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Showing most liked content since 03/27/2024 in all areas

  1. 21 points
    Still heavy travel days for me and appreciate Gepard’s incredible patience; happy to share I’m putting the final touches on the redux McDonalds model for him. Now we get to go from a “stand in” model to something more compelling. It was pretty fun working on this, acquired an excellent base model and then spent a lot of time detailing out with mesh enhancements and certainly texture work. Also, want to fully acknowledge up front all credit for the base figures goes to Geezer (I am grateful to be trusted with his source models, these I rigged up in new poses and textures). As-is often my problem, spent too much time dinkering around with adding in details...LOL. Anyway, should finish off soon, thanks Gep for your patience and allowing me to create this for you. I know I still owe you and several others updates on other requests and they are all still in-progress. From this: To this:
  2. 20 points
    had to make some new Loading Screens for the F-4G_85 because of the new textures we use now
  3. 20 points
  4. 19 points
  5. 17 points
  6. 17 points
    Couldn't leave out the Army....CH-54 Tarhe
  7. 17 points
  8. 17 points
    MCAS El Toro,1975. Only VA with A-6 in 1965 was 75 and 85. at that time VA-65 was transferring from COMNAVAIRLANT to Pacific Fleet. VA-65 first deployment within COMNAVAIRPAC was from May 12, 1966, to December 3, 1966, as part of CVW-15 on Constellation. sorry, I have a serial/date/nose art fetish...
  9. 17 points
    Coming soon updated A-6A Screenshot by @Coupi
  10. 15 points
    Written by me. Released by Motorbuchverlag Stuttgart in german language "MiG-23". ISBN 978-3-613-04632-0 Hope you enjoy it.
  11. 15 points
  12. 15 points
  13. 15 points
    I'm back to the Polish-Russian war. Finally started working on some new planes - Ansaldo Ballila for the Kosciuszko squadron.
  14. 15 points
  15. 14 points

    Version 1.0.0

    237 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6A Late Intruder and one LOD without ALR-15 This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - LAN/ALQ-100 - LAPR-25 All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A and AGM-12E missiles Cliff7600: for AOA light data for the front landing gear. Coupi: for making the data files and FM as well as the skin. yakarov79: for his feedback and information and the LAN/ALQ-100 model For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  16. 14 points
    What a crap day !!!! Encountered a SAM, Got a hung bomb, Refuel probe wont retract, 2 miles out lost electrics.....RAT deployed, Then the tower tell me half the runway is closed & I've only got 4000 Ft use-able. This runway is like glass when its wet....... Oh, did I mention it's raining aswell ???
  17. 14 points
  18. 13 points
  19. 13 points
  20. 12 points
  21. 12 points
    after all this years i´m finally made the AAM-N-2 / AIM-7A Sparrow I and that is how it looks like the 2 flares / tracer on the rear are made as self illumination , i have to try if that works in game , it is the first time i do it this way based on a special request i made the AAM-N-3 Sparrow II , there are 2 versions the USN one and the one from the RCAF and based on the RCAF version i made a what if AIM-7B production version from the top USN , RCAF and the what if AIM-7B and i made the last and final version the AIM-7 the AIM-7R , the missile had a IR-seeker in the radome and an updated avionics , the missile program was stoped due to budget cuts and the high cost of the program but there a some rumors that some of this AIM-7R where used in the Gulf War but no deffint prove of it though
  22. 12 points
    So sorry, I just couldn't resist...some quick low res screenies right from the viewport... Seriously though Wrench, PM or email me some high-res photo references on what you really want (front, rear, side, top views, etc.) and I'd be happy to make one for you.
  23. 12 points
  24. 12 points
    There is not much data, but I liked the final futuristic model of the P-51 inverted arrow wings, so now almost finished I present it to you for the moment with the fictional skin of the Korean War I named it P-51V because of the shape of the wings.
  25. 12 points
    Hey there! I just wanted to take a moment to give a big shout-out to our amazing friend, @Coupi , for achieving the well-deserved title of MODDER! You rock! Also, I wanted to extend a heartfelt thanks to our friends Erik and Wrench for their help. Cheers!
  26. 12 points
  27. 11 points
  28. 11 points
    The Mirage F1EE Early version is uploaded and waits for approval. The preview
  29. 11 points
  30. 10 points
  31. 10 points
  32. 10 points
  33. 10 points

    Version 1.0.1

    126 downloads

    This edit in the original file allows you to fly as if you were the wingman of the formation. You continue to be the leader, and giving orders to the rest of the squad, but flying as the right wing, giving the radio command 1-8-6. To return to the original formation, just perform the radio command 1-8-3. I like it, because I like flying as a wingman and "inserting" myself into the maneuvers and following the "leader", giving more immersion to the flight. You just need to be careful when flying with nations where the pilots have "poor skills", as during the maneuvers the "leader" can spread and collide with you. In this case, before the "action begins", I suggest giving the command 1-8-1 so that he moves away so that a collision does not occur. Don't forget to make a backup of your original file in case you want to revert! V 1.0.1 Greetings and check six! Madvad
  34. 10 points
  35. 10 points
    The Frag Order said to bomb a Kimchi Shack. I'm SURE it was a front for a cabbage-based Nuclear Weapons Facility, so I took the mission. Besides, it was a slow day on the water............ About to splatter fermented secret sauce over the Korean countryside. Now lets go find a use for these Walleyes......
  36. 10 points
    Esk 726, Aalborg, 1959. No A-6 Intruder of VA-165 in the country until 1967. In 65 they still got their propellers on board Coral Sea as part of CVW-15.
  37. 10 points
  38. 10 points
    I prefer the "Cadillac" of intruders....I have company when I'm scared witless......
  39. 10 points
    (shoot! missed Humpday Heavies)
  40. 9 points
    I know the golden era of Vietnam passion is behind us, and many prefer post-Vietnam flying these days. But, I’ve been especially motivated by some recent activities. This includes some behind the scenes discussions with veteran modders. And GKABS recent work with the Intruder, has been really great to see. Beyond this, considering the never ending controversary of YAP stuff, multiple tragedies on the WTR Project and a general lapse in Vietnam-era assets…I thought it would be interesting to start a specific thread for those that still find this Vietnam era appealing. And especially any modders that would be willing to potentially collaborate on projects. From there I had some additional ideas to share if there's enough interest. Welcome your thoughts and comments on this topic, thanks.
  41. 9 points
  42. 9 points
    My HH-3E in natural metal finish
  43. 9 points
    Pinch me, I think i´m dreaming
  44. 9 points
    Victor Alert, Europe 1952 A one-way ticket to armageddon... "You're leaving my air space." Toss bomb... then run like hell! https://www.airandspaceforces.com/PDF/MagazineArchive/Documents/2011/March 2011/0311victor.pdf
  45. 9 points
  46. 9 points
    Hi All, Have been doing a bit of tinkering lately with my FlightGear install (see this thread for more info.) - and results are pleasing enough in what is a free, open-source flight sim. Managed eventually to get accurate photo-scenery working in FG, which is a noticeable improvement over the stock (dated) scenery that has been available in that sim for years on end (see pic. below for photo-scenery at work in FG, in this case in the Mesopotamian/s. Iraqi area; the Alb. D.I is a re-skin and FM-overhaul of a model done by Lester Boffo). On a hunch, I then converted a bunch of the photo-tiles from FG (stock format is DDS) to BMP format - so that they become visible in the FE2 terrains folder - and it does indeed work - but would require careful, aesthetic choices regarding what tiles to replace in the terrains folder, such as farms, cities, deserts, etc. - for best cohesion and not too many jarring disconnects between tiles. Nice to see that stock trees and buildings are populating over the satellite/ortho-terrains too, in FE2. Photo-scenery is simply an improved "satellite" carpet that covers the stock scenery and terrain framework in FlightGear - and by extension works the same way in the ThirdWire sims but requires manual conversion to BMP format and manual placement in the terrains folder (perhaps the DDS format would work too, but I didn't bother tinkering with the various settings/text files this time around in the terrains folder). The other good thing about FlightGear is that it is fully under the GNU GPL (General Public License; i.e., "copy-left" license) - so there are no copyright problems that I know of if one borrows such ortho-scenery for FE2 too (haven't bothered to test with SF2). And if working on such a terrain swap as a personal project - that is of course even simpler. A few representative pics. below with just a few ortho-scenery tiles placed over Stephen1918's upgrade of the Mesopotamian theater for FE2. Results look pretty good, particularly when flying higher up, and I haven't noticed any FPS drop with the photo-scenery tiles loaded. Some old tiles are still in place in the pics., for comparative purposes. Any empty areas are where I didn't bother to load tiles. Anyway - I hope you find this post interesting - it's perhaps the "cheapest" way of upgrading tiles across the various theaters available for FE2. If I find enough free time I might tinker further with this side-project; will post comments if the results prove particularly successful. Cheers & good flying,
  47. 9 points
    The captured F-5E Tiger during soviet flight evaluation. And for the guys who dont believe, that the Soviets had one:
  48. 9 points
    Small discussion between Rebels and imperial Forces.
  49. 9 points
    Sark island is now populated with TOD objects.
  50. 9 points
    Apparently, I need to get closer......... Like so...........


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