Capt.Scarlet Posted June 13, 2006 Posted June 13, 2006 It got no pilots !!! What's the point in a sim if you can't fly it or shoot it down !! If it is only like an object on the ground like mobil launchers , then yes it could be good for a target ..
Lexx_Luthor Posted June 14, 2006 Posted June 14, 2006 The vacume of space is modelled in the SF series, and TK could add a new re-entry "ion trail" type of emitter, as warheads peneatrated the atmosphere. For "AI only" ICBMs, you could be flying F-106 against Bears or something, and see fireball entering from space and big flash on the horizon, to add to the much larger battle far beyond your own cockpit. Another possibility is "AI" SRBMs, actively launched and striking tactical targets on a normal SF map. What would be fun is finding the launchers at night visually from missile exhaust at launch and destroying the launchers with bombs or something. I think something like this happened in the first US/Iraq War.
Guest capun Posted June 14, 2006 Posted June 14, 2006 The vacume of space is modelled in the SF series, and TK could add a new re-entry "ion trail" type of emitter, as warheads peneatrated the atmosphere. For "AI only" ICBMs, you could be flying F-106 against Bears or something, and see fireball entering from space and big flash on the horizon, to add to the much larger battle far beyond your own cockpit. Another possibility is "AI" SRBMs, actively launched and striking tactical targets on a normal SF map. What would be fun is finding the launchers at night visually from missile exhaust at launch and destroying the launchers with bombs or something. I think something like this happened in the first US/Iraq War. Won't work, there is no "indirect" fire support in the game. The missile has to have a line of sight to the target and it is fairly short ranged. We are seeing this issue with ship cannon fire and SSM missiles. All ship engagements are at short range, according to TK, it is more like a tank to tank battle.
Lexx_Luthor Posted June 27, 2006 Posted June 27, 2006 Won't work, there is no "indirect" fire support in the game. The missile has to have a line of sight to the target and it is fairly short ranged. We are seeing this issue with ship cannon fire and SSM missiles. All ship engagements are at short range, according to TK, it is more like a tank to tank battle. Yea I figured something like that. Operational ballistic missiles would have to be in the far future.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now