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Everything posted by Flanker562
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Yeah just tell me (and provide the link via PM or such) what file you want, and I can help buy a few or so.
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Some more progress shots on the Samson, ADuke has found a way to allow detail with proxies and stuff, so it shouldn't be too hard on the frames (I hope):
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After some thinking, I'm going to replace the weapons for the US Army with the MX series of rifles. I think that would fit 2035 better than HK416 clones. Granted the 6.5mm leaves little to be desired, but logistics-wise it would make more sense than SPAR-16s. So I'll be switching that out for the SPARs. This is for the Taliban Fighters Mod
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Per the above image (the patch, not the Samson): - Flanker562 Weapons Pack - Flanker562 Taliban Fighters - Flanker562 Persian Islamic Front - Flanker562 Helicopter Pack - Flanker562 Weapons Pack - ADuke Kiowa Warrior All for this Sunday
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Okay some possible good news: PlaneBot on the CJS Discord may be able to get a missile mod working. I will ask him if it's okay if I use it for my own edits, based on what "i think is good", but may be just a range edit, or whatnot, but I intend to work on the mod, or just delete my mod, and use his. He's modifying the Modern Missile Mod, so that will be that coding. PlaneBot says there are some bugs, but if it gets working, then we won't have to worry about missile issues, at least until the next patch shows up, and ED does something else to bork it.
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I mean I could purchase a couple of models for use, not that much of a problem. I bought the single model for the Super Hornet, and was File404's model as well. FastCargo did the variants though.
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Flanker562 CUP UH60M HMD RC1 - First Release https://steamcommunity.com/sharedfiles/filedetails/?id=3794493219
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Yeah no shit, take a break Volker, you need it more than we do, who's still relatively good in the mind body and soul. There's always somebody else who can come along. I mean he or she may not be up to par like you, but you've done a lot for the community and which we will always be eternally grateful.
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Bulk Mod update: - Updated Mod Icons for display in the menu to help find my addons better
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Also managed to fix my mod.paa files for custom icons for the Arsenal/Editor so you can find my addon weapons, or whatever. I looked at the BI page on it, and it works with a custom folder I use for my mods when packing them, so now when you download my stuff, you can know where it's at better and so on. I'll have to upload some mods to update them, but overall now that I got it working, it'll give some class to my mods.
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Also here's the Kiowa/Bell 406 patch. Also are some WIP shots of my modeler (he's using Blender) of the SA-2 Samson:
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So for Sunday: - Flanker562 Weapons Pack - Flanker562 Taliban Fighters - Flanker562 Persian Islamic Front - Flanker562 Helicopter Pack - Flanker562 Weapons Pack
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Gracias!
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Managed to get the "CQB" versions (as well as a pre-defined squad) setup for possible play. I won't necessarily use them on my missions, but overall that's for mission designers and such to mess with, not me so much. Anyway here's a typical unit (Engineer shown) that I put together. Since the MXC can shoot at least to 500m or so, I gave it a 300m zeroed EOTech:
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I mean that's pretty impressive by itself, congrats though on this Erik!
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Hello everyone! New member introduction
Flanker562 replied to Erik's topic in Download Subscriptions
¿A qué juego quieres jugar? -
Looks like the lua for the AMRAAM is now locked. I haven't explicitly heard anything from Darkcode to be honest, but it's not looking good or he would have sent me the AIM-260 mod already that he made for himself, for me to edit. So what does that mean? I could speculate and they're maybe changing things (the obvious is disallowing mods of their missiles) for either good or bad for the modding community. My years of experience with the company gives me little insight on what they do, I don't talk shop to anybody, so even if I was told, I wouldn't be able to say anything anyway so there's that. So for now, I am thinking of taking down my missile mod, concentrate on manuals here and there, and also liveries when the CJS Super Hornet Mod goes to 2.5. As for the missile mod I'll keep it up in case things work out, or if they don't, I'll delete it Saturday and go from there.
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Not bad, though I was expecting it to like catch fire for real and explode, not what I watched though, but still cool to look at.
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Is there a modern aircraft mod pack?
Flanker562 replied to Chugster's topic in Mods & Skinning Discussion
Alright calm down, it's either this thread or the other one where he said he knows he can be "quite an arse". I mean I don't disagree with you all, but his attitude isn't that bad as before. But there is some self-awareness, no need to always pile on either. -
Question on Hit Boxes and Collision Points
Flanker562 replied to snapper 21's topic in Mods & Skinning Discussion
Somebody take snapper21s computer away from him, he's out of control! -
Looks like this week will be a lot of RPG fixes, I've gone through the Taliban Fighters, and working on the Persian Islamic Front right now, so next Sunday will have more to offer for units, giving them special ammo to actually shoot at helicopters and stuff, at least the PIF units. I also fixed some backpacks and the units using them, which needed some fixing. I also fixed the Golden Eagles that comes with the Flanker562 Weapons Pack, so that's in a better place as well. I also fixed a typo for the PIF units, but otherwise, next Sunday: - Flanker562 Weapons Pack (Golden Eagles fixing) - Flanker562 Taliban Fighters - Flanker562 Persian Islamic Front
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Better Infantry RC10 - Equipped the units with some optics, some RCOs and MRCOs for better ranged combat. https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543 Flanker562 Helicopter Pack RC205 - Fixed texture paths on the CompM4 optic - Tweaked the CompM4 optic - Added a possibly functioning AN/AAQ-279 DIRCM pod for the MH-92s. It follows the stock values, so it should work as intended. It is also setup so the MH-80s can use them too. - Added a Royal Saudi Land Forces-specific Black Hawk to the mix. It is essentially an "unarmed" version, with two FFV slots on the crew positions for self-defense or whatever you use it for. Thanks to FASFAS on Steam and Discord with help with this version. - Black River PMC has its own flag for its faction. - Added the Royal Saudi Land Forces as a faction. - Fixed a pathname for the cfgfactionclasses for the Russian faction. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
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Okay, I finished with the Saudi bird for now. I'm doing the tan and brown camo next week, then I'll go from there. I did make the DIRCM pod available to the MH-80s, particularly the non-DAP version, since it doesn't have many mounting points for the systems to be mounted, only the specialized nose gear and stuff. As for the TF562, I'm thinking of a "CQB" version of the squad, maybe. Or just 12 Riflemen. They'll be equipped with the EOTech Holosights that come with the Helicopter Pack, and is an alternative for mission designers to mess with if they actually use the units for play. I think the current units are good for ranged combat, as opposed to having a holosight equipped. I don't know; I don't hear much feedback on the units, so maybe I need not worry about it. We'll see. Tomorrow's mods: - Flanker562 Helicopter Pack - Better Infantry
