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More info please, is there a tutorial available ?

No, but I can explain how I do it:

 

First of all, I go into photoshop or paintshop pro and edit the canvas size of my reference pictures to be quadrant in shape. Then I save these as "side", "top", and "front". Next I go into 3dsmax and build a cube the approximate size of the plane. I convert this to editable poly, delete half the sides of it, and flip the remaining faces. Next I assign the respective picture as a texture to each face, and I then end up with a virtual 3-view which I can model around.

  • 1 year later...

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