Flanker562 Posted Friday at 03:20 PM Author Posted Friday at 03:20 PM Okay, looks like the M468 will be next week, not this week. If it shows up tomorrow, I need to go through it and set it up (it's just one LOD right now, and in the config, which I'll have to remove before I upload on Sunday) for use in the game. It has some basic named selections and so on, but otherwise it's been in the files for the Weapons Pack for years, just never touched, if you like data mining and all that of files that didn't need to be bothered. Anyway, that'll come out, then we'll go from there when that's complete.
Flanker562 Posted Sunday at 03:39 PM Author Posted Sunday at 03:39 PM Okay now that the mods are out and populating servers and the like, I worked on some of the CompM4s, adding a rear lens in the first-person view, which I should have done when I was eyeballing it the whole time. So anyway, the updates will show up next week. I got a better looking ACOG model from TurboSquid, so it will hopefully work out (I hope anyway) for the Weapon Pack. I don't have much else scheduled other than what people come up with as usual, but so far just two mods with tweaking will be updated next Sunday: - Flanker562 Weapon Pack - Flanker562 Helicopter Pack I may work on some more missions throughout the week, but it is projected to be a light week this time, who knows.
Flanker562 Posted Monday at 04:27 PM Author Posted Monday at 04:27 PM Okay after some mission use, and just testing, the M119A3, the Light Howitzer Containers have been more accurizzed, with the dispersion lower than it is currently. So what it means is that it'll be more accurate, the equivalent of the M4 Scorcher, so that should alleviate some unit issues with the mods, so Sunday: - Flanker562 Weapon Pack - Flanker562 Helicopter Pack - Flanker562 M119A3 - Flanker562 Cherokee Containers
Flanker562 Posted Monday at 06:28 PM Author Posted Monday at 06:28 PM Looks like the ACOG I bought is a bust. It's not mapped, and I truly don't like that. I don't like the inability to just put together something that should already be set up, or the fact that the import process nuked the mapping somehow. There was a warning in Object Builder about a texture, and that could be the issue why it's not mapped. I did some testing of the M119A3 level arty, and it seems more accurate than before, so players using it during my Pilot missions (where it's used) should appreciate the improved accuracy. C.Eagle turned me on to the Aegis GitHub, so might find some gems in there to add and such. Right now, I think my ACOGs are okay. They could be better, but yeah, it stings when models don't come textured. It saves a headache when converting them. Maybe if it were imported into Blender, it might work, but I doubt it.
Flanker562 Posted 16 hours ago Author Posted 16 hours ago C.Eagle showed me some resources online from the Aegis mod. I didn't find the ACOG they have (must not be too excited to share that, though they do have the textures for it) for the mod, but I found this nifty little sight. The only issue is that you can't, as of this post, use the Kolimator RVMAT to highlight the reticule, which seems weird considering that the Holosights have a modeled reticule, may take from that given that it looks about the same as one, just different. Anyway, the work is probably done by Grave, so all credit is his, or whoever did the sight (Called the "ROS Sight" since I don't know the actual name of the optic from the mod) I decided to incorporate it into the Weapon Pack at least, and full credit will be given.
Flanker562 Posted 14 hours ago Author Posted 14 hours ago Well apparently all this time my optics in the Weapon Pack have been messed up, particularly the red dot sights. I found the right RVMAT and fixed all of the red dots in the mod (as well as the ones in the Helicopter Pack), so that wil happen this Sunday. Also, I enabled the 40mm grenades able to be used by the vanilla grenade launchers, as well as 3GL magazines (3 per magazine), using the Wells system now. Tomorrow or Thursday after my doctor's appointment I'll work on some IR flashlights, apparently you can set tham to IR lights if you config it right, and Aegis had the code so I'll use that for some of the flashlights in my Weapon Pack as an additional system. Also tomorrow is my bithday, I'll be turning 50 if you're curious, so I don't know what I'll do tomorrow, but maybe a lot of playing A3 or DCS, I haven't figured it out after having to do a necessary errand though.
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