Jump to content

Recommended Posts

Posted

Also I noticed a slight change in how the Nyx at least engaged me one day. I was able to get out of its "visibility" cone and, more or less, not get shot at as much as I used to or locked onto, so the values do help in the new configs. Right now, I have moved some files, and the NVGs are condensed into the "160th_NVG" PBO, so there's a little less need to include them in the UH-60_c. Not much reason to keep it in the 60_c folder anyway, since it's stuff people have seen, so GitHub will reflect that. As for UA-57, I moved it from the 160th to Task Force 562, where it seems more appropriate than in an aerial unit. True, you can add it anyway, and might do that to the vehicles that they have, or not, but they're more support than combat. Usually the unit will have a secure place, unless it's a FARP.

Posted

Also this came to mind sometime, but I managed to increase the rounds for the 30mm in the Wipeout. It's for the Flanker562 Wipeout pack, but overall it increases the rounds from 1000 to 1350, so some pilots will probably appreciate it.

Posted

Found an issue with the Cherokee Containers, so I fixed that (path was wrong), so then I got this to upload Sunday:

- Flanker562 Cherokee Containers
- Flanker562 MQ-17
- Flanker562 Taliban Fighters
- Flanker562 Helicopter Pack

Posted

Okay well family plans fell through AFTER I uploaded, so yeah you all got a free day ahead of schedule. I may add the M134s from the Helicopter Pack to the "standalone" MQ-17. I'm looking at nothing planned, but then again player requests and other bugs might come up, as right now I'm probably in a good spot to not work on it, but needless to say things will come up, and I'll work on *something* this week. Next week will be a Sunday upload, unless of course things happen, and I'll adjust.

Posted

Taking it easy this weekend, and I'n starting to do that, kinda walking away from people. I don't really like playing with people as much as I used to back in the day, and the group I normally play with, well, we're kinda not playing together, but if Star Citizen gets to a point, then we'll start playing. Anyway, I did some research on the CIA stuff during GWOT and don't have a good Hilux to maybe port. I know CUP has one, and thought of just using the Offroad (it's free) as the basis for the NTSV (Non-standard tactical vehicle. Why the acronym is different, I don't know, as the Director of the CIA, and have the .50-cal version and the unarmed ones. I may make the colors for the unarmed one the civilian instead of the Guerrilla tactical paint. But if anybody knows, well, okay let me know. Anyway, the vehicles have full datalink, and some basic stuff to survive, and an LMG backpack for the LMG gunner. Other than that not much has been thought of, but that's for next Sunday.

Posted

It's Memorial Day here in the US so things are kinda chill today. Had the inkling while playing a mission by myself that the RPG-7 ammo in my Weapon Pack can't be used by the BIS RPG-7, so I fixed that. Overall today I want to take it easy and be left alone, kinda one of those days of retrospection and whatnot, not so much doing things to work on mods today. Anyway for Sunday:

- Flanker562 Weapons Pack
- Flanker562 Taliban Fighters

Posted

My observance for Memorial Day is pretty much over with, so it's time to move on to other things. I'm trying (I forgot to talk to him) with Quiggs on getting the aibility to remove/show a holosight on the M134s. Right now I';m looking to put it on the MH-92 (Insertion/Sniper) and maybe the vanilla UH-92s. Right now though, I still need to get the code and stuff, so it can be hidden/shown for preference. I think the way it's setup now it's for both M134s, and not a single preference due to how the proxies are setup for the time being. More to follow when I get further into it.

Posted

Okay, after a little bit, I managed to get the hideable EOTechs working again, thanks to Quiggs for taking the time to help out with this. RHS did it on their helos and felt it would work for mine, at least for the MH-92 (Insertion/Sniper) helos. This is a test case, to see if players want it on the MH-60M or not, but I figured the EOTechs would be a nice addition to the mix for those who want more of a holographic sight for the M134s. That's going to show up Sunday of course. So:

- Flanker562 Helicopter Pack
- Flanker562 Weapons Pack
- Flanker562 Taliban Fighters

Posted

Well I found out that the system works only on one M134, which is now working on both (The letf M134 wouldn't move with the weapon, so I had to update the files, and work some magic). Now you can select the left and the right. No choice as to make the sight move as it should, I had to do both sides as a single entry, so in the Edit Vehicle Appearance you'll see toggles for each side, rather than for both at once. It might be a game limitation, but now it moves as the Lord intended, so things are working as they should now on this build. I also updated the Github, so you can mess with it too.

Posted

So far nothing else has come to mind with mods. I saw the new rifle that the US Special Forces is going to use (in 7.62mm or 6.5mm) and may do it for Task Force 562 and the weapons pack. It won't be near exact, but for right now it's a maybe, don't know given that the MX can be used with better ammo. They're also looking at doubling the range with new ammo, so the HCAR may work out for them, who knows. Anyway not much else though on the mind, it's been a busy non-gaming week so right now the weekend is coming up, and I'll not be on as much as usual. SO there's that. Maybe something will come up between now and Sunday, but I doubt it.

Posted

Managed to incorporate the podded M134 on the standalone MQ-17, and teasing maybe removing the MQ-17 from the Helicopter Pack. Currently, the SOAR MQ-17 is the only reason why I don't remove it, but more or less, the MQ-17 (unless there are any requests, of course) is pretty much complete. I may look into more skins or retextures, but other than that, I have no other need to mess with it for the foreseeable future. So tomorrow:

- Flanker562 Helicopter Pack,
- Flanker562 Weapons Pack,
- Flanker562 Taliban Fighters
- Flanker562 MQ-17

Posted

Was looking at the MRGG program (the new SOCOM weapon for it's operators), and looks like that they're essentially looking at an MX-style rifle, with a 20-inch and 14.5-inch barrel options in 6.5mm Creedmoor. Which forced me to accept that I essentiallly have good custom ammo for the MX series of weapons. So there goes that idea, as I was thinking of doing a modded LWRC rifle in 6.5 creedmoor, and not so much a new weapon, just a "new" weapon with different ammo. I could still do one, but not in the mood just yet. Essentially I wanted to do the MRGG instead of the MX for the Task Force Black/562 weapons, and have something realistic. Since the MX essentially covers that, gonna stick with what I have for now.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..