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      2022 Support Drive   09/01/2022

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Showing most liked content since 09/07/2022 in all areas

  1. 23 points
    BC-1A model by bunyap, Decal/Skin Yak, Soulfreak templates. F-6C model by Wolf, skin by Wrench F-6D model by TW, decal/skin by Yak B-26C model and skins by bobrock, Timmy, HGBN F-51D model by TW, decal/skin by Yak F-84E model by RussoUK, decal/skin/templates by Yak F-80C model by ErikGen, decal/skin/templates by Yak based on Soulfreak work F-86D model Sabre Dog Team, decal/skin/templates Yak F-86L model Sabre Dog Team, decal/skin/templates Yak C-47 model by TW, skin Yak, Wrench templates F-102A model by Veltro2K/FastCargo, skin by PappyChkSix/Yak, decals Yak, TF-102A model by Veltro2k, skin Yak , Wrench templates T-33 model by ErikGen, decal/skin/templates by Yak based on Soulfreak work F-101B model by ErikGen, decal/skin/templates by Yak T-33 model by ErikGen, decal/skin/templates by Yak based on Soulfreak work F-4C model by TW, decal/skin Yak, templates Sundowner F-4D model by TW, decal/skin Yak, templates Sundowner F-4D model by TW, decal/skin Yak, templates Sundowner F-16A model by Viper Team, decal/skin daddyairplanes, templates ravenclaw_007 F-16C model by Viper Team, decal/skin daddyairplanes, templates ravenclaw_007 F-16C model by Viper Team, decal/skin Yak, templates ravenclaw_007 I have never been to Texas
  2. 22 points
    F-4E about 1969 to 1970 , cockpit still without RWR display in the front cockpit aircraft 3d model with new details and a brand new cockpit
  3. 19 points
    Out of Villafranca Proper lady for Italian sky. Hope that both of you are aware that private messages can also be used to ask someone questions... Especially in the screenshot thread. Just a small thing to keep in mind.
  4. 19 points
  5. 16 points
    End of Summer Update As we near Summer, it’s time for another SITREP update. Here’s just some highlights of what’s been happening as we continue to evolve and enhance… …the Vietnam terrain to bring unsurpassed accuracy, topography features, elevation fields and more with special focus on working to complete the entire network systems of the Ho Chi Minh Trail, Trail Camps, and Northern Rail lines, wet season rice paddies and major city lay-outs such as Hanoi …our environmentals especially various cloudscapes and convincing stormy skies/IFR flying conditions …making refinements on the KC-135 for simulated air-to-air refueling with a high fidelity model, new details and evolving higher res textures …working to finalize our red-side love in the form of an exceptional quality Mig-17 as a token of respect and promise to Stary …creating numerous accurate airfield auxiliary support equipment including bomb loaders, crew vans, light carts, start carts, tractors, ground support crew and more. …creating insanely detailed target areas, such as the major strategic target area of the Northeastern Kep Railyard which includes over 50+ new models and leverages actual historic reference photos We’ve included some sample screenies to support each of these highlights, hope you enjoy.
  6. 16 points
    Hello, for those interested in the When Thunder Rolled Project and recent updates... Since the General Discussion forum is the most visited forum, we wanted to post a few teaser WTR screenshots here. However, we encourage you to visit our dedicated forum with additional screenies and details, thanks! https://combatace.com/forums/forum/342-wtr-general-discussion/
  7. 16 points
    Pilots, we have a new assignment. You have long awaited to fly over these skies. You're finally being deployed to... Italy, Southern Europe (1963-1991) As war looms between NATO and the Warsaw Pact over Central Europe, Yugoslavia and Hungary are planning to bring the fight to Italian territories. Possible support to this war plan is expected from Albania and Romania. Italian forces and American units stationed on the beautiful peninsula and around its seas are on alert as Switzerland and Austria mantain their neutrality. Italy, Southern Europe (1993-2006) The breakup of Yugoslavia has happened and conflicts erupt in the heart of the Balkans. NATO is planning offensive operations against Serbia with the intent of supporting the independence of Croatia, Slovenia, Macedonia and Bosnia-Herzegovina. Bosnia is almost entirely under the control of Serbian factions. Serbia can count on the support of Montenegro against the upcoming NATO bombings.
  8. 16 points
    some more cockpit progress pics for the Recon Norwegian birds (RF-5a) ..
  9. 16 points
  10. 15 points

    Version 1.0

    153 downloads

    Italy, Southern Europe (1963-1991) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Yugoslavia, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 7, 1963 (the day the Socialist Federal Republic of Yugoslavia was introduced) to June 24, 1991 (the day before Slovenia and Croatia declared independence). This terrain is adapt for Cold War scenarios pitting NATO forces against the combined Red Side forces of Yugoslavia, Albania, Hungary and Romania. Airfields in Austria and Switzerland have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  11. 14 points
    Hello all, Some years ago, Erik allowed me to work me work on the CombatACE news team. My job was simple - just ask people for an interview and then send them a list of questions. Erik's support and the support from you the community, was very motivating for me. I got to do things that I didn't think was possible. I got the chance to interview cool people such as Leslie Shook, Kim Crow, and CEOs of large game development companies. Doing that job helped me build the confidence to keep pushing myself in order to meet new challenges - such as writing a book :). I published my first E-Book called Anthony Knight: Oath of Service. It's a science fiction - action/adventure tale about a young fella that grew up on Earth but then follows in parents his footsteps when he joins the military force of the Ademar Empire - a human civilization that controls a third of the Milky Way Galaxy. As Anthony learns to adjust to his new life in the Imperial Starfleet, he also learns about a sinister plot involving Earth. If you're an Amazon Prime member or Kindle Unlimited Subscriber, you can read the story for free. Otherwise, it's $3.99. If you're interested in checking it out, here's the link: Anthony Knight: Oath of Service Here's the full synopsis to the story if you're interested. I hope you all enjoy reading the story when you get the chance. Paperback is not available yet. I'll update this post once it is. Quick Update: I'm doing a free promotion Oct 1 - 2. Everyone will be able to download and read my story for free! I hope you all enjoy the read. If there's any issues, let me know and I'll fix it.
  12. 13 points
    I am fine-tuning this beast, but there is always some data to adjust, I never got a photo of its cockpit, they will have to settle for the mig 21 PF with some panels deleted from the data, here is a new skin and I can not invest anymore time on this project.
  13. 13 points
    WIP SitRep: I'm still working on Kachowka high dam. Swambast made the dam object. And i think it looks great. I made 3 new tiles and puzzled all together. As you can see, the hight field around the dam is not yet correct. And on the last screnshot you can realize, that i have forgotten to repaint one tile. it has still a little part of the former greenish river color. It has to be fix.
  14. 13 points
    ODS30AE stuff (sorry for the spam Lol)
  15. 12 points
    I can't wait these beautiful Stafighters... Screenshots needed From an old SFP1 Mirage Factory mod (2006), their (early delivered from 1976) F-15A Baz runs perfectly after several SF2 tweaks.
  16. 12 points
  17. 12 points
    The MQ-9 is almost completed as a model. First look with the first texture's primary color. I am working on the animation and adding small details.
  18. 12 points
    Are you guys going to have ships that more closely resemble the real thing?
  19. 12 points
    A first experimental tile for Energodar Nuclear Power plant. I think it will need 6 or 7 tiles to make Energodar. Its a f..cking big plant.
  20. 12 points
  21. 12 points
    At the moments i'm making rivers and roads on the map. So the area west of the river Dnepr looks now in editor tool. New are the rivers Southern Bug, Ingulez, the Dnepr Delta, the canal from town Kriwoi Rog to the Dnepr reservoir. (Still WIP) Towns of Cherson, Kriwoi Rog and Nikopol placed on the map or relocated. Nikolajew and Energodar with the nuclear powerplant will come next.
  22. 12 points
    On-Mark B-26K Counter Invader in experimental Blue-Gray camouflage circa 1966:
  23. 12 points
  24. 12 points
    Trying to fly, making terrible videos.
  25. 11 points
    I may not know where I'm going, but I sure know where I been ...
  26. 11 points
    The town of Energodar is finished now. 481 buildings. It looks like a typical soviet town of the 1980th.
  27. 11 points
    The tiling of Energodar Nuclear Powerplant is nearly finished. There are still some refinements neccessary. And of course the change from jpg to tga format for coastline tiles. So it looks in game at the moment: Flightpath from East to West. Placed target objects are at the moment the 6 reactor buildings and some big warehouses as placeholders for big generator buildings and last but not least the 2 cooling towers. Its still a long way till Energodar will be finished. To comparision, so Energodar town and nuclear plant looks in reality:
  28. 11 points
  29. 11 points
  30. 11 points
  31. 11 points
    Bloody fantastic!!! Volker you're my hero! Can't wait to fly this bird. obligatory screenie..
  32. 11 points
  33. 11 points
  34. 11 points

    Version 1.0

    141 downloads

    F-19 Stealth Fighter September 13th, 2022 (1st Release) by Julhelm, Dels and Menrva >For Strike Fighters 2 games This is a rework of Julhelm's fantastic F-19 stealth fighter 3d model, now featuring a centre strut canopy structure (thanks to a cheap trick of repainting the bubble canopy glass) and a new cockpit, a purposely modified F-117A cockpit by Dels. Among the improvements, it now features proper hit boxes and collision points, proper location for position lights and landing gear lights, reworked skins, aircraft characteristics and loadouts meant to resemble the ones of Microprose's F-19 Stealth Fighter game. It still features two internal weapon bays (unlike Microprose's exaggerated four bays), but with properly reworked limits; you can have 4x Sidewinders or 3x AMRAAMs per bay, 2x bombs or AGMs depending on their overall weight and size. A 20mm cannon is on the nose with 680 rounds, and an extra 1,900 lbs fuel cell has been added for a total of 11,800 lbs of fuel; non-afterburning engines are used for stealth reasons. An (invisible) arrester hook has been added as well, since Microprose's version could also operate from aircraft carriers. Skins feature the 83-019 serial number and an F letter on the vertical tails; these two details come from a picture of a menu screen in one of the releases of Microprose's F-19 Stealth Fighter game, where you could choose between an F-19 or an F-117A. More serial numbers couldn't be featured as the 3d model of the aircraft does not support decals without decal bleeding issues. Just imagine piloting the only example of F-19 in very black operations! Three new skins were created: a Prototype Black skin created from the specular texture Julhelm had made, and Desert and Arctic camo skins made by modifying the USAF Euro camo skin created by kblomkvist. NOTE: Strike Fighters 2 has no proper IRST functionality, so for the purpose of launching AMRAAMs a very basic ACM radar mode has been added to the avionics file of the aircraft. Moreover, the default cockpit features an obtrusive front strut which makes the cannon difficult to use. You can activate an alternative cockpit LOD in the relative INI file. >What-if Backstory During the development of the Have Blue demonstrators, Lockheed's Skunk Works division also conceived a third experimental stealth aircraft featuring an entirely different shape, rounded fuselage and wings, and meant to have air combat capabilities. The CIA got wind of it, classifying it at the highest possible level and using it as a cover-up story for the stealth aircraft that came to be the F-117A Nighthawk. In 1986, the Testor Corporation released a plastic model aircraft kit, calling it the "F-19 Stealth Fighter". Jane's All the World's Aircraft 1987-88 book listed an RF-19 as a Lockheed development project. The conceptual drawings of it were generally similar to Testor's design. In 1988 a combat flight simulator game, F-19 Stealth Fighter by Microprose, was released just moments before the public unveiling of the F-117A Nighthawk attack aircraft, which is said to be what it sought to represent. The reality is that a single F-19 existed and, during secret flights over Groom Lake, this experimental aircraft showed unique strength and was deemed a super-aircraft. Due to its funding and mantaining costs, the project was officially abandoned in 1983. Unofficially, this single example of F-19 took part in black operations all over the world until 1997. It is named F-19A Nightowl, internally nicknamed "Flying Frisbee" for its rounded shape and also referred to as "Ghostrider" for allegedly being affiliated with the 416th TFS Ghost Riders flying the F-117A Nighthawk. >Credits (in no particular order): -Julhelm, for creating this well-made 3d model of the F-19. -Dels, for his kindness in reworking the F-117 cockpit following my request. -kblomkvist, for his USAF Euro camo inspired by Tom Clancy's Red Storm Rising book. -guuruu, for sharing his RWR symbols improvement mod. -OrbitalPotato331, for his suggestions and chats we've had about the F-19 concept.
  35. 11 points
    I was offline for a couple of days. That gave me the time to rework the river tiles. The greenish river i replaced by a dark blue one. I think it looks more like Europe than before. Screenshot: The Delta of the river Dnepr, when reaching the Black Sea.
  36. 10 points
    A brand new Mirage F1EQ waits for approval A preview by Coupi :
  37. 10 points
    One of the forerunners to the Wild Weasel program...KTTV Channel 11, an Invader from the 729th BS flying electronic counter-measures (anti-radar) missions in Korea circa 1951.
  38. 10 points
    slowly but surely we're getting there
  39. 10 points
    Just a quick flight over Italy . Tweaking the buildings :)
  40. 10 points
    Over Energodar Nuclear Powerplant. (Donbass terrain WIP)
  41. 10 points
    VMA-223 Bulldogs, 4/1968 to 10/1968, Chu Lai AB, A-4C VMA-223 Bulldogs, 11/1968 to 1969, Chu Lai AB, A-4E_65 + A-4E_67 and VMA-223 Bulldogs, 1969 to 1/1970, Chu Lai AB, A-4E_67 Planes were retrofitted with avionics hump during this time and the unit flew a mix of both variants until the end of the deployment in 1/1970. They also used a mix of different markings side-by-side: - started with white tailstripes on most planes, later changed to black stripes on most planes - 3 different intake-markings (spike, chevron with "Danger" inside and chevron with "Danger" behind) - started without patch on fuselage on most planes, later added to most planes I added all those features.
  42. 10 points
  43. 10 points
  44. 10 points

    Version 1.0

    172 downloads

    Italy, Southern Europe (1993-2006) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  45. 10 points
  46. 10 points
  47. 10 points
  48. 10 points
  49. 9 points
  50. 9 points
    playing around in Donbass. or CA ANG on training deployment, circa 2005


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