Flanker562 Posted August 18 Author Posted August 18 Okay I finally figured out how to make separate groups and show their names as well. The net result is that it won't be ALiVE compatible. I know some like that functionality and I don't blame you, but I like my stuff to be seen as properly as possible, and that's the result of needs versus compatibility. I'm sure some liked it, and maybe use it, but I gotta separate the units so I can find them, and so for you as well. So I'll be uploading the Weapons Pack this Sunday (Saturday was just an exception), along with everything else above: - Flanker562 Helicopter Pack - Flanker562 Taliban Fighters - Flanker562 US Militia - OH-76 Kiowa Warrior II - Flanker562 Weapons Pack
Flanker562 Posted August 19 Author Posted August 19 Spent some time fixing the underbarrel weapons in my Weapons Pack. Apparently, either I was doing it wrong before, or BIS changed stuff to break it; either way, it's fixed for Sunday. It took some time to figure out what to do, but now things are working as intended. The only issue is that the Masterkey OP_Look isn't being recognized, so I need to look into that and see what I need to rename it to so the game finds the memory point I made and it's at least functional for players to use.
Flanker562 Posted August 23 Author Posted August 23 Okay, now that I've uploaded the mods and Steam has populated them, I don't have much on my plate. ADuke is working on the Samson and had an interesting conversation with someone who needs a mod made. I got a lot on my plate despite Arma modding, so I can't always help out. That's just the nature of the beast, and I can't always help people out, much as I would like to. Anyway, nothing is planned yet. I need to go on the Arma Discord and learn how to do a DIRCM pod for the MH-92s, since that might be more appreciated than the ECM Pod I made. I don't think it's too difficult- just a turret system, I think- and that will require some model.cfg stuff, and I've not been too good with it, but we'll see how it goes with what I intend to do in the future. Other than that, some stuff might come up, but maybe there's a week that's not busy.
Flanker562 Posted August 24 Author Posted August 24 Not much is slated for this week so far. I tweaked the CompM4 model so it doesn't look the way it does now when sitting on a top mount. It's a minor tweak and not critical to update this Sunday so far. I mean, nobody's saying anything, and the updates should populate. I do want to work on a DIRCM system the MH-92s could use, so I have a basic idea of what it looks like; I just don't know how to animate it unless it's a simple turret system, and I need to ask on the Arma Discord what exactly to do sometime. Again, it's not pressing, but I feel like the system could be used by players, or the ECM system is working out so far. The model tweaks were functional, so maybe it works better now with yesterday's update, or not. In my opinion, it's still a WIP for BIS, so we'll see.
Flanker562 Posted Monday at 09:43 PM Author Posted Monday at 09:43 PM Well, I don't know how (maybe experience does count) for the DIRCM pod. I set it up correctly, and it animated. I don't know if it's the right class name, but it should rotate when it shoots the laser to dazzle the missile. I'm going to make the cone bigger so it covers more of the area. I don't know how it works in-game, but I think the ECM pod works too, as it seems that most of the missiles (Nyx) missed me in one session, so it may have worked, or not. Anyway, I just kitbashed the FLIR system onto the ECM Pod, but it may or may not work as intended; I don't know. Here's a WIP shot:
Flanker562 Posted Tuesday at 07:42 PM Author Posted Tuesday at 07:42 PM I had this good idea fairy attack and wanted to incorporate the XM7 into the Taliban Fighters mod, but I realized that would mean a dependency, and not integrated into the mod itself. Since I can't get the source files for the mod, I shelved that idea, given the modular nature and the fact that a lot of people make compats anyway, so then they would riot too, and not like the change. I think they like where it's at (I hope anyway) a good place. But again, if I can't utilize it in the organic mod, then it wouldn't be right to force it on players who are already doing good things. Anyway, the CompM4 update won't happen for the Weapons Pack this week, maybe when I get some more additions to the Weapons Pack as far as needing to fix things and such, I'll upload. But for now on Sunday: - Flanker562 Helicopter Pack The DIRCM pod is so neat that I'm surprised it didn't take hours to animate right. I guess I know what I'm doing.
Flanker562 Posted Wednesday at 07:02 PM Author Posted Wednesday at 07:02 PM Got a request for a Royal Saudi Land Forces Blackhawk. I may not do the camo version, but right now WIP of the current scheme when they redesigned their MoD in 2011:
Flanker562 Posted Thursday at 02:35 PM Author Posted Thursday at 02:35 PM During a battle with the FIA (Better Infantry) soldiers, I found that I think the poor or lack of optics is a big factor in dealing with the CSAT. So I gave the units some RCOs and MRCOs on their weapons (and changing out a TRG21 for an MK20 with an optic. I think that they would survive better if they can see and shoot farther and deal with the CSAT soldiers better, or any other opposition. SO this Sunday: - Flanker562 Helicopter Pack - Better Infantry
Flanker562 Posted Friday at 03:40 PM Author Posted Friday at 03:40 PM Current look of the Royal Saudi Land Forces UH-60M. I don't (but pretty sure) they fly Ms as most of the references were Ls, but what the hell, its "2035", anything can happen. Anyway I messed up initially with the inscriptions, and fixed it through Horrible Goat reminding me to use the power of 2 with images, which caused some initial problems with the decals and stuff. It's fixed now (even veterans make mistakes, including me). FASFAS from Steam and Discord helped me with the images, so that's a nice helping hand as according to Google, the RSLF doesn't have a commercially available font. Anyway Sunday it'll show up and hope you like it as I'm kinda proud of how it turned out finally.
Flanker562 Posted 23 hours ago Author Posted 23 hours ago Okay, I finished with the Saudi bird for now. I'm doing the tan and brown camo next week, then I'll go from there. I did make the DIRCM pod available to the MH-80s, particularly the non-DAP version, since it doesn't have many mounting points for the systems to be mounted, only the specialized nose gear and stuff. As for the TF562, I'm thinking of a "CQB" version of the squad, maybe. Or just 12 Riflemen. They'll be equipped with the EOTech Holosights that come with the Helicopter Pack, and is an alternative for mission designers to mess with if they actually use the units for play. I think the current units are good for ranged combat, as opposed to having a holosight equipped. I don't know; I don't hear much feedback on the units, so maybe I need not worry about it. We'll see. Tomorrow's mods: - Flanker562 Helicopter Pack - Better Infantry
Flanker562 Posted 5 hours ago Author Posted 5 hours ago Looks like this week will be a lot of RPG fixes, I've gone through the Taliban Fighters, and working on the Persian Islamic Front right now, so next Sunday will have more to offer for units, giving them special ammo to actually shoot at helicopters and stuff, at least the PIF units. I also fixed some backpacks and the units using them, which needed some fixing. I also fixed the Golden Eagles that comes with the Flanker562 Weapons Pack, so that's in a better place as well. I also fixed a typo for the PIF units, but otherwise, next Sunday: - Flanker562 Weapons Pack (Golden Eagles fixing) - Flanker562 Taliban Fighters - Flanker562 Persian Islamic Front
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