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Posted

Okay there's an update this Sunday at least, I added the bits and bobs to the MH-92s and it looks better actually with more "high-tech stuff" and such. I don't think much will come after that, pending user requests and such. If I were to pursue a quad-rotor helo it'd take some time but otherwise not interested right now and see if Kitsune will come through with it.

Posted

Anyway, I redid the mount for the refeulling receptacle on the MH-92s as well. It was kinda janky and figured that in 2035 or whenever the helo was made (never made any lore for this, just made it up and such), the mount would be less invasive and such in the cockpit area. So that's something I guess.

Posted

Just a simple "TF160 Mechanic" I came up with, for the TF160 faction. Nothing special but could be a crewmember on the MH-60 DAPs anyway, so if you need to repari something, you have a facion specific unit to mess around with.

107410_33.jpg

Posted

I tried to make it an Arma 3 day since I had nothing going on, and I adjusted the UH-60 flight model to match CUP, since their UH-60M flies pretty nicely and stably when sling loading. Then I realized no one complains about the flight model, so why fix something that doesn't need fixing? Anyway, nothing else much on the horizon other than a possible automated sentry gun with a minigun. I have a rough idea of what it would look like, and I'm not sure what to use. I may use an M134 from my helo pack since it's already textured and modeled. Just need to develop the turret and base and get it UVmapped. I'm very slowly learning and trying out Blender, but I want to redo some of the items in my Flanker562 Weapons Pack. However, I'm not sure yet, as I'm planning to use the app next year with Arma 4.

Posted

I got a request from a user on Steam to animate the doorgunners and will look into that this week. I also updated and tweakd the missile fire via Chair on Quigg's Discord, he inadvertently helped me update the rocket fire when a missile is fired. And I think the update to Windows borked the Buldozer, as it no longer works, despite setting it up properly (worked fine before, unless I missed something). I'll mess with it today and see if I can't get it working again, because I do need it.

Posted

Noticed in the Ghost Hawk config that you can specify the unit that mans the door guns, so here's what I did for the XX-60/92s. It works out better since it's more realistic in appearnance when using AI units and stuff:

107410_37.jpg

Posted

Okay right now for the animation for the doorguns... I'll think on it. Right now only one person has asked and not sure if I want to go through the trouble of redoing ALL of the doorguns. It's doable, not totally unreasonable, but overall just sometihng I may think on doing in the future. I got plenty of time, just not motivated and the like, so I'll think on it.

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