Flanker562 Posted Sunday at 04:59 PM Author Posted Sunday at 04:59 PM Here's the UH-92 "CheroHawk" that will be uploaded next week. I used the MH-92 pylons since it's newer and more 2035-ish and such. Overall the same loadtout options (will include a 30mm after removing the troop seats. I also reduced the lifting ability to 1000kg to sort of balance the tradeoff of adding weapons and the iike:
Flanker562 Posted Tuesday at 03:47 PM Author Posted Tuesday at 03:47 PM Okay the Small containers are pretty much done. I have no desire to really make variations based on use, and I dont think the AAF or CSAT would use them, and frankly their helicopters can lift the "normal" sized containers, so no need for smaller ones. They're set and as you may have noticed, already deployed on the Flanker562 Cherokee Containers mod already because I slipped them in when making sure that the Small container would actually show the textures and stuff, and had to remap it anyway. So those who use it you all got a suprise, while those who like the small containers, well, you''ll see them Sunday.
Flanker562 Posted Thursday at 10:34 PM Author Posted Thursday at 10:34 PM Something I designed on a whim, will see a release this Sunday, but still has some things to work with, such as an error abvout muzzlehide for Animation Sources, which I don't know how to fix (any help?), but this is aligned with TF160 and is a remote sentry system. I'm busy Sunday seeing family so updates will be done when I get home, or Monday if I somehow forget though. But anyway here's the UA-57 Sentry Gun:
Flanker562 Posted 21 hours ago Author Posted 21 hours ago Managed to incorporate the "Improved RPG-32" round into the Better Infantry mod, allowing RPG gunners to shoot at helicopters and other aerial targets. Mods to upload Sunday: - Flanker562 Helicopter Pack - Flanker562 Cherokee Containers - Better Infantry
Flanker562 Posted 19 hours ago Author Posted 19 hours ago Okay got the miningun error on the Sentry Gun solved. Right now it's assigned to TF160 for bases. I'll change the texture, but wanted some proof of concept before I fleshed it out. It's so far not sling loadable, but could easily make it so if I wanted to. But I'm not sure if it's worth doing since it'll not weigh that much (250kg), so if people want it to be slung let me know in the comments or whatever to make it so, but right now I need to work on the model more now that it "works" more or less.
Flanker562 Posted 14 hours ago Author Posted 14 hours ago So I got most of the Sentry Gun finished right now. It's getting the minigun barrels to rotate and the muzzleflash and a few other things done, and she'll be set more or less. The muzzleflash is really the least important, but it would be nice. I have to animate the smoke better, get that fixed, and so on. I will release the mods tomorrow, as an early release as I'll be busy Sunday, so I won't have the time or inclination to upload after I socialize. Anyway, yeah tomorrow only since I have commitments and the like that day, and so on. The Sentry Gun is dependent (as it's a separate mod due to sometimes animations not working, but it's not big so it'll be swept up with the rest of the PBOs in the mod.
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