Jump to content
Sign in to follow this  
Guest zerocinco

WOVQMD question

Recommended Posts

Guest zerocinco

According to the SFPQMD help files, one can open QMD through a shortcut and thereby be able to click on a ... button and adjust the pre-loadouts on the ships. But I can't get that to happen? Is there a newer version?

 

I got the UH1B to act as a gunship, fire WP rockets, attack a ZPU (so we chickens**t fighter pilots can kill a tank) but I can't keep it rotor turning or get it to go home and land. It is out of gas? Flying too high, low, fast, slow? Something wrong.

 

Also, what determines the direction of takeoff? Nothing will deter the system from launching a scramble from Cam Rahn Bay anyway but south. Then it wants to fly the waypoints backwards. So, I gave up and reversed them. But can one tell it which way I want to take off?

 

Last, can infantry objects run in WOV? I have these nice little VC dudes I would love to warm up on an overcast day in 67. I just can't get them to show up. Is that because they are not "mobile". Would they be an option if I gave them mobility?

 

This is a doozy if I can just get it cleaned up.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..