Flanker562 Posted July 29 Author Posted July 29 Noticed that the Light Howitzer Container and such didn't have any networking ability, so I added datalink (the Cruise Missile Container had limited functionality, now it has full) code to the various containers that actually fire munitions, so the Cherokee Container mod at least will have it this Sunday, and the Helicopter Pack versions when that is uploaded. So for Sunday: - Flanker562 Cherokee Containers
Flanker562 Posted July 31 Author Posted July 31 Okay was messing with the Mk200 (default AAF LMG and FIA gun) and came up with some Boat Tail rounds for the one magazine type (actually four types, but yeah), so I added it to the Boat Tail mods (and the one for the Expeditionary Force version), and will upload Sunday, so: - Flanker562 Boat Tail Rounds - Flanker562 Boat Tail Rounds for the EF CDLC - Flanker562 Cherokee Containers
Flanker562 Posted August 1 Author Posted August 1 One thing I'm doing with the MH-92 (Insertion/Sniper) is adding an ECM pod to the mix, giving it some protection against at least the Tigris, and other modded radar systems. It's a work in progress, as I have to figure out the pod stuff and config setup for the system. I have a general model in mind, and would work with the helicopter, but figuring out how to implement it in code is the kicker. It's not a pressing matter, the proxy is setup for it, and does show in the Pylons Settings menu, just nothing to use it yet.
Flanker562 Posted August 1 Author Posted August 1 Well, it's something... I managed to make a BS model of the antenna system for the ECM pod for the Insertion/Sniper MH-92s. I don't know why the code is showing two entries, but I guess it's just from the kitbashing I am doing for the code.. Anyway, it shows up automatically with the MH-92 (Insertion/Sniper), and I just need to get the code right so it's only one entry, which should be it. I'm loath to add the radar pod and such because I don't know how it works yet, and well, the aircraft has a radar system already installed, so no need for it I don't think. But it is removable in case the mission doesn't require jamming, if how it works (I don't know, I haven't seen much of any documentation on it, other than it's present on the DAP helos).
Flanker562 Posted August 2 Author Posted August 2 Managed to clean up the code, as I simply had more than I apparently needed. So now it's just one entry in the drop down menu for the Pylon settings for the MH-92 (Insertion/Sniper). I think I have it setup as the wrong type of system though, and will look at the code tomorrow and go from there, as I think it's a DIRCM, not a jammer pod like the config says, so I'll inherit from that and hopefully it'll still work, but otherwise seems to be working as intended. I just need to code it right, and go from there tomorrow when I get some sleep and have a new day to do things.
Flanker562 Posted August 4 Author Posted August 4 Just in case if you're wondering, current changelog of the Flanker562 Helicopter Pack: RC203 (Release after 2.22 comes out!) - Updated and redid some RVMATs, particularly for the Fire Geometry on most helicopters - Added the new ECM Pods on the BattleHawk and CheroHawk, and the MH-92 DAP - Battlehawk has the new nose pods for use with the helicopter. - Requires Game Version 2.22 - Per the update, the drop tanks now function as they should - Updated various code for the locking and countermeasures system - Containers with weapon systems now have full datalink equipped - TF562 Medic uses a custom Kitbag (MTP) for its care items; it has a Medkit, 10 First Aid Kits, two regular and two red smoke grenades, and two green chemlights. Also makes him stand out less when fighting the units. - Added a removable ECM Pod for the MH-92 (Insertion and Sniper) variants. It is currently WIP, and as I get familiar with how it works, it will be improved over time or remain as is. This is in case the mission needs the jammer pod to be present. Default settings have it mounted on the helicopters when spawning them. - Fixed the Co-pilot position of the Battlehawk, now seats as intended due to a proxy index misnumbering.
Flanker562 Posted August 4 Author Posted August 4 Well, I tried out some of my stuff against a ZSU-39 and found that neither mine or BIS's ECM does anything noticeable to the radar system, still got shot down as easily with the ECM Pods on the MH-80 DAP and the MH-92 system. So maybe it's still in development but as of right now there is no benefit with the ECM system. I would expect that the jammer would you know, jam the radar so you don't get shot at or something, but as of now nothing.
Flanker562 Posted August 5 Author Posted August 5 Okay after some thinking, and realization is that I don't need the wing mounted ECM pods on the MH-92s, so the DAP will have the same mount as the other MH-92s (it changes the changelog but nothing serious since it's not released), to sort of streamline things, and go with the logic that the military will pay for the single system, not so much the dual system (considering weight on a helicopter and such) that the MH-80 DAP has (and needless to say I have no control over BIS's decision cycle), so it should be effective enough for players, but that remains to be seen in the future when they develop the system more.
Flanker562 Posted August 6 Author Posted August 6 Been getting blown up by AT gunners and moved to increase the cost to make them more targetable, and turns out that the config for that soldier was missing a ;, so it wasn't working correctly. Hopefully the update I just posted will fix the issue and make them easier to engage by AI forces, since that's how I deal with them, and take those buggers out, since they've been plastering me with RPG rounds left and right recently, so I fixed that. I think now I'm in a holding pattern with the ECM, as there's differing values, and that the code and stuff isn't implemented yet with the RC build, so gonna have to play it by ear, as if I'm reading the config right there should be separate ECM and DIRCM pods, or if that's how BIS wants to run it and so on as the ECM pods are actually DIRCM, or something like that, or something.
Flanker562 Posted August 7 Author Posted August 7 Well looks like that the CSAT config for Better Infantry was borked to some degree. Some things weren't done right, and so on. Every now and then I make mistakes. The good thing was that other than a couple entries, things should look right now that I went over the configs better than before. I'm surprised nobody said nothing and so on, but I guess it looked good enough for government work. It's backed up so any mistakes will happen going forward, but will necessitate an update on Sunday, just to keep things regular, and the small amount of people who use it, don't notice any errors anyway, or don't use it enough, but will update on Sunday, as the worry seems to be on my end, not the user's end. Anyway not much else projected for this week, another slow one but had a lot of real life issues come up too.
Flanker562 Posted Tuesday at 04:36 PM Author Posted Tuesday at 04:36 PM Okay with 2.22 being released on Stable, I can upload the Flanker562 Helicopter Pack and the Ah-1Z Sunday, so those can finally be let out of the barn and so on. Modding for this week is sparse, I don't have any ideas, but I may look into expanding the Friendly CSAT mod though, but since nobody has really either used it and provided feedback, or whatnot, I haven't gotten any feedback on most of the unit mods, so I'll just work on it until somebody says something, but I think it's a viable mod for most missions that would allow such a scenario to exist in some fashion. Anyway, that's it for now, more to follow if something does, so for Sunday: - Flanker562 Helicopter Pack - AH-1Z
Flanker562 Posted Wednesday at 09:24 PM Author Posted Wednesday at 09:24 PM Playing one of my Pilot missions and the FIA soldiers were in contact, and they seemed to do okay, but I decided to give it a "boost" by adding some Better Infantry stuff to it. Right now it's only setup for the BLUFOR side, so it's a little biased. I may look into variations of the other two factions (Independent and OPFOR), but this Sunday's update will feature the BLUFOR faction for a couple of missions I actually use the FIA soldiers with, so that will get some possible testing done for the faction, so there's that, so this Sunday: - Better Infantry - Flanker562 Helicopter Pack - AH-1Z
Flanker562 Posted 18 hours ago Author Posted 18 hours ago Got a request to convert the Kiowa Warrior into a Dual Rotor configuration, and here you go. It's looking pretty cool, and frankly I'd like to do an AT-99 Scorpion but alas, this will suffice for now. The key difference is the motive system and weapons capability as well. It's a bit different, but I like how it turned out anyway, even though I thought it was a weird request. But he allowed me to upload it as a mod, so Sunday: - Better Infantry - Flanker562 Helicopter Pack - "OH-76 Kiowa Warrior II" - AH-1Z
Flanker562 Posted 1 hour ago Author Posted 1 hour ago Some model tweaking and fixing the colors on the fans:
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