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Hello all. In had problem with Roster pilots. Why add pilots from Roster comes always without weapons to mission? May be, i found solution at least . Open Roster misleaded me badly.

 

I suppose that i understand how this game works now. ( i write here, bacause THIRD WIRE is closed).

Reason of that weird thing was not limit or unlimit supply settings.

 

It was campaing difficulting settings.

Easy means = 8 planes to mission.

Normal = 4 planes "

Hard = 2 planes. "

 

So Hard campaing means that game gives only 2 pilots and planes to missions. LOL. ( I didnt know that)

Super-commando controls campaing difficulties this way. Sometimes it gives u more pilots and planes, but very seldom. Usually u fly only with u wingman. Its HARD CAMPAIGN. LOL Super-commando order and u obey!! Is it this way?

 

 

If u try pick more pilots from roster over the super-commando list, they come with u, but only without ordance. LOL. Easy. But If super-commando have ordered more pilots to mission. They all have good ordance. But dont go to choose there anything. he he.

 

I am newbye in this game. I am sure too, that many pilots dont know this criteer too. Thats a reason, why it was so difficult to understand me. LOL.

I have not find these matters from manual.

 

 

I must confess, and i say again, open Roster misleaded me badly.

So I would like to ask, why in this game have that kind open Roster choose option?

Why Roster are not locked?

 

Pls. Can somebody explain me about this matter!

 

AAFG_Sturmo :crazy:

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You can always assign as much pilots to a given mission as you have active pilots and available planes via the pilot rooster. However you have to give them a loadout before you fly via the loadout menu. So click on more pilots in the rooster, to assign them to the mission, then go into the loadout and arm their planes!

Bear in mind that you can only assign your wingman a direct ground target, all other flights will target AAA, SAMs and other active units.

For Strike/Attack missions I recommend you load numbers 3&4 for AG as SEAD element and 5&6 for AirtoAir. So you have your own Escort element at hand. If you equip a AG element, consider removing their gun ammo, otherwise they will start to strafe after they run out of bombs, which gets them killed quickly.

 

S!

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Thx from answer.

It was my own fault. I must give ordance by manual to those Roster pilots.

I didnt know about that thing. Game Manual speak nothing about that too. LOL

 

Sorry, now arming is clear.

 

AAFG_Sturmo :crazy:

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Thx from answer.

It was my own fault. I must give ordance by manual to those Roster pilots.

I didnt know about that thing. Game Manual speak nothing about that too. LOL

 

Sorry, now arming is clear.

 

AAFG_Sturmo :crazy:

 

They should have a default loadout. Sometimes, I have to alter the loadout.ini with the correct weapons. If the loadout is correct, then your wingmen should have weapons automatically.

 

Scrapper

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"They should have a default loadout. Sometimes, I have to alter the loadout.ini with the correct weapons. If the loadout is correct, then your wingmen should have weapons automatically."

 

Said Scrapper"

 

Nice idea.

Pls. Can u adwise, how i can mod my loadout.ini. I want them automatically too, because weapon screen is so bright that my old eyes dont like that work.

 

I will be great help to me. Automatically, but how?

 

AAFG_Sturmo.

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Go into the aircraft's folder. If the plane is XXX, then open the file XXX_loadout.ini, with a text editor. At this point I should mention that there may be another reason why the weapons are not showing. Make sure that you have the newest weapons pack installed. Make sure that the weapons come up in the loadout screen, while playing. Definatly download the newest weapons editor. You can also look through the weapons.ini file to see what's available. Lastly make sure that the correct weapons are noted in the loadout.ini.

 

Scrapper

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Mine have a loadout and in single mission it assigns any added pilots but not in campaign.

 

You will notice all a/c that ore rostered will have the loadout but any you call up wil need to be loaded, with what you like.

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Then it is a problem with the capaign_data.ini. Under each flyable plane it lists loadouts. It is something like:

 

[loadout1].type = AIM-9p

[loadout1].quantity = 400

 

and so on. Go into the capaing folder and open the appropriate capaign. If the capaign is XXX open the XXX_data.ini file. Then scroll down to the plane in question.

 

Scrapper

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