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CowboyTodd41

CowboyTodd41

One's in hot... guns, guns, guns!

Geary

Geary

Air Crash Test Dummy


ST0RM

ST0RM

Human Beer tanker



Moderators

BUFF

BUFF

Forum Mod/News Editor

Dagger

Dagger

Banjo Pickin' Moderator

DWCAce

DWCAce

Passer of Gas


Fubar512

Fubar512

Papa Smurf

Gr.Viper

Gr.Viper

Russian Mafia


HrntFixr

HrntFixr

Master of Dur Ta Dur

JediMaster

JediMaster

Spam Lost its Appeal

MonGooSe

MonGooSe

Strike Fighters Editor/Mod


Ruggbutt

Ruggbutt

God of War (LOMAC too)

Snacko

Snacko

The Touch-Buddy Guru


SUICIDAL

SUICIDAL

The Demented Modder

Syrinx

Syrinx

A "Very" Spad Girl



Administrators

column5

column5

MEESTER BEEG PANTS MAN!!!

FastCargo

FastCargo

Hi Kitten....




Founders

Dave

Dave

Lunatic At Large



Principles

Erik

Erik

Site Serf





  • Our picks

    • realSKY Environment
      January 13th, 2019 (1st Release)
      by Menrva


      >For Strike Fighters 2 games
      This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes:
      -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours.
      -More realistic Night colours, sky and ambient are much darker.
      -Reddish transition from Twilight to Night.
      -New "dark blue" High Altitude colours (fly near space with a NF-104).
      -Moon produces a yellowish light instead of the default purple.
      -Sky is "wider" as in Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable).
      -Added beautiful cloud graphics made by ShrikeHawk.
      -Added stray clouds to Clear weather.
      -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug".
      -Combined various mods to produce a more interesting Rain Effect under Inclement weather.
      -Added Stary's Lens Flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects.
      -Added Cloud Layer graphics by Stary, Fubar512 and Brain32.
      -Other small tweaks of no importance for the end user.

      It's recommeded to set the game's Effects to High in the Options menu. By setting the Effects to Unlimited, the game uses a pointless DirectX 10 post processing effect; the stock game's post processing shader generates a horrible bloom effect which excessively blinds the player during Twilight transitions. I have included an alternative post processing shader (TWPOSTPROCESS.FX) in order to disable the faulty bloom effect; it provides a minor bloom effect when looking directly at the sun, so it's miles better than what the stock game offers. However, if you want to gain more FPS, it's better not to play the game with Effects set to Unlimited.

        • Like
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      • 4 replies
    • This all in one pack is a collection of all the K.A.W. mods released in the past and makes them come together into a guns only standalone dogfight theater, with a collection of 6 (+5 RedFor) campaigns.
        • Like
      • 33 replies
    • The popular DS mod updated to SF2 standards.
        • Like
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      • 14 replies
    • About This File
      The breifing screens do not work with this add on. The add on is built for campaign play. Single missions will work 90% of the time depending on the plane used. This is due to some terrain issues, however campaign mode should work flawlessly.
        • Thanks
      • 1 reply
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