MKSheppard Posted September 7, 2006 Posted September 7, 2006 Well, seeing that 122 people have downloaded it; and I never can rest; I've been working on the next version of it: Current Changelog: V1.0 Changelog: - Added SPECAT Jaguar for the RAF; you'll need the addon. - Added F-111A Aardvark for the USAF. - Added the VVS, with MiG-23M, MiG-27, MiG-21MF, and Su-7BM - Added the East German AF, two units, MiG-21MF and Su-7BM - Added the Polish AF, two units, MiG-21MF and Su-7BM - Added a description of what plane each squadron flies, no more guessing! -------------------- V1.6 Changelog: -Changed the F-111A to F-111F; and added new airfield to stock WOE Germany Territory, RAF Lakenheath; as far west as I can put it to make flights more realistic. -British Squadron Weapons updated to work with the latest Weapon Pack. -German Squadron Weapons updated to work with the latest Weapon Pack. -124th TFS (Iowa ANG) with the A-7D Corsair II added and flyable. -388th TFW with a detachment of F-16As added and flyable. Supply is very low representing the fact that the F-16A is brand new and is being rushed into service because of the war. -JBG 34 with the F-104G added and is flyable. -German Navy added with two new airfields added to the Stock WOE Germany Terrain; Eggebeck and Schleswig-Jagel for MFG 1 and MFG 2. Thanks to tigertompa for the help in getting the AS-34 to show up for MFG 1+2 F-104Gs. -All Soviet Su-7BMs changed to Su-17s (newer, faster, etc); WARPAC countries still fly the old Su-7BM tho, since they won't get the newest stuff right away. -727 TBAP for Soviets made playable and flies the Tu-22K BLINDER -Added Soviet Naval Aviation Regiments flying the Tu-16G BADGER from Kolobrzeg Airbase in Poland. -Added Royal Netherlands Air Force with one F-104G Squadron, and one F-16A detachment flying from two new airbases. The F-16A Detachment is very small and chronically short in supply. Quote
+Spectre_USA Posted September 7, 2006 Posted September 7, 2006 Cool. I mayt have to get this one, as I added the "A" model Falcon as well. It rocks in the WoE ToO... Quote
MKSheppard Posted September 8, 2006 Author Posted September 8, 2006 (edited) I'm trying something new out; making base campaign screens for each type of aircraft you can fly in the campaign: F-16A-10 Flightline F-15A Flightline MiG-27 Flightline So instead of seeing the dull old blurry 3D terrain with F-105s lining up for take off, you'll see this before each mission as the clock typewrites on.... I've standardized the naming for this; so it shouldn't be hard for others to add their own: Soviet_MiG-27_Flightline.bmp German_F-4F_Flightline.bmp USAF_F-15A_Flightline.bmp etc. I created the images using a special mission I made based off one I found in a "Static aircraft" download. Cool. I mayt have to get this one, as I added the "A" model Falcon as well. It rocks in the WoE ToO... The F-16A-10 is really basically a MiG-21 or English Electric Lightning, except that it's really really manuverable and with a CCIP HUD which makes air to air combat with the gun actually deadly efficient. My first Air to air mission with the -16A, I get behind a MiG-27 manuver the gunsight pipper onto him, and let loose a short burst.......which hits him dead center, and he goes down in flames.....and this is on "hard" weapons delivery. At that point I went "Holy Sh!t! The HUD actually works!" Now, you before y'all start the lynch mob over my decision to liken the -16A to the EE Lightning and the MiG-21; lets consider the facts: 1.) The MiG-21 and EE Lightning have crap radars; the radar emitter size is limited by the air intake splitter; so they're very prone to jamming, etc. As shipped, the A model's radar was very anemic. 2.) As shipped, the F-16A/B was the pure "fighter mafia" aircraft. It was basically a daylight-only aircraft which could only fire AIM-9 Sidewinders, or deliver general loads of iron bombs. The radar was really more for helping the pilot find his target in slightly inclement/cloudy conditions, and for helping the fighter's computer do the calculations and ranging for the Gunsight pipper, etc. It was the C model which really turned the F-16 into a truly awesome fighter, something the "Fighter Mafia" Boydists bemoaned and bitched about: "The F-16A's superb turning circle and manuverability has gone to crap since the USAF added so much weight to it for the C model!" Nevermind that actually adding a radar that was worth SOMETHING, and the capability to fire the AIM-7, as well as lug around precision munitions, made the F-16 into something more than just a daylight-only fighter. Edited September 8, 2006 by MKSheppard Quote
MKSheppard Posted September 8, 2006 Author Posted September 8, 2006 Okay, I've pretty much finalized the next release: Enhanced Red Lighting '79 Campaign by MKSheppard Readme File REQUIRED ADDONS: ------------ Alpha Jet by capun http://forum.combatace.com/index.php?autom...mp;showfile=587 --------- F-16A Block 10 by xevilpetex, Mirage Factory, Team Viper. http://forum.combatace.com/index.php?autom...p;showfile=3099 ------------------ Jaguar GR.1 with updated HUD from Mirage Factory and ricunes. http://forum.combatace.com/index.php?autom...p;showfile=2910 ----------------- F-111 Pack by USAFMTL from Combat Ace http://forum.combatace.com/index.php?autom...mp;showfile=917 --------- A-7D Corsair II by AD, Rafael, Marcello and Column 5 http://www.column5.us/cgi-bin/counters/uni...-7DCorsairII.7z http://www.column5.us/aircraft/A-7DCorsairII_version_1.1.7z (1.1 upgrade) -------------- Su-17M Fitter-C by AD, Sal, and Column 5 at Column 5 http://www.column5.us/cgi-bin/counters/uni...rcraft/su-17.7z --------------- Tu-16 Badger G by Pasko http://www.column5.us/cgi-bin/counters/uni...rcraft/tu16g.7z ---------------------- Tu-22K BLINDER-B by Howling 1 http://forum.combatace.com/index.php?autom...mp;showfile=639 -------------------- V1.0 Changelog: - Added SPECAT Jaguar for the RAF; you'll need the addon. - Added F-111A Aardvark for the USAF. - Added the VVS, with MiG-23M, MiG-27, MiG-21MF, and Su-7BM - Added the East German AF, two units, MiG-21MF and Su-7BM - Added the Polish AF, two units, MiG-21MF and Su-7BM - Added a description of what plane each squadron flies, no more guessing! -------------------- V1.5 Changelog: -Now a separate campaign in the picklist with an (E) prefix added, so you can play your original WOE supplied campaign. -Changed the F-111A to F-111F; added airfield in France for long range F-111F flights -RAF Squadron Weapons updated to work with the latest Weapon Pack. -Luftwaffe Squadron Weapons updated to work with the latest Weapon Pack. -USAF Squadron Weapons updated to work with the latest Weapon Pack. -124th TFS (Iowa ANG) with the A-7D Corsair II added and flyable. -388th TFW with a detachment of F-16As added and flyable. -JBG 34 with the F-104G added and is flyable. -Bundesmarine added with two squadrons flying from two new airfields. -All Soviet Su-7BMs changed to Su-17s. WARPAC allies still fly Su-7BM. -727 TBAP for Soviets made playable and flies the Tu-22K BLINDER -Added Soviet Naval Aviation flying the Tu-16G BADGER fron Poland. -Added Royal Netherlands Air Force with two units (F-104G squadron and F-16A Detachment) ----------- Installation Instructions: 1.) Install the addon aircraft listed above if you don't have them. 2.) Place the Files in \Enhanced79\Menu into your \Wings Over Europe\Menu directory. 3.) Go into your \Wings Over Europe\Terrain directory and make a copy of the GermanyCE folder, and name it GermanyCE_Enhanced. 4.) Place the Files in \Enhanced79\GermanyCE_Enhancedinto your \Wings Over Europe\Terrain\GermanyCE_Enhanced directory. 5.) Go to your AlphaJet directory, and replace the stock _DATA file with the one provided. This data file groups the weapons pylons together, and adds the WP attachment point allowing correct weapons to be used. 6.) Go to your F-104G directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point allowing correct weapons to be used, and makes AS-34 Kormoran carriage work. 7.) Add the new textures for the F-104G. 8.) Go to your F-16A-10 directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point, allowing light iron bomb carriage. 8.) Add the new texture for the F-16A-10. --------- ACKNOWLEDGEMENTS: 1.) To whoever uploaded the Marineflieger skin for the F-104G http://forum.combatace.com/index.php?autom...mp;showfile=374 I used your decals on a stock WOE skin. [removed a few skins from list pending permission] 5.) tigertompa for helping me with the F-104G weapons fits, and the AS-34 Kormorant issue. --------- Future Objectives: Solve the problem I'm having with the Badger-G, Blinder-B, and MFG1 and MFG2 not seeing ships and attacking them. Quote
MKSheppard Posted September 8, 2006 Author Posted September 8, 2006 The new opening screen for the campaign The new Base Screen for the F-16A unit... Quote
+Spectre_USA Posted September 10, 2006 Posted September 10, 2006 It looks like you have the same issue I have, no tail letters on the 388th out of Hill. I have tried other skins on this jet, but the right side tail mapping is messed up. The left looks OK, but the HL doesn't show on the stock skin. If I knew squat from decals, I;d try to fix it... Quote
Jimbib Posted September 10, 2006 Posted September 10, 2006 MKSheppard, this mod by Fubar512 should be able to help you with the problem concerning aircraft not being able to attack shipping. The problem is that the stock ships do not give off a radar emitter. This small mod gives them one so that they can be targeted and attacked. http://forum.combatace.com/index.php?autom...p;showfile=2025 Quote
Centurion-1 Posted September 19, 2006 Posted September 19, 2006 Hey! I really want to play this campaing but the F-104G it speaks of, i presume is the official f-105g addon for strike fighters and i cant seem to install it to WOE, is there a zipped version anywhere? Please help! Quote
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