for weapons and stuff.
  5. Okay not much is panning out or coming out of my imagination. I may bog down and barrel myself into Blender, as I need that M468 textured, so I can put it back in the Weapons Pack and have a functioning rifle. Problem is finding a texture artist to do the weapon properly, but I may look into it in the future, or not. It's not part of the pack right now, so I can be flexible with what I want to do, or not do with.
  6. View File Fictional VFA-562 Skin Nothing special, just a fictional skin for a fictional squadron. It's a personal livery, but it was requested to upload, so why not make it available to those interested? Anyway, it's for the player F/A-18C, and is "Fictional VFA-562" in the livery selection field. Submitter Flanker562 Submitted 05/07/2026 Category Misc/AI Aircraft Skins  
  7. Version 1.0.0

    1 download

    Nothing special, just a fictional skin for a fictional squadron. It's a personal livery, but it was requested to upload, so why not make it available to those interested? Anyway, it's for the player F/A-18C, and is "Fictional VFA-562" in the livery selection field.
  8. @Nyghtfall If you got some files, like color swatches (You seemed to always have the correct colors) and stuff, but otherwise, good luck in what you gotta do.
  9. Yeah I keep checking at least one or few times a day to see if they'll update it with more titles, but still just WoE
  10. Any news on the Prowler? Or on hold?
  11. Success! It now works as intended! I had issues with the camera position, but it seems that the troop variant (still need some 3D work to sell it as a UAV) will work fine. I may have to do a ViV version like the one Sikorsky is pitching, but we'll see how I feel and how the users like the troop variant, and so on.
  12. Okay so far with the UAS version, it "works" and doesn't work. Yes, you can enter the cargo toop positions, the only issue I'm having (and the Gx drones didn't help if they're just cargo FFV spots) is when you take control of the heli, it shows it in the middle of the helicopter, not the defined positions for the camera (it works fine if the AI system is controlling it. I don't know if it's a game limitation but if people are good with drones and can allow it to fly on your own without taking control, then it'll probably work as such. Otherwise I don't know what else to do to make it work as I want it (it uses the Pip memory points). I may have to mess with it more though, as I don't think it's intended for helicopters to work with it like this. I can try the MQ config as I'm basing it off of the regular helicopter one, more to follow.
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