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Flanker562 last won the day on June 14
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AI modding could change SF2 for the better?
Flanker562 replied to MAF1247's topic in General Discussion
It could be the new software Erik is doing. I don't see why he should be flagged though for swearing, but we don't. Really not fair to the users. -
Just go to the top and click on Support, and fill out a ticket. Erik is sometimes busy so he doesn't always look at these posts. That's the only way to get a hold of somebody is the "Support" link above.
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Hello everyone, new member introductions.
Flanker562 replied to Erik's topic in Download Subscriptions
Maybe, but still not a dating site. You know you can't tell gender even with an IP check, so it could very well be, but "pedro" isn't a female name either. -
what exactly is forbidden here?
Flanker562 replied to daddyairplanes's topic in Site Support / Bug Reports / Suggestions
Damn, I'd better not use that phrase then. -
Hello everyone, new member introductions.
Flanker562 replied to Erik's topic in Download Subscriptions
I mean that's great my man, but this isn't a dating site. -
Okay I briefly went back to Stable and yet the freezing persists. I did go back to Development and the freezing is still there, but not as frequent as before (they must have sent a fix while on Stable), but the freezing exists. It seems to be at the start of the session, then it seems smooth, but now it still randomly freezes, even without mods, so I'm wondering what the hell is going on with this game, can't shake the freezing, and it's getting annoying. I want to play a game, without many problems that you can't enjoy yourself and such, ever since October 8 this has been a problem and won't go away, so yeah, modding can still do, and other stuff.. I have some tweaks for the Raven Helicopter Pilot/Crew units, and Repair guy. That's all I have to fix so far as it seems like four mags isn't that much for a frontline person. Have to redo the vest probably but otherwise I should be confident on the units. The helicopters are fine, and planning on some more schemes, namely a simple Desert scheme for the helicopters. Other than that no other plans for any mods yet.
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Flanker562 Raven Warfare Group RC5 - Replaced the useless Varmin SMGs for the Heli Pilot/Crew and Repair unit with SPAR-16 with a 300m zeroed Mk17 Holosight (Rifle) - UH-92 Assault has the right crewmembers Flanker562 Helicopter Pack RC213 - Condensed and reorganized the "160th_NVG.pbo" to make it more streamlined, removing the old folder structure and implementing something better. - Re-implemented the Hatchet Framework stuff. I think it (or should) work on most of the UH-60s and types with it. There is a setting in the Hatchet Interaction Framework where you can start/stop the engine only if the mod is loaded. For now, that's what I can do with my limited scripting (which was a pain to implement; Beans from the Hatchet team was about to choke me through the internet for not being script-friendly. I just don't do scripts that well) ability. Anyway, that's all you can do, and I need a dedicated script guru to implement more of that stuff. Also, I'm limited because I can't modify or implement scripting for the mod. I tried to remove it, but I re-implemented it while trying to fix a freezing issue with the game.
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I think some good scenarios or even a campaign can come out of this.
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Okay, from what I can ascertain, the new 2.23 patch will break some old mods. So far, the freezing has started again, and it's because an update broke some good mods. I don't have a large personal modset, so it's easy to remove broken mods; that's the good thing. The bad news is that I have to redo and adjust for now, until things get fixed so I can play scenarios and so on, and just have something to escape to, since A3 is my go-to for games and modding. I can still work on things with the reduced maps, but overall it sucks that updates break things and I have to adapt. I don't like not having a mod available, but as such, that's life, and I have to figure out workarounds and such.
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Okay, it looks like an old mod was causing the freezing issue (a script or something was broken). So far, after some time, the game seems to be working as intended, so I should make the effort to take down the Feedback Tracker entry, if possible. Going to give it some time to make sure, like a day or two. But if so, it's a weight off my mind. Found some errors: the crew for the UH-92 Cherokee (RWG- Assault) is the wrong style, so I fixed that, and it will show up Sunday. Apparently, when I copied and pasted the code, I forgot to go back and adjust it for the RWG faction. Fixed now, and I'm doing other things I think I did but can't remember. IF the fix holds, that is a weight off my mind on the game, though, as I can focus on gaming and modding now rather than trying to fix the game and see what was causing the issue in the first place.
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Really? I guess you won't need your Modder tag now do you? How dare you make a mistake lol Seriously thanks for all of the hard work that you do man.
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Well, I did find something to do. What started as a personal loadout has become a functioning loadout for the RWG group pilots and heli crew, which I like. The change is that the SPAR-16 is used, something better than the Varmin SMG, and features a 300m zeroed Mk17 Holosight, which I set up for my Weapons Pack, but figured it would work nicely for support troops, rather than the frontline soldiers and operators and such. I wanted to replace the models on the Helicopter Pack, but figured that was a little beyond my reach, or maybe it isn't? Anyway, the RWG will feature the image below as a standard setup for the pilots and heli crew, and they will only have like four mags, just for defense. I'm not sure how many a pilot carries in reality, but I figured that would be fine for incidents where infantry combat isn't the focus of the pilot's job, and so on.
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Okay, there's not much going on right now, just that the freezing is still going on. Right now I'm on development, which I thought would spare me the freezing, but it worked fine for a half-hour-or-so session; then it started freezing in another session where I was practicing hitting the LZ more or less on target. Some flying in Kidal and elsewhere has me off the LZ a bit, but it still works, so I don't know if I need to worry about doing that practice. But it keeps me from being bored, so whatever. Nothing is planned this week. Something might come up, though, so we'll see, like any week, depending on what interests me. The mods are safe in the Workshop, so maybe this week it'll be "slow" and not much to work on. I might break the Titan-Ds from the Weapons Pack, or make a separate unit mod. I don't want to though, since they use the weapons from the pack, and think they're fine where they're at too.
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Flanker562 Weapons Pack RC145 - Fixed the M17, making it accurate, and fixed the sight picture of the weapon. Usually I catch such things, but alas, I missed this one, now it works as it should. - Fixed the M27 IAR third-person proxy, attached IR lasers/flashlight will now show. Better Infantry RC11 - Replaced the Tracer mags with more useful FMJBT rounds for the Recon Team Leader - Recon Engineer can deactivate mines; was supposed to, but apparently I missed that notation - Developed a new unit for the Recon units, a Recon LMG Gunner, with an RCO-scoped MX SW - Recon units now have RCOs on their MX rifles as standard. - Added a "Recon UAV Operator" for missions necessary for ops with recon. Flanker562 Raven Warfare Group RC4 - Changed the majority of Kitbags to Tan Kitbags to go with a more relatable color for the units
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Okay, for now, the Beam Eye Tracker is causing the freezes. I haven't brought it up yet, and probably should, but that seems to be the cause, since the update happened on October 8 and that's when the freezing started. At times, I just deal with the freezing, as it's LAN with myself. As for recordings, I won't until the freezing is confirmed to have stopped. Sometimes I get a good session in, and sometimes it's almost unplayable, hence me saying that it stopped and so on. I'm sorry, but I thought (and tried) the numerous fixes online would magically fix it. I tried another head tracker (Look Pilot), and it was freezing, so it may be a similar file, or the small update by BIS screwed the pooch, but in any case it hasn't stopped me from modding, so there's that. Anyway, I tweaked the Raven Warfare Group Kitbags, switching one to the Tan version. I had created a custom texture, but it was crap, so I said screw it and used the BIS one instead. It saves time and is easy to implement.
