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Flanker562

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Everything posted by Flanker562

  1. Okay, looks like the M468 will be next week, not this week. If it shows up tomorrow, I need to go through it and set it up (it's just one LOD right now, and in the config, which I'll have to remove before I upload on Sunday) for use in the game. It has some basic named selections and so on, but otherwise it's been in the files for the Weapons Pack for years, just never touched, if you like data mining and all that of files that didn't need to be bothered. Anyway, that'll come out, then we'll go from there when that's complete.
  2. You'd have to edit the actual _data.ini for it to carry ordnance it wasn't designed to. I don't know or remember the avionics of that particular plane, but it may not show a CCIP (or might show it) for you to be accurate, so your mileage may vary with modifications. If it's a stock bird you'll have to get the CAT extractor and implement the change that way if it's a stock bird.
  3. Yes, though I think it's the specific year you're flying that is causing the problem of not seeing the Pheonixes at a guess. Somebody who plays SF1 should chime in though, I'm going off of memory.
  4. Yeah me too, oh well.
  5. I misspoke, the one by Bunyap should work.
  6. Yeah it's in the Downloads section
  7. Downloads section for Strike Fighters 1 should have what you need, I believe the 331Killerbee pack is still there.
  8. Okay we'll be here when you get through it all.
  9. Some news for a change, since it's been slow this week. Not much going on thankfully so I'm taking it easy for a bit, maybe focus on DCS some. Anyway, a longtime friend is doing some model work for me, so here's what is upcoming: - Barrett M468, it's been the black sheep of the weapons pack, and he's going to get it setup texture-wise for some textures. I will try and do a Desert version when he completes it, sometime this week. This is the first project that will be completed. - SA-2 Samson from Avatar. It's been a requested helicopter, and it'll be a week or two before it gets completed (when he starts, I'll let you know when) - MQ-1 Grey Eagle. I bought the model to finally try doing a plane (so far the current build doesn't work well) and he'll get it UVMapped and then eventually it'll be brought into A3.
  10. Hmm okay, then there's some conflict going on my end then. Okay.
  11. Yeah I run it on WIn11 and the only issue I have is alt-Tabbing, it'll crash if you do, such as when I reset my Head Tracker, it goes to desktop, and can't alt+Tab to it again after it does it. Other than that, it works good.
  12. No problem.
  13. That's an issue you'll have to bring up to them. We do not speak for, or influence Thirdwire policies. If they require payment by PayPal. there's nothing we can do about it.
  14. A new episode of For Whom the Bell Tolls is posted, start anew or catch up: https://bit.ly/4tbZws0
  15. I've got that blond hair, blue eye look, and one German lady mistook me for a local, and I had to tell her I was an American. But like it was never an issue for me since I didn't go out much anyway, and not for long either. But I never got bothered by anybody when I traveled on the train or anything.
  16. Well, I couldn't wait until I got the F-4E, so down the road when I get more comfortable with it, I'll probably do some kind of document like the Hornet in the future, probably within a month or less once I get comfortable shooting stuff. Right now, there's just waiting on the next patch, and hopefully ED is figuring out the issue with the AIM-120s, so we can have better ranged AMRAAMs and such. I need to inform Nightstorm that I'll be using some of his work. I had an issue with another game over that, and don't want to start any drama or problems with him if he resurfaces or whatnot. Otherwise, no work on Ironhand manuals, but I am thinking of a more generic one, as I recall from my Flanker 2.51 days. Sure, it was a different game, but it's appealing to revisit some of the stuff with the new tech in DCS.
  17. Was doing some testing, and realized I never made a laser-guided round for the Light Howitzer Container, so I made one real quick. I mean it's accurate, but don't knowiif it was my poor lasing, or just how the round acted, but it fell short of the target, just right near it, so that's something to worry about. Anyway I did some balancing with the amount of rounds for the container, reducing the amount of Guided rounds to 20 rounds, and 12 rounds for the Laser Guided rounds, both in the Helicopter Pack, and the Cherokee Containers. So next Sunday: - Flanker562 Cherokee Containers - Flanker562 Helicopter Pack - Flanker562 Weapons Pack
  18. Okay, I realized that the ARD (Anti-Reflective Device) on the new CompM4 isn't ideal for shooting. I replaced it with one I made and reduced some polys with it, though the optic isn't doing much for framerates so far. So next Sunday, I'll upload it, and shooters can relax and kill their favorite unit with it, should they choose to. For the Weapons Pack, there will be a non-ARD version of the CompM4. I just really need to do the inventory image, and that's it on that. I'm looking to do other stuff with the mods, don't know what yet, but the non-ARD scope won't show up in the Helicopter Pack; it's not a weapons pack, and the Army issues out the ARDs (you can, however, screw it off based on preference), but I want to keep it free of a weapon pack influence. Again, not sure what will come up for A3 this week, but next Sunday, as a reminder: - Flanker562 Weapons Pack - Flanker562 Helicopter Pack
  19. AH-1Z RC29 - Fixed a possible Effects error from RHS (Thanks Spartan 208 ALT) Flanker562 Taliban Fighters RC30 - Incorporated the M995 mod into the Taliban Fighters mod - SAD SPARs now have M995 ammunition instead of regular Ball ammo. Flanker562 Weapons Pack RC134 - Added a 6.5mm version of the LWRC SPR, giving it the new M1200 6.5mm Creedmoor round - Added a CompM4 optic, usable as a sight for your weapons. The model is bought from TurboSquid. It is zeroed for 300m - Removed the defunct "SMG" EOTechs, given that they were already zeroed for 300m - Added a "Khaki" (BIS definition) of the EOTech 553
  20. I mean having been in the community for so long, I'd imagine there'd be one somewhere
  21. Okay, managed to convert the desert EOTech 553 (Rifle) into a Khaki (BIS version) colored optic. I noticed that the "SMG" variants were actually zeroed for 300m, not 100m like i'm going to do (they were in the config, now they're not, but I'll put them back in) soon. Overall not much for the Weapons Pack or the Taliban Fighters. I'm debating uploading (again) the updates to the Helicopter Pack, but going to really hold off, let server maintainers get a break from me this week. Next week: - Flanker562 Helicopter Pack
  22. Yeah as a two-time participant in mental health crises, I know what it's like, can't escape your mind and such, that just fucking sucks. I'm better like you too though Meusli, things have calmed down, and a calmer head always is great at times.
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