graven Posted October 7, 2006 Posted October 7, 2006 ?? Are the Holes.tga's slave to the .lod or the Data.ini ?
Guest capun Posted October 7, 2006 Posted October 7, 2006 Don't clearly understand your question. The Damage textures are declared in the Plane.ini file, are activated via the Plane_Data.ini Min/MaxExtentPosition. The Texture itself is created from the 3D Model UVMap as it is the main texture file
graven Posted October 7, 2006 Author Posted October 7, 2006 (edited) OK ? So if I want to make a diffrent model of a aircraft (Say a Z99a into a Z99b) and I change all the .ini's ect. do I have to rename the the holes.tga's Keeping the stock Lod's and Bmp's Edited October 7, 2006 by graven
Guest capun Posted October 7, 2006 Posted October 7, 2006 (edited) If the texture maps are changed, yes. It tracks their names If the textures stay the same, no Edited October 7, 2006 by capun
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