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Guest zerocinco
Posted

I am currently struggling with creating a mission to the Trail and I want to make it as real as possible. SPF1/WOV certainly allows for that. I have a couple of questions on terrain, though.

 

1- I have located a "seam" near where Mu Gia Pass would be if it were in the game. That's as close as we are going to get with this map. I am trying to get the truck convoy to follow a path that can only be seen in 3D. Is there a way to move objects incrementally without going back and forth between WOVQMD and WOV to see if I got it right?

 

2- Can one change terrain tiles? Some have interesting features (the dirt road intersection tile) that would suit me better.

 

3- Can the underlying terrain elevations be changed in one area? (Steep walled canyon)

 

So far, it is pretty realistic. Get low; get killed. Drop high, mission fails. Jink or die. Now if I could just get the AI formations to attack the ground targets I could post it and let people go bop trucks. (Also, I would like a 37mm with timed fusing since that and 23 is what the NVN used on the Trail)

Guest Saganuay82
Posted

1. You are stuck with changing things and going back in to game to see the changes.

 

2. Yes, lots of work to place tiles but can be done. Look at the Range terrain, hand tiles from what I know.

 

3. I don't think it can be done.

 

Deuces80th and Major Lee are a couple of the big terrain builders. Gepard also is a good one to talk to.

Guest zerocinco
Posted

Good. I will make do with what we have. The canyon is good enough to simulate.

 

How do you get AI fomations to attack their assigned objects? They call in, they fly over them, they are configured for strikes...but they just cruise on through.

 

And can you get a MiG to press an attack? They will pop a large airplane but then not go in for the kill. Must not have an Officer's Club Bar at their home base.

Posted
Good. I will make do with what we have. The canyon is good enough to simulate.

 

How do you get AI fomations to attack their assigned objects? They call in, they fly over them, they are configured for strikes...but they just cruise on through.

 

If they're your wingmen, choose the "attack ground units" command, usually attack command 2. If they are other friendly units tasked as a strike or SEAD package, they will only attack units that meet the neccessary criteria (structures, air defense units, etc.) at their preset objective point.

 

And can you get a MiG to press an attack? They will pop a large airplane but then not go in for the kill. Must not have an Officer's Club Bar at their home base.

 

The AI will only attack what's within its engagement envelope, either enroute to, or at, its objective point. When it expends all its ordnance, it will RTB.

Guest zerocinco
Posted

Of course, you cannot answer without seeing the actual file but I have a MiG tasked to attack an aircraft. They both arrive at the same place at the same time at the same altitude. The MiG just cannot seem to "see" the other aircraft. The WP parameter is set to 1000 or 2000 meters. Nothing.

  • 3 weeks later...
Posted (edited)
Of course, you cannot answer without seeing the actual file but I have a MiG tasked to attack an aircraft. They both arrive at the same place at the same time at the same altitude. The MiG just cannot seem to "see" the other aircraft. The WP parameter is set to 1000 or 2000 meters. Nothing.

 

 

Well,

 

First of all, you have to assign a target to your Migs Zerocinco. Unfortunately, one target to one flight. Then be sure that you have the "OBJECTIVE" waypoint around the place where migs have to hunt the other planes. Otherwise they will not attack. Timing is very important.

Edited by kreelin
Guest zerocinco
Posted

Thanks. Trial and error. Just too much of the latter.

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