Jump to content

Recommended Posts

Posted

SF2 Goliath Class CVBN & KC-130E Hercules - A "What If" Package 1/10/2026


SF2 Goliath Class CVBN & KC-130E Hercules - A "What If" Package   12/17/2025

-For SF2, Full 5 Merged Recommended-

This is a MASSIVE 'What If" package for you all to enjoy and marvel at the engineering thereof. There's also a new 'what if' airplane here too!

As seen in some Screenshots, this is a new aircraft carrier, taken from items found in 2003s "Factory Place". That mod included something called "carrier_still"; a gigantic, non functional 'eye candy' ship of extraordinary magnitude!! What I've done, (with a little help), is make the monstrosity (mostly) functional AS a working Bird Farm!! It can take any and all USN or other carrier based naval aircraft. There is some "oddities" with the self defense systems and damage rendering; these are explained in the "Notes" section. There are 6 ships in this class, all named. They may (can) appear in game-generated missions within their Battle Groups. They are given a service lifespan from 1969 to 2065. They use standard 3W in-game missiles, so having SF2:NA should be considered a requirement.

For more added fun, I've created a new "KC-130E_cv" Hercules aircraft for use as a COD, tanker and general transport. This aircraft is FULLY carrier capable, for launches and recoveries. (it's based on Dels Hercs). It included 3 skins:

USN:
VR-65 "Wanderers" (1962<)
VR-65 "Wanderers" (LoViz TPS <80)

USMC:
VMGR-252 "Otis" (<1962)

All markings are decals, and decal randomization is TRUE. All BuNums are historically correct for Herc's used by the USN/USMC, but as this is a 'What If', ??? why really cares!! 🙂

On the aircraft selection drop-down menu, you'll see:

KC-130E Hercules (CV)

This let's you know it's something special, and out of the ordinary! Other than it's carrier capabilities, it's a regular Herc.

You'll also be adding a new engine and ship sounds (unless you've done so already), and these will need to be added to the Sound list ini, so have that extracted (if you haven't already), and in the /Flight folder in your Mods Folder of choice.

As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. If anything is missing or so badly messed up it don't work, let me know and I'll try my best to get it fixed.
Please read the Notes section for other useless information, and (hopefully) full credits. 
Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom.

Good Hunting & Happy Landings!

Wrench
Kevin Stein
 


 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..