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For use in avionics.ini, is there a way of knowing the allowable entries, or altering what's allowable for these entries?

 

SymbolType=

TextFormat=

 

(I'm sure there's a way to alter it... it's just a matter of how easy...)

 

I guess what I'm asking for is a way of finding out the usable variables.

 

Knowing what's available for those entries would help - If there are any other entries available that aren't already used in a given aircraft's avionics.ini.

___________________________

 

What I'm looking for right now is a way to show the heading (in text) to the next waypoint.

(Or would it be possible to add a caret to the heading scale, indicating the heading to the waypoint?)

 

Thanks,

 

Papa_K

Edited by Papa_K

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For use in avionics.ini, is there a way of knowing the allowable entries, or altering what's allowable for these entries?

 

SymbolType=

TextFormat=

 

(I'm sure there's a way to alter it... it's just a matter of how easy...)

 

I guess what I'm asking for is a way of finding out the usable variables.

 

Knowing what's available for those entries would help.

___________________________

 

What I'm looking for right now is a way to show the heading (in text) to the next waypoint.

(Or would it be possible to add a caret to the heading scale, indicating the heading to the waypoint?)

 

Thanks,

 

Papa_K

 

You may want to look at the F-18 from the MF's Mega pack. It has text on the hud that tells you distance to next way point. The problem with the mega pack is that it's a hugh dowload if you are using a dial up isp it will take you a long while. But the pack is worth it.

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SymbolType= sets/defines the type , e.g. FLIGHTPATH_MARKER, ATTITUE_BARS etc

 

TextFormat= sets the format, e.g. thousands of knots ... if I got that right ...

 

extract the F-15A_Avionics.ini from WOE , there you find most of the stuff

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I guess what I'm trying to find out is if it's limited to what you see in an aicraft like the (avionics70) F-15A, or are there other SymbolTypes/TextFormats out there, available for use, but not used on that particular aicraft.

 

One thing I'm looking for would be something like a: SymbolType=Bearing_to_Waypoint_Text, and another would be something like a waypoint_bearing that would call for a .tga (a caret of some type) to have on the HUD heading scale.

 

Papa_K

Edited by Papa_K

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ahh....ok

 

to take a looks at currently available stuff, open the avionics70.dll with a Hex-Editor, then scroll down about 3 quarters, everything is listed down there.

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I've tried a couple hex editors... which one are you using?

 

Just seeing gibberish here.

 

Papa_K

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FRHED or XVI32

 

use the search function of the editor to find a known piece of text, and it brings you to the part of the dll where the whole stuff is listed

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Got it... I really just had to do a search.

 

Thanks,

 

Papa_K

 

______________________________________

 

I might as well show the lists for HUD and Radar:

 

 

HUD

HUDFont

HUDColor

ViewportTopLeft

ViewportBottomRight

GunBoresightAngle

RocketBoresightAngle

HUDModeAA

HUDModeNAV

HUDModeAG

Symbol[%02d]

SymbolType

ImagePosition

TextPosition

TextFormat

Text

ImageFilename

ImageSize

UseThousandsSeparator

ScaleImageFilename

ScaleImageSize

ScaleImagePostion

Scale

MaxValue

MinValue

ScaleTextInterval

ScaleTextUnit

ScaleTextUnit

ScaleTextPosition

ScaleTextFormat

DisplayUnit

DisplayDigit

BoxObscureSize

ZeroLSD

ScaleTypePosition

StepHeight

StepInterval

RefCirclePosition

RefCircleRadius

ZeroVelocityPosition

PitchScale

FallLineImage

ShowAnyWeapon

 

____________________

 

IMAGE

TEXT

BORESIGHT_CROSS

FLIGHTPATH_MARKER

ATTITUDE_BARS

HEADING_SCALE

AIRSPEED_SCALE

ALTITUDE_SCALE

VERTICAL_VELOCITY_SCALE

AIRSPEED_TEXT

ALTITUDE_TEXT

ALPHA_TEXT

FLIGHT_PATH_TEXT

CURRENT_G_TEXT

MAX_G_TEXT

HUD_MODE_TEXT

MACH_TEXT

RADAR_ALT_TEXT

ALT_LOW_TEXT

ROLL_INDICATOR

STEERING_CUE

STEERPOINT_SYMBOL

LCOS

CCIP

TD_RADAR

TD_HEAT

TD_LASER

TD_EO

WAYPOINT_ID_TEXT

WAYPOINT_RANGE_TEXT

RADAR_RANGE_TEXT

ASE_RADAR

ASE_HEAT

 

_______________________________

_______________________________

 

RadarTexture

RadarAGTexture

RadarTextureSize

RadarData

AvailableModes

RadarPosition

RangeUnit

RangeSetting[%d]

MaxElevationAngle

MinElevationAngle

MaxAzimuthAngle

BoresightElevation

BoresightAzimuth

ACMMaxPitchAngle

MinAltitude

MinimumSpeed

MinReturn

SearchRange

SearchStrength

TrackRange

TrackStrength

AcquisitionSymbolSpeed

AcquisitionResetPosX

AcquisitionResetPosY

AcquisitionResetTime

DisplayLimitLeft

DisplayLimitRight

DisplayLimitTop

DisplayLimitBottom

MapBackgroundLevel

MapHightlightLevel

MapNoiseLevel

GroundSearchStrength

ClearanceDistance

StartMode

RadarDisplay

RangeSetting

BarElevation

ScanRate

ScanBeamAngle

ScanArc

PPI

Symbol[%02d]

SymbolType

Position

XOffsetAzimuth

YOffsetRange

YOffsetElevation

TextureName

ImageSize

RotationAngle

Text

NoTargetText

DisplayUnit

ElevationScale

ShowOnlyTens

ShowOnlyHundreds

ShowOnlyThousands

ThousandsSeparator

TextureIRM

TextureSAHM

TextureAHM

RemoveOnBreakX

IFFTarget

Hit1Target

Hit2Target

RotateToHeading

HeadText

TailText

LeftText

RightText

AngleScale

 

____________________

 

OFF

SEARCH

TWS

STT

ACM

GROUND_MAP

TERRAIN_AVOIDANCE

TV

HORIZON_LINE

ELEVATION_CARET

AZIMUTH_CARET

RANGE_SCALE_TEXT

TAS_TEXT

WAYPOINT_RANGE_TEXT

WAYPOINT_BEARING_TEXT

ACQUISITION_SYMBOL

TARGET_RANGE_CARET

TARGET_RANGE_TEXT

TARGET_BEARING_TEXT

TARGET_TAS_TEXT

TARGET_ASPECT_TEXT

TARGET_HEADING_TEXT

TARGET_VC_TEXT

TARGET_ALT_TEXT

MISSILE_TOF_TEXT

MISSILE_SHOOT_CUE

JAM_CONDITION_TEXT

TARGET_SYMBOL

LOCKET_TARGET_SYMBOL

RMIN_CARET

RMAX_CARET

AIM_DOT

ASE_CIRCLE

BREAK_X

Edited by Papa_K

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I noticed the following in with other HUD items:

STEERING_CUE

STEERPOINT_SYMBOL

 

I'll have to try those later.

 

Also, listed in the avionics70.dll right in with radar entries are:

WAYPOINT_RANGE_TEXT

WAYPOINT_BEARING_TEXT

 

I know that WAYPOINT_RANGE_TEXT is working fine on the HUD.

I've tried to get WAYPOINT_BEARING_TEXT to show up on the HUD as well... no luck so far.

 

My guess at what it's entry in avionics.ini would look like:

[HUD_WaypointBearing]

SymbolType=WAYPOINT_BEARING_TEXT

TextPosition=0.082,0.216

HorizontalAlignment=LEFT

VerticalAlignment=CENTER

TextFormat=%03.0f

DisplayUnit=DEG

 

Either it's not really usable, or it is a radar display item rather than on the HUD (I doubt this), or I've got something wrong in the [HUD_WaypointBearing] above. I'm unsure about the TextFormat and DisplayUnit.

 

Papa_K

Edited by Papa_K

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I noticed the following in with other HUD items:

STEERING_CUE

STEERPOINT_SYMBOL

 

I'll have to try those later.

 

Also, listed in the avionics70.dll right in with radar entries are:

WAYPOINT_RANGE_TEXT

WAYPOINT_BEARING_TEXT

 

I know that WAYPOINT_RANGE_TEXT is working fine on the HUD.

I've tried to get WAYPOINT_BEARING_TEXT to show up on the HUD as well... no luck so far.

 

My guess at what it's entry in avionics.ini would look like:

[HUD_WaypointBearing]

SymbolType=WAYPOINT_BEARING_TEXT

TextPosition=0.082,0.216

HorizontalAlignment=LEFT

VerticalAlignment=CENTER

TextFormat=%03.0f

DisplayUnit=DEG

 

Either it's not really usable, or it is a radar display item rather than on the HUD (I doubt this), or I've got something wrong in the [HUD_WaypointBearing] above.

 

Papa_K

 

I could be wrong on this but it might also be that you don't have a tga file for HUD_WaypointBearing.

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STEERING_CUE

STEERPOINT_SYMBOL

WAYPOINT_BEARING_TEXT

 

I would expect STEERING_CUE and STEERPOINT_SYMBOL to require .tga files. WAYPOINT_BEARING_TEXT just sounds like a text readout to me.

 

But now that I look at it some more, WAYPOINT_RANGE_TEXT and WAYPOINT_BEARING_TEXT are listed with radar display items (in avionics70.dll).

 

WAYPOINT_ RANGE_TEXT also appears a second time in the list with HUD display items. It may be that WAYPOINT_BEARING_TEXT is a possible radar display item only.

 

So far, no success in getting any of these going... but I haven't had much time to experiment.

 

I wonder if any of these actually work now. If so, I'd have expected to see them in WoE.

 

Papa_K

Edited by Papa_K

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