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Slackdaddy

Tracer mods ?

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Are there any tracer mods ?

The AI tracers appear to have more tracer rounds, while mine appear to have almost none ??

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That is a good question. Does anyone know how to mod the tracers?

Thanks

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That is a good question. Does anyone know how to mod the tracers?

Thanks

 

I believe you can adjust the tracer loading by using the gun editor that comes with Bunyaps weapon pack. I think you would need to edit each gun type seperatlely. Perhaps you could make every other round a tracer or some such thing.

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Here's the straight skinny from those in the know, with definitive info from T.K.:

Tracer Mods

 

Hi, in SFP there are 3 different Tracer.tga´s in the ObjectData.cat file. Tracer1= red, Tracer2=green and Tracer3 is yellow.

 

The tracer.tga file which is used by your gun, can easily be changed with the gun editor. The M61A1 uses e.g. Tracer1, whereas 23mmGSH23 cannon makes use of the Tracer2.tga file.

 

 

Has anyone modded and upload or can anyone tell me how to please mod the neon red bullets effects in WOV, it just looks awful and is totally out of place in this otherwise very immersive sim.

 

You need to create a TGA file to your liking (color-wise), name it "Tracer2.TGA", and place it in your objects folder.

 

I use Paint Shop Pro (PSP) for modding and creating TGA files. It also has the ability to save bitmaps, or jpegs, as TGA files.

 

I've just discovered that "Irfanview" (a free download at tucows.com) will open TGA files, and allow you to save them as bitmaps. You then mod the bitmap in MS paint, save it, open the modded bitmap in Irfanview, then save it again as a TGA and you're good to go!

 

The gun data file needs to be saved out as .dat file. You can change the rate of fire in there, as well as the bullet texture and size.

ParticleSystem.ini has the data for the smoke trail. It should go into Flight folder, and you don't need to change any other files for it.

 

Thanks TK,

The only thing I have not found is what controls the rate of the tracers ?

In other words, how often a tracer is placed in the bullit line up.

 

I believe the tracer loading in the model data ini controls it

 

[ForwardGun]

SystemType=FLEXIBLE_GUN

GunTypeName=303CAL_LEWIS_MK2

MuzzlePosition=0.0000,3.0489,0.0296

MaxAmmo=97

TracerLoading=5 <- I think it is one tracer every 5 bullets in this statement.

BurstAmount=10

NumReloads=7

ReloadTime=6.0

 

I just checked through the code, TracerLoading isn't being read for Fixed Forward gun, its only used for Flexible Gun and AAA. For now, guns firing forward has tracer loading at default of one in every 6 rounds.

 

TracerSize sets the basic size of the textures.

 

TracerDistFactor is the modifier for size (set above) for distance. Without this, we find that tracer texture would be less than 1 pixel and disppear completely too soon. So this increases the tracer size as it gets further away from camera.

 

So if you want tracer to be visible further away, but you don't want it to look like a giant basketball-sized texture up close, you want to try adjusting the TracerDistFactor.

 

Max Streak Visible Dist sets the maximum distance (from camera) to which the "streak" (that "tail" part of the tracer graphics), is rendered. And it may also affect the long distance visibility from different angles.

 

TK

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