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Jimbib

MODDER
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Jimbib last won the day on April 28

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  1. There are a few steps that should be followed in order to set up a new mod folder. Please note, this doesn't mean you have to run the game installer a second time round. Here is how you set up an additional mod folder (borrowed from the SF2NA Expansion pack install instructions): - Open your SF2 Installation directory and make a copy of your preferred SF2 .exe file and its corresponding .ini file. Rename the copied .exe and .ini files to whatever unique name you prefer. - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "[YourModFolder]" install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the downloaded mod files to this new directory. As others have mentioned, it's usually beneficial to keep conversion mods in separate install mod folders. The author of the mod will often have set up lots of parameters like available aircraft, ground objects, terrains, effects, available years etc. that are specific to the theatre / theme of the mods and when trying to combine two it might cause bugs. See here: https://combatace.com/forums/topic/100316-downloading-from-combatace-read-this/ Bonus tip... calling it shitty whilst asking for help won't get you far.
  2. That B-17 is in fact Sally B, but wears the Memphis Belle nose art on the starboard side as a tribute to the time it featured in the film.
  3. To paraphrase Billy Connolly, there isn't a herd of wild horses that could make me step off that ledge, I tip my hat to those that can and do.
  4. No problem, glad it could be of use. If there's any other lumps, bumps, etc. that were unique to the trainer, let me know and I'll add them to the wingtips LOD. I started with the wingtips as they were just the most obvious difference that needed adding but I'm sure there were other minor bits and bobs.
  5. Big thank you for everything you do for CA, Erik
  6. Wishing you all the best GKABS, there is no rush... please take your time, you and your family's health and wellbeing (both physical and mental) is the most important thing.
  7. It is available for purchase here: https://store.thirdwire.com/project_sf2_exp2.htm Alternatively, it will be included in the SF2 Complete Edition here: https://store.thirdwire.com/project_sf2_complete.htm
  8. https://combatace.com/forums/topic/100316-downloading-from-combatace-read-this/
  9. The first post of this thread has more information on getting more downloads.
  10. I think I remember TK had an information page on his website for it but it seems to have disappeared over the years.... USAF: Air Dominance right? Would be cool to play it.
  11. True, the gun node along with a bunch of others like the refuelling probe and antennae were just sat on top of the fuselage and not cut into it thankfully, otherwise it would have been impossible to create a clean Tweet. A lot of the nodes that needed hiding were in a hierarchy as well which helped avoid the '32 Components' DATA.ini limit. I've attached the wingtip fakepilot/fakeseat files below along with all the ini edits to hide the unwanted nodes here in case anyone wants to take a crack at it. The wingtips are mapped at the same scale as the main 4096 texture, but thankfully fit onto a 512 texture as they're so small. T37B_wingtips.zip 1) add these components to [AircraftData] section to remove A-37B nodes: Component[012]=no_LWingTank Component[013]=no_RWingTank01 Component[014]=no_PylonOut_R Component[015]=no_PylonMid1_R Component[016]=no_PylonMid2_R Component[017]=no_PylonIn_R Component[018]=no_PylonIn_L Component[019]=no_PylonMid2_L Component[020]=no_PylonMid1_L Component[021]=no_PylonOut_L Component[022]=no_Box08 Component[023]=no_ifrprobe Component[024]=no_gun Component[025]=no_WhipAntennaBase Component[026]=no_TopAntenna1 Component[027]=no_TopAntenna02 2) add Wingtips SystemName part to Nose section SystemName[007]=Wingtips 3) add the following [Wingtips] lines to Crew section // Crew --------------------------------------------------------- [Wingtips] SystemType=PILOT_COCKPIT PilotModelName=FakePilot Position=0,0,0 SeatModelName=T37_wingtips SeatPosition=0.00,0.00,0.00 SeatID=2 4) add the following section at the bottom of the data.ini to hide the A-37 nodes // Mods ------------------------------------------------------ [no_LWingTank] ParentComponentName=Nose ModelNodeName=LWingTank_there DestroyedNodeName=LWingTank DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_RWingTank01] ParentComponentName=Nose ModelNodeName=RWingTank01_there DestroyedNodeName=RWingTank01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_PylonOut_R] ParentComponentName=Nose ModelNodeName=PylonOut_R_there DestroyedNodeName=PylonOut_R DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_PylonMid1_R] ParentComponentName=Nose ModelNodeName=PylonMid1_R_there DestroyedNodeName=PylonMid1_R DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_PylonMid2_R] ParentComponentName=Nose ModelNodeName=PylonMid2_R_there DestroyedNodeName=PylonMid2_R DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_PylonIn_R] ParentComponentName=Nose ModelNodeName=PylonIn_R_there DestroyedNodeName=PylonIn_R DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_PylonIn_L] ParentComponentName=Nose ModelNodeName=PylonIn_L_there DestroyedNodeName=PylonIn_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_PylonMid2_L] ParentComponentName=Nose ModelNodeName=PylonMid2_L_there DestroyedNodeName=PylonMid2_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_PylonMid1_L] ParentComponentName=Nose ModelNodeName=PylonMid1_L_there DestroyedNodeName=PylonMid1_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_PylonOut_L] ParentComponentName=Nose ModelNodeName=PylonOut_L_there DestroyedNodeName=PylonOut_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_Box08] ParentComponentName=Nose ModelNodeName=Box08_there DestroyedNodeName=Box08 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_ifrprobe] ParentComponentName=Nose ModelNodeName=ifrprobe_there DestroyedNodeName=ifrprobe DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_gun] ParentComponentName=Nose ModelNodeName=gun_there DestroyedNodeName=gun DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_WhipAntennaBase] ParentComponentName=Nose ModelNodeName=WhipAntennaBase_there DestroyedNodeName=WhipAntennaBase DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_TopAntenna1] ParentComponentName=Nose ModelNodeName=TopAntenna1_there DestroyedNodeName=TopAntenna1 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [no_TopAntenna02] ParentComponentName=Nose ModelNodeName=TopAntenna02_there DestroyedNodeName=TopAntenna02 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE
  12. Jimbib

    I like f15s

    Yet another nothingburger slop post to get past the download requirement.
  13. @daddyairplanes Well indeed Wingtips for Centurion's bird done via a fake seat and all the other pointy bits hidden. Anyone know how to apply specular, glossiness and reflection values to a seat? Tried the following but it didn't work: [LOD001] Filename=T37_wingtips.LOD Distance=2500 [Shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=400 [TextureSet001] Specular=0.400000 Glossiness=0.200000 Reflection=0.300000
  14. It is an Su-27UB, one of two that made its way into USAF ownership in 2011: https://www.nationalmuseum.af.mil/Visit/Museum-Exhibits/Fact-Sheets/Display/Article/3566120/sukhoi-su-27ub-flanker-c-trainer/ The other one was lost in a fatal accident in 2017: https://www.10percenttrue.com/post/the-secret-loss-of-ltc-eric-doc-schultz
  15. Not a historical air battle per se, but for me it's anything and everything Top Gun / Red Flag / Constant Peg. However, current research/ reading covers Desert Storm, Falklands and Vietnam.
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