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Posted

Hi all!

 

I'm working on a attack plane project, and this plane is supposed to have two bombbays: one for bombs, the other for missiles.

The INI writing stage is nearing, so I'm wondering if it's possible to have two separate bays, with distinct animations.

 

Thanks in advance!

Posted

You can have multiple BombBays but to use the CTRL O key command they all need to have the same AnimationID

 

Now remember that the newer patches introduced the ability to assign keys to every AnimationID, so you could run a test assigning a different AnimationID to the second bay and assigning a key to that AnimationID and check it out and see if it works

Posted

Thanks Capun!

BTW, is the syntax something like:

[bombbay001]

...

 

[bombbay002]

...

 

?

I don't want you to do the job, but if you already know the correct writing, it could avoid a waste of time.

Thanks again anyway.

 

Nasty bad people, here I come!

Posted

I think You can name it anything you want, the key is the StationType=Internal tied to the WeaponStation.

 

By default, we use a nomenclature close your style. Take a look at the B-35 and B-49, they both have multiple bomb bays

 

[bombBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

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