+baffmeister Posted March 23, 2007 Posted March 23, 2007 View File Quicker Take Offs for WOE THIS FILE IS OBSOLETE. NEWER VERSIONS THAT WORK WITH LATEST THIRDWIRE UPDATES ARE AVAILABLE AT THIS SITE. This mod will decrease your take off times by at least 50%. This is done by placing 2 aircraft on the runway and decreasing the separation between the first few aircraft on the taxiway. A couple of issues: 1. Third Wire aircraft seem to work well with this mod but some third party aircraft can tend to miss the waypoints due to "bouncing" and they may end up wandering around the airport. 2. Due to the reduced taxi and take off separation, large player flyable aircraft may overlap with the A.I. aircraft and explode on the runway. There are 2 optional files for the large airports that were tested with the TU-16 Badger but they may not work with the B-52 which hasn't been tested. If you have A.I. only large aircraft you shouldn't have a problem. This mod uses basic runway and taxiway lighting that includes some fixes done by "Sidewinder86", "Eightlein", "Piett" and last but not least, "Comrpnt", who did the tricky fix on the large airport taxiway. Thanks Gents! Submitter baffmeister Submitted 03/23/2007 Category Ini Edits Quote
serverandenforcer Posted March 23, 2007 Posted March 23, 2007 Question, can this be used to other airfields for different maps. If so, what needs to be changed, if any changes are needed at all. Quote
+baffmeister Posted March 23, 2007 Author Posted March 23, 2007 (edited) There is a little bit in the read me about adapting the mod for "modfied" airports, [Approach lights, for example.] The area of the airbase.ini that contains the new taxi and takeoff waypoints is noted. The Quicker Take-Offs for Strike Fighters may be the best one to use for add on terrains but the only one I checked is "Gepards" DRV terrain. In an add on terrain, if you have a look in the target.ini and find an airport, you should get an idea what airfield.ini's the terrain is using. Here's an example from the original Strike Fighters desert terrain. [TargetArea070] Name=P9 Airfield Position=705000.00,405000.00 Radius=6000 ActiveYear=0 Location=2 Alignment=ENEMY AirfieldDataFile=desert_airfield3.ini.....................................look here NumSquadrons=1 Target[001].Type=Runway3 Target[001].Offset=0.00,0.00 Target[001].Heading=0 I think most third party terrains were built to be used with Strike Fighters so likely use the DESERT_AIRFIELD.INI's. Regards. Edited March 23, 2007 by baffmeister Quote
FrankD Posted January 8, 2011 Posted January 8, 2011 (edited) THIS FILE IS OBSOLETE. NEWER VERSIONS THAT WORK WITH LATEST THIRDWIRE UPDATES ARE AVAILABLE AT THIS SITE. Hello, could anyone point me the newer versions please? Also, would it work on SF2 terrain if adapted to the new file structure? Edited January 8, 2011 by FrankD Quote
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