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Everything posted by Flanker562
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Nice, but then again I do need to get back into SF2 at some point, but good luck though
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Honestly if you can fly at night though... I don't because while there are some mods you can, I just stick to day really.
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Okay well family plans fell through AFTER I uploaded, so yeah you all got a free day ahead of schedule. I may add the M134s from the Helicopter Pack to the "standalone" MQ-17. I'm looking at nothing planned, but then again player requests and other bugs might come up, as right now I'm probably in a good spot to not work on it, but needless to say things will come up, and I'll work on *something* this week. Next week will be a Sunday upload, unless of course things happen, and I'll adjust.
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Okay, right now nothing is being worked on currently as I'm still having issues getting currenthiil's stuff (I read the FAQ and a Red, nothing else on the horizon, as not much of an dit post to get it working, nothing) to work, and can't figure out what I'm doing wrong, maybe something's bo, when I get more confident in weapon use.rked on my end. Right now that's okay, I don't have to do the HQ-22 right now, so I'll figure it out someday. Anyway nothing else on the horizon, as not much idea. I may do a Hornet Ironhand like my DCS Ironhand manual, though, since well, it does A2G stuff. That's in the future when I get more confident in weapon use, I've only sparingly used them, and don't do much stuff unless it's the Growler.
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Flanker562 MQ17 RC2 - Fixed RCS values, more in line with the MQ-12 and the difference in size between the two (thanks to Shady via Discord DM) https://steamcommunity.com/sharedfiles/filedetails/?id=3727717992 Flanker562 Helicopter Pack RC197 - Fixed MQ-17 RCS values, more in line with the MQ-12 and the difference in size between the two (thanks to Shady via Discord DM) - Adjusted UH-60M UAS RCS, should be more visible to radar due to just pure size. - UH-60M UAS is available in Zeus. - SOAR SKRAM bags now have correct pistol ammo - Tweaked RCS, Visual values to enhance the aircraft as a whole. All manned helos were adjusted/added - Applied missing textures on the HH-60H (Minigun) that were missing from the mod. - Adjusted MQ-37 RCS, Visual, and IR values - Condensed NVGs into one folder, so when I post it in the GitHub, I don't need to mess with the NVGs anymore. - UA-57 can be disassembled now - UA-57 backpacks are now part of the TF562 GMV and Offroad vehicles, with one system per vehicle - Removed the UA-57 from Task Force 160 to Task Force 562. Classname is the same - 11-round magazines displayname corrected for the appropriate amount of rounds. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 Flanker562 Taliban Fighters RC28 - DSHKM Weapon Bag properly named, should be easier to find in the Arsenal - DSHKM can now be assembled/disassembled like any other HMG in the game https://steamcommunity.com/sharedfiles/filedetails/?id=668919514 Flanker562 Cherokee Containers RC36 - Fixed model path for the Light Howitzer Container, now shows up as intended https://steamcommunity.com/sharedfiles/filedetails/?id=776690780 Flanker562 Wipeout Skins RC19 - 30mm gun has 1350 rounds instead of 1000 https://steamcommunity.com/sharedfiles/filedetails/?id=667732385
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Okay, yeah I don't fly the Mirages, so yeah, thanks.
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Hold on, weren't Bomb fuel tanks allowed? I know of that, but don't remember to any degree of clarity that you could do Rocket Fuel tanks.
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Nice work anyway, I'll give it that.
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What argument?
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Who knows, heard about it of course.
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So I went through NIGHTSTORMs mod, and redid some more things, and I think I messed things up as the AIM-120B that it was set as, missed the Iranian F-4E I was shooting at. So shows that hopefully ED will fix the AIM-120s and I can get my mod out there. As for the Afghanistan Tactical Manual, I'm finding out that the idea for weaponeering isn't going to happen. I was expecting some issues with engagement, but one player remarked that bomb effects weren't any different from any other map, so that was about it for that, i.e. I didn't write it. As for the manual, I asked Gaby to look at it, for his input and see if he can suggest things that may help other virtual pilots. As for him, he's got a good site going, Graveyard of Empires, working on stuff for the Afghanistan map, and he's got some good stuff going on his Patreon, so if you can check it out.
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Well hopefully you got more ahead my friend.
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Don't you wish lol
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I'm hitting 50 next month so I'm getting up there lol. But he's like the oldest person to my knowledge on the forums. I give my 80-year-old friend shit about his age.
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This is a new mission I made, using a lot of CUP stuff, and some of my mods. I'll add some stuff (Or try to remember when I update the Cherokee Container mod), Pilot CUP UH-60M (Coop 9): https://steamcommunity.com/sharedfiles/filedetails/?id=3729723729
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Found an issue with the Cherokee Containers, so I fixed that (path was wrong), so then I got this to upload Sunday: - Flanker562 Cherokee Containers - Flanker562 MQ-17 - Flanker562 Taliban Fighters - Flanker562 Helicopter Pack
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Yeah Wrench, get your geriatric ass over there, lol
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Yeah, at first it was claimed to be AI, but there it is, in living color.
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Well I hope you figure that out who did it, because that's a lot of drama for no reason. I mean I have my thought on how to handle it, but yeah, forum rules and the like.
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That sucks man, who called in the welfare check? I'd have some words with whoever said you were going through that, especially the EMT
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Also this came to mind sometime, but I managed to increase the rounds for the 30mm in the Wipeout. It's for the Flanker562 Wipeout pack, but overall it increases the rounds from 1000 to 1350, so some pilots will probably appreciate it.
