Flanker562 Posted March 29 Author Posted March 29 Here's the UH-92 "CheroHawk" that will be uploaded next week. I used the MH-92 pylons since it's newer and more 2035-ish and such. Overall the same loadtout options (will include a 30mm after removing the troop seats. I also reduced the lifting ability to 1000kg to sort of balance the tradeoff of adding weapons and the iike:
Flanker562 Posted March 31 Author Posted March 31 Okay the Small containers are pretty much done. I have no desire to really make variations based on use, and I dont think the AAF or CSAT would use them, and frankly their helicopters can lift the "normal" sized containers, so no need for smaller ones. They're set and as you may have noticed, already deployed on the Flanker562 Cherokee Containers mod already because I slipped them in when making sure that the Small container would actually show the textures and stuff, and had to remap it anyway. So those who use it you all got a suprise, while those who like the small containers, well, you''ll see them Sunday.
Flanker562 Posted Thursday at 10:34 PM Author Posted Thursday at 10:34 PM Something I designed on a whim, will see a release this Sunday, but still has some things to work with, such as an error abvout muzzlehide for Animation Sources, which I don't know how to fix (any help?), but this is aligned with TF160 and is a remote sentry system. I'm busy Sunday seeing family so updates will be done when I get home, or Monday if I somehow forget though. But anyway here's the UA-57 Sentry Gun:
Flanker562 Posted Friday at 01:32 PM Author Posted Friday at 01:32 PM Managed to incorporate the "Improved RPG-32" round into the Better Infantry mod, allowing RPG gunners to shoot at helicopters and other aerial targets. Mods to upload Sunday: - Flanker562 Helicopter Pack - Flanker562 Cherokee Containers - Better Infantry
Flanker562 Posted Friday at 03:08 PM Author Posted Friday at 03:08 PM Okay got the miningun error on the Sentry Gun solved. Right now it's assigned to TF160 for bases. I'll change the texture, but wanted some proof of concept before I fleshed it out. It's so far not sling loadable, but could easily make it so if I wanted to. But I'm not sure if it's worth doing since it'll not weigh that much (250kg), so if people want it to be slung let me know in the comments or whatever to make it so, but right now I need to work on the model more now that it "works" more or less.
Flanker562 Posted Friday at 08:43 PM Author Posted Friday at 08:43 PM So I got most of the Sentry Gun finished right now. It's getting the minigun barrels to rotate and the muzzleflash and a few other things done, and she'll be set more or less. The muzzleflash is really the least important, but it would be nice. I have to animate the smoke better, get that fixed, and so on. I will release the mods tomorrow, as an early release as I'll be busy Sunday, so I won't have the time or inclination to upload after I socialize. Anyway, yeah tomorrow only since I have commitments and the like that day, and so on. The Sentry Gun is dependent (as it's a separate mod due to sometimes animations not working, but it's not big so it'll be swept up with the rest of the PBOs in the mod.
Flanker562 Posted 23 hours ago Author Posted 23 hours ago Okay right now it's a toss up between allowing the sentry system to work properly. Either it can move around as intended, with no gatling effect or muzzleflash, or it not move, and the gatling actuate, and working muzzleflash. I don't know what I'm doing wrong, but it's either or, and I'll stick with moving around, unless somebody can fix it so I can move around, gatling effect, and muzzleflash, as I'm not sure what I have to do, been working on it for the past few hours and that's where I'm at right now.
Flanker562 Posted 22 hours ago Author Posted 22 hours ago Fixed an error with the Flanker562 M119A3, it is on the appropriate side, for this Sunday: - Flanker562 Helicopter Pack - Flanker562 M119A3
Flanker562 Posted 1 hour ago Author Posted 1 hour ago Okay with today's upload it;s just this to be uploaded Sunday: - Flanker562 M119A3 Apparently, I didn't think of the Sentry Gun, so not this Sunday, but next Sunday it should be available through Zeus. I have it setup config-wise, but it's not showing up in my Zeus, so it's not for everybody else either. So I'll troubleshoot that right now.
Flanker562 Posted 1 hour ago Author Posted 1 hour ago Okay, the Zeus issue was a simple CfgPatches fix, so there we have that more or less. Other things are redoing the RVMAT assignments for the containers (already done on the Flanker562 Cherokee Containers), but somehow didn't do it on the main Helicopter Pack ones. That stuff is done, and now I can maybe look into getting those barrels and muzzle flash to work on the Sentry Gun. I was going to name it "UA-571-C" with a nod towards the Aliens: Special Edition movie, but decided on UA-57 of course, so it's a slight homage to that movie. Anyway, I'm sure more will come up as the week goes on, though
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