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Posted

post-9488-1150942559_thumb.jpg

 

Just something to play with for those of us that didnt know. By changing the value of the LIGHTON= in the light sets, you can have em come on earlier. The higher the value, the earlier they light up. It will work on any of the lighted objects on the airfields.

It will take some time depending on many light sets you have on any given Airfield, as each one has to be done seperately. The changes are done in the DATAINI's. Example Pic is VietnamSea_Airfield 4 DATAINI

(configuration settings) The helipad is lit and its 0710hrs, setting is: LIGHTON=1.25

My Thanks to Baffmeister.

Posted

Same thing with cockpit lights which are all NightLightOn=0.25 by default and apparently a 3rd Party standard. I suggest raising it to about 0.75 since the pit gets way too dark before the default 0.25 lights kick on.

 

Also, changing the environment light level (sun, moon) higher than this number effects the lights coming on too -- ie... the current environment light level must drop below the LightOn= number for the lights to turn on, either cockpit or airfield lights, say, as the sun goes down and the sky transitions to twilight. So, if you brighten up the sim in Enviro, you need to raise all the LightOn= numbers.

Posted
Same thing with cockpit lights which are all NightLightOn=0.25 by default and apparently a 3rd Party standard. I suggest raising it to about 0.75 since the pit gets way too dark before the default 0.25 lights kick on.

 

Also, changing the environment light level (sun, moon) higher than this number effects the lights coming on too -- ie... the current environment light level must drop below the LightOn= number for the lights to turn on, either cockpit or airfield lights, say, as the sun goes down and the sky transitions to twilight. So, if you brighten up the sim in Enviro, you need to raise all the LightOn= numbers.

 

Thanks for that additional tidbit Lexx.

Posted

This is a good thing.

 

I have had issues with inclement weather, ie cloudy, where it would be nice to have lights upon RTB.

 

Gonna have to mess around with this and see what can be improved, but now knowing these variables helps.

 

Thanks for the heads up gents...

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