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Hi all!

 

I'm working on a attack plane project, and this plane is supposed to have two bombbays: one for bombs, the other for missiles.

The INI writing stage is nearing, so I'm wondering if it's possible to have two separate bays, with distinct animations.

 

Thanks in advance!

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Guest capun

You can have multiple BombBays but to use the CTRL O key command they all need to have the same AnimationID

 

Now remember that the newer patches introduced the ability to assign keys to every AnimationID, so you could run a test assigning a different AnimationID to the second bay and assigning a key to that AnimationID and check it out and see if it works

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Thanks Capun!

BTW, is the syntax something like:

[bombbay001]

...

 

[bombbay002]

...

 

?

I don't want you to do the job, but if you already know the correct writing, it could avoid a waste of time.

Thanks again anyway.

 

Nasty bad people, here I come!

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Guest capun

I think You can name it anything you want, the key is the StationType=Internal tied to the WeaponStation.

 

By default, we use a nomenclature close your style. Take a look at the B-35 and B-49, they both have multiple bomb bays

 

[bombBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

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I'll look at how you manage to do it on your flying wings. Thanks again.

Edited by rhugouvi

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